Searched refs:dmg_min (Results 1 – 7 of 7) sorted by relevance
46 , dmg_min(0) in Hazard()81 dmg_min = other.dmg_min; in operator =()
60 int dmg_min; variable
74 , dmg_min((eset ? eset->damage_types.list.size() : 0), 0) in Item()217 items[id].dmg_min[dmg_type] = Parse::popFirstInt(infile.val); in loadItems()221 items[id].dmg_max[dmg_type] = items[id].dmg_min[dmg_type]; in loadItems()769 if (items[stack.item].dmg_min[i] < items[stack.item].dmg_max[i]) { in getTooltip()770 dmg_str << ": " << items[stack.item].dmg_min[i] << "-" << items[stack.item].dmg_max[i]; in getTooltip()
119 std::vector<int> dmg_min; // minimum damage amount variable
426 int dmg = Math::randBetween(h.dmg_min, h.dmg_max); in takeHit()
1039 pc->stats.dmg_min_add[j] += item.dmg_min[j]; in applyItemStats()
1061 haz->dmg_min = src_stats->getDamageMin(powers[power_index].base_damage); in initHazard()