Searched refs:doFireWeaponCru (Results 1 – 2 of 2) sorted by relevance
72 void doFireWeaponCru(Actor *actor, const AnimFrame *frame);
290 doFireWeaponCru(a, curframe); in run()537 void ActorAnimProcess::doFireWeaponCru(Actor *a, const AnimFrame *f) { in doFireWeaponCru() function in Ultima::Ultima8::ActorAnimProcess