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Searched refs:doAttack (Results 1 – 7 of 7) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/actions/
H A Dattack.h48 virtual void doAttack(Shared::Maps::Direction dir) = 0;
69 void doAttack(Shared::Maps::Direction dir) override;
89 void doAttack(Shared::Maps::Direction dir) override;
H A Dattack.cpp47 doAttack(dir); in BEGIN_MESSAGE_MAP()
75 doAttack(Shared::Maps::DIR_UP); in BEGIN_MESSAGE_MAP()
91 void Attack::doAttack(Shared::Maps::Direction dir) { in doAttack() function in Ultima::Ultima1::Actions::Attack
129 void Fire::doAttack(Shared::Maps::Direction dir) { in doAttack() function in Ultima::Ultima1::Actions::Fire
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dai_main.c4611 bs->doAttack = 1; in SaberCombatHandling()
5504 bs->doAttack) in PrimFiring()
5510 !bs->doAttack) in PrimFiring()
5522 bs->doAttack) in KeepPrimFromFiring()
5524 bs->doAttack = 0; in KeepPrimFromFiring()
5528 !bs->doAttack) in KeepPrimFromFiring()
5530 bs->doAttack = 1; in KeepPrimFromFiring()
6181 bs->doAttack = 0; in StandardBotAI()
7446 bs->doAttack = 0; in StandardBotAI()
7453 bs->doAttack = 0; in StandardBotAI()
[all …]
H A Dai_main.h286 int doAttack; member
/dports/net/py-impacket/impacket-0.9.17/examples/
H A Dsmbrelayx.py82 class doAttack(Thread): class
598 … clientThread = doAttack(self.client,self.server.exeFile,self.server.command)
920 clientThread = doAttack(smbClient,self.exeFile,self.command)
1006 clientThread = doAttack(smbClient, self.exeFile, self.command)
/dports/games/barony/Barony-3.3.7/src/
H A Dacthudweapon.cpp1179 bool doAttack = false; in actHudWeapon() local
1182 doAttack = true; in actHudWeapon()
1187 doAttack = false; in actHudWeapon()
1194 doAttack = true; in actHudWeapon()
1208 if ( doAttack ) in actHudWeapon()
1257 if ( !doAttack ) in actHudWeapon()
/dports/audio/supercollider/SuperCollider-3.11.0-Source/server/plugins/
H A DLFUGens.cpp327 goto doAttack; in Vibrato_next()
332 doAttack: in Vibrato_next()