Searched refs:doAttack (Results 1 – 7 of 7) sorted by relevance
48 virtual void doAttack(Shared::Maps::Direction dir) = 0;69 void doAttack(Shared::Maps::Direction dir) override;89 void doAttack(Shared::Maps::Direction dir) override;
47 doAttack(dir); in BEGIN_MESSAGE_MAP()75 doAttack(Shared::Maps::DIR_UP); in BEGIN_MESSAGE_MAP()91 void Attack::doAttack(Shared::Maps::Direction dir) { in doAttack() function in Ultima::Ultima1::Actions::Attack129 void Fire::doAttack(Shared::Maps::Direction dir) { in doAttack() function in Ultima::Ultima1::Actions::Fire
4611 bs->doAttack = 1; in SaberCombatHandling()5504 bs->doAttack) in PrimFiring()5510 !bs->doAttack) in PrimFiring()5522 bs->doAttack) in KeepPrimFromFiring()5524 bs->doAttack = 0; in KeepPrimFromFiring()5528 !bs->doAttack) in KeepPrimFromFiring()5530 bs->doAttack = 1; in KeepPrimFromFiring()6181 bs->doAttack = 0; in StandardBotAI()7446 bs->doAttack = 0; in StandardBotAI()7453 bs->doAttack = 0; in StandardBotAI()[all …]
286 int doAttack; member
82 class doAttack(Thread): class598 … clientThread = doAttack(self.client,self.server.exeFile,self.server.command)920 clientThread = doAttack(smbClient,self.exeFile,self.command)1006 clientThread = doAttack(smbClient, self.exeFile, self.command)
1179 bool doAttack = false; in actHudWeapon() local1182 doAttack = true; in actHudWeapon()1187 doAttack = false; in actHudWeapon()1194 doAttack = true; in actHudWeapon()1208 if ( doAttack ) in actHudWeapon()1257 if ( !doAttack ) in actHudWeapon()
327 goto doAttack; in Vibrato_next()332 doAttack: in Vibrato_next()