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Searched refs:dmg_min (Results 1 – 7 of 7) sorted by relevance

/dports/games/flare-engine/flare-engine-1.12/src/
H A DHazard.cpp46 , dmg_min(0) in Hazard()
81 dmg_min = other.dmg_min; in operator =()
H A DHazard.h60 int dmg_min; variable
H A DItemManager.cpp74 , dmg_min((eset ? eset->damage_types.list.size() : 0), 0) in Item()
217 items[id].dmg_min[dmg_type] = Parse::popFirstInt(infile.val); in loadItems()
221 items[id].dmg_max[dmg_type] = items[id].dmg_min[dmg_type]; in loadItems()
769 if (items[stack.item].dmg_min[i] < items[stack.item].dmg_max[i]) { in getTooltip()
770 dmg_str << ": " << items[stack.item].dmg_min[i] << "-" << items[stack.item].dmg_max[i]; in getTooltip()
H A DItemManager.h119 std::vector<int> dmg_min; // minimum damage amount variable
H A DEntity.cpp426 int dmg = Math::randBetween(h.dmg_min, h.dmg_max); in takeHit()
H A DMenuInventory.cpp1039 pc->stats.dmg_min_add[j] += item.dmg_min[j]; in applyItemStats()
H A DPowerManager.cpp1061 haz->dmg_min = src_stats->getDamageMin(powers[power_index].base_damage); in initHazard()