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Searched refs:doSound (Results 1 – 20 of 20) sorted by relevance

/dports/games/sdb/sdb-1.0.2/src/
H A Denemies.cpp31 doSound = true; in set()
345 if (doSound || currLevelObjs[object]->Type() != ENT_MIB) in update()
346 { playSound(SND_ROBOT_SEES, 1); doSound = false; } in update()
381 if (!doSound) doSound = true; in update()
428 if (doSound) in update()
429 { playSound(SND_ROBOT_SEES, 1); doSound = false; } in update()
510 if (doSound) in update()
511 { playSound(SND_ROBOT_SEES, 1); doSound = false; } in update()
H A Denemies.h89 bool doSound; variable
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_messageoptions.cpp88 settings->doSound = activate; in MSO_Set()
95 settings->doSound = activate; in MSO_Set()
100 settings->doSound = activate; in MSO_Set()
105 …nc("ms_btnstate %i %i %i %i", listIndex, settings->doPause, settings->doNotify, settings->doSound); in MSO_Set()
214 result = MS_AddNewMessage(title, text, type, pedia, popup, settings->doSound); in MSO_CheckAddNewMessage()
237 cgi->XML_AddBoolValue(s, SAVE_MESSAGEOPTIONS_SOUND, actualSetting.doSound); in MSO_SaveXML()
H A Dcp_messageoptions_callbacks.cpp105 entry->settings->doNotify, entry->settings->doSound); in MSO_UpdateVisibleButtons()
196 activate = !selectedEntry->settings->doSound; in MSO_Toggle_f()
H A Dcp_messageoptions.h89 bool doSound; /**< flag whether game should play sound notification */ member
/dports/games/scummvm/scummvm-2.5.1/engines/lure/
H A Dgame.h91 void doSound();
H A Dgame.cpp332 doSound(); in handleMenuResponse()
961 void Game::doSound() { in doSound() function in Lure::Game
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/
H A Dgame.h93 void doSound();
H A Dgame.cpp335 doSound(); in handleMenuResponse()
930 void Game::doSound() { in doSound() function in Lure::Game
/dports/audio/snack/snack2.2.10/demos/tcl/
H A Dwrap.tcl58 set doSound 1
/dports/games/battalion/battalion1.4b/
H A Dupdate.c252 doSound(MONSTERBEAM); in updateBeam()
426 doSound(SLAG); in updateBeam()
H A Dbattalion.c648 case PROJTANK: doSound(TANKFIRE); in addProjectile()
651 case PROJROCKET: doSound(HELOROCKET); in addProjectile()
655 case PROJHERO: doSound(TECHSHOOT); in addProjectile()
1032 doSound(CRASH); in updatetrees()
1052 doSound(CRASH); in updatetrees()
1586 doSound(TANKMASER); in updateTanks()
2113 doSound(EXPLOSION); in updateBooms()
3513 doSound(CRASH); in updateDeadMonster()
3924 doSound(MUSIC); in doUpdate()
H A Dbattalion.h563 void doSound(int);
H A Daudio.c619 void doSound(int theSound) in doSound() function
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DNPC_utils.cpp351 qboolean doSound = qfalse; in NPC_UpdateAngles()
/dports/net-im/psi/psi-1.5/src/
H A Dpsiaccount.cpp2479 bool doSound = false; in client_resourceAvailable() local
2511 doSound = true; in client_resourceAvailable()
2553 if(doSound) in client_resourceAvailable()
2593 bool doSound = false; in client_resourceUnavailable() local
2623 doSound = true; in client_resourceUnavailable()
2646 if(doSound) in client_resourceUnavailable()
/dports/multimedia/fxtv/fxtv-1.03/
H A DFxtv59 !Fxtv*doSound: true
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DNPC_utils.cpp377 qboolean doSound = qfalse; in NPC_UpdateAngles()
H A Dg_combat.cpp5862 qboolean doSound = qfalse; in G_Damage() local
5905 doSound = (qboolean)(Q_irand(0,4)==0); in G_Damage()
5955 if ( doSound ) in G_Damage()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_utils.c353 qboolean doSound = qfalse; in NPC_UpdateAngles()