Home
last modified time | relevance | path

Searched refs:doPause (Results 1 – 25 of 64) sorted by relevance

123

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_messageoptions.cpp86 settings->doPause = activate; in MSO_Set()
93 settings->doPause = activate; in MSO_Set()
99 settings->doPause = activate; in MSO_Set()
105 …cgi->UI_ExecuteConfunc("ms_btnstate %i %i %i %i", listIndex, settings->doPause, settings->doNotify… in MSO_Set()
215 if (settings->doPause) in MSO_CheckAddNewMessage()
236 cgi->XML_AddBoolValue(s, SAVE_MESSAGEOPTIONS_PAUSE, actualSetting.doPause); in MSO_SaveXML()
H A Dcp_messageoptions_callbacks.cpp104 cgi->UI_ExecuteConfunc("ms_btnstate %i %i %i %i", visible, entry->settings->doPause, in MSO_UpdateVisibleButtons()
190 activate = !selectedEntry->settings->doPause; in MSO_Toggle_f()
H A Dcp_messageoptions.h87 bool doPause; /**< flag whether game should pause */ member
/dports/audio/ocp/ocp-0.2.90/playcda/
H A Dcdaplay.c52 static int doPause; /* digital playback */
167 if (doPause)
556 doPause=1;
567 doPause=1;
596 doPause=0;
648 doPause=0;
672 doPause=0;
793 stat->paused=doPause;
795 stat->speed=(doPause?0:speed);
/dports/shells/modernish/modernish-0.16.5/share/doc/modernish/examples/
H A Ddice.sh161 doPause() { function
195 doPause ${1:-'0'}
/dports/games/blobwars/blobwars-2.00/src/
H A DCConfig.h23 void doPause();
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/mobile/quickhit/plugins/LevelTwo/qml/
H A DLevel.qml89 function pause(doPause) {
90 if (doPause) {
99 enemy.pause(doPause)
H A DEnemy.qml53 function pause(doPause) {
54 if (doPause) {
/dports/audio/pianobar/pianobar-2020.11.28/src/
H A Dui_act.c57 player->doPause = false; in BarUiDoSkipSong()
429 app->player.doPause = false; in BarUiActCallback()
438 app->player.doPause = true; in BarUiActCallback()
447 app->player.doPause = !app->player.doPause; in BarUiActCallback()
H A Dplayer.h56 bool doQuit, doPause;
H A Dplayer.c113 p->doPause = false; in BarPlayerReset()
597 if (player->doPause) {
601 } while (player->doPause);
/dports/net/nsq/nsq-1.2.1/nsqd/
H A Dtopic.go462 return t.doPause(true)
466 return t.doPause(false)
469 func (t *Topic) doPause(pause bool) error { func
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/mobile/quickhit/
H A Dgameengine.cpp171 void GameEngine::pauseLevel(QVariant doPause) in pauseLevel() argument
173 bool enableTimer = !doPause.toBool(); in pauseLevel()
175 QMetaObject::invokeMethod(m_levelQml, "pause", Qt::AutoConnection,Q_ARG(QVariant, doPause)); in pauseLevel()
H A DMissile.qml105 function pause(doPause) {
106 if (doPause) {
H A Dgameengine.h85 Q_INVOKABLE void pauseLevel(QVariant doPause);
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/phonon/mmf/
H A Daudioplayer.h64 virtual void doPause();
H A Dabstractvideoplayer.h63 virtual void doPause();
H A Dabstractmediaplayer.h72 virtual void doPause() = 0;
H A Dabstractvideoplayer.cpp104 void MMF::AbstractVideoPlayer::doPause() in doPause() function in MMF::AbstractVideoPlayer
106 TRACE_CONTEXT(AbstractVideoPlayer::doPause, EVideoApi); in doPause()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Dapi_sound.h151 void (*PauseMusic)(dd_bool doPause); in DENG_API_TYPEDEF()
/dports/games/viruskiller/viruskiller-1.03/src/
H A DCEngine.h77 void doPause();
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/audio/
H A Daudiosystem.h124 void pauseMusic(bool doPause = true);
/dports/multimedia/libbluray/libbluray-1.3.0/src/libbluray/bdj/java/org/videolan/
H A DBDJAppProxy.java280 private boolean doPause() { in doPause() method in BDJAppProxy
349 ret = doPause(); in run()
/dports/multimedia/handbrake/libbluray-1.3.0/src/libbluray/bdj/java/org/videolan/
H A DBDJAppProxy.java280 private boolean doPause() { in doPause() method in BDJAppProxy
349 ret = doPause(); in run()
/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Util/
H A DJApp.cpp364 u32 JApp::Pause(bool doPause) in Pause() argument
366 paused = doPause; in Pause()

123