/dports/games/sdb/sdb-1.0.2/src/ |
H A D | enemies.cpp | 31 doSound = true; in set() 345 if (doSound || currLevelObjs[object]->Type() != ENT_MIB) in update() 346 { playSound(SND_ROBOT_SEES, 1); doSound = false; } in update() 381 if (!doSound) doSound = true; in update() 428 if (doSound) in update() 429 { playSound(SND_ROBOT_SEES, 1); doSound = false; } in update() 510 if (doSound) in update() 511 { playSound(SND_ROBOT_SEES, 1); doSound = false; } in update()
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H A D | enemies.h | 89 bool doSound; variable
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_messageoptions.cpp | 88 settings->doSound = activate; in MSO_Set() 95 settings->doSound = activate; in MSO_Set() 100 settings->doSound = activate; in MSO_Set() 105 …nc("ms_btnstate %i %i %i %i", listIndex, settings->doPause, settings->doNotify, settings->doSound); in MSO_Set() 214 result = MS_AddNewMessage(title, text, type, pedia, popup, settings->doSound); in MSO_CheckAddNewMessage() 237 cgi->XML_AddBoolValue(s, SAVE_MESSAGEOPTIONS_SOUND, actualSetting.doSound); in MSO_SaveXML()
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H A D | cp_messageoptions_callbacks.cpp | 105 entry->settings->doNotify, entry->settings->doSound); in MSO_UpdateVisibleButtons() 196 activate = !selectedEntry->settings->doSound; in MSO_Toggle_f()
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H A D | cp_messageoptions.h | 89 bool doSound; /**< flag whether game should play sound notification */ member
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/dports/games/scummvm/scummvm-2.5.1/engines/lure/ |
H A D | game.h | 91 void doSound();
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H A D | game.cpp | 332 doSound(); in handleMenuResponse() 961 void Game::doSound() { in doSound() function in Lure::Game
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/ |
H A D | game.h | 93 void doSound();
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H A D | game.cpp | 335 doSound(); in handleMenuResponse() 930 void Game::doSound() { in doSound() function in Lure::Game
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/dports/audio/snack/snack2.2.10/demos/tcl/ |
H A D | wrap.tcl | 58 set doSound 1
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/dports/games/battalion/battalion1.4b/ |
H A D | update.c | 252 doSound(MONSTERBEAM); in updateBeam() 426 doSound(SLAG); in updateBeam()
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H A D | battalion.c | 648 case PROJTANK: doSound(TANKFIRE); in addProjectile() 651 case PROJROCKET: doSound(HELOROCKET); in addProjectile() 655 case PROJHERO: doSound(TECHSHOOT); in addProjectile() 1032 doSound(CRASH); in updatetrees() 1052 doSound(CRASH); in updatetrees() 1586 doSound(TANKMASER); in updateTanks() 2113 doSound(EXPLOSION); in updateBooms() 3513 doSound(CRASH); in updateDeadMonster() 3924 doSound(MUSIC); in doUpdate()
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H A D | battalion.h | 563 void doSound(int);
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H A D | audio.c | 619 void doSound(int theSound) in doSound() function
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | NPC_utils.cpp | 351 qboolean doSound = qfalse; in NPC_UpdateAngles()
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/dports/net-im/psi/psi-1.5/src/ |
H A D | psiaccount.cpp | 2479 bool doSound = false; in client_resourceAvailable() local 2511 doSound = true; in client_resourceAvailable() 2553 if(doSound) in client_resourceAvailable() 2593 bool doSound = false; in client_resourceUnavailable() local 2623 doSound = true; in client_resourceUnavailable() 2646 if(doSound) in client_resourceUnavailable()
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/dports/multimedia/fxtv/fxtv-1.03/ |
H A D | Fxtv | 59 !Fxtv*doSound: true
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | NPC_utils.cpp | 377 qboolean doSound = qfalse; in NPC_UpdateAngles()
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H A D | g_combat.cpp | 5862 qboolean doSound = qfalse; in G_Damage() local 5905 doSound = (qboolean)(Q_irand(0,4)==0); in G_Damage() 5955 if ( doSound ) in G_Damage()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_utils.c | 353 qboolean doSound = qfalse; in NPC_UpdateAngles()
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