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Searched refs:doSetOnHold (Results 1 – 4 of 4) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/
H A DPlayer.cpp158 void Player::doSetOnHold(const BuilderBase* pBuilder, bool bOnHold) { in doSetOnHold() function in Player
160 const_cast<BuilderBase*>(pBuilder)->doSetOnHold(bOnHold); in doSetOnHold()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/players/
H A DPlayer.h164 void doSetOnHold(const BuilderBase* pBuilder, bool bOnHold);
/dports/games/dunelegacy/dunelegacy-0.96.4/include/structures/
H A DBuilderBase.h161 inline void doSetOnHold(bool bOnHold) { bCurrentItemOnHold = bOnHold; }; in doSetOnHold() function
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DCommand.cpp314 pBuilder->doSetOnHold((bool) parameter[1]); in executeCommand()