Searched refs:doReborn (Results 1 – 2 of 2) sorted by relevance
136 uint doReborn: 1; // Set when the player wishes to be reborn. member
648 if(!(player->rebornWait > 0) && player->brain.doReborn) in P_DeathThink()1768 brain->doReborn = false; in P_PlayerThinkUpdateControls()1772 brain->doReborn = true; in P_PlayerThinkUpdateControls()