Searched refs:doZUpdate (Results 1 – 2 of 2) sorted by relevance
637 …int const doZUpdate = change->z ? A_CheckNeedZUpdate(spriteNum, change->z, &newZ, &ceilhit, &florh… in A_MoveSpriteClipdist() local640 if (doZUpdate == 2) in A_MoveSpriteClipdist()645 else if (doZUpdate) in A_MoveSpriteClipdist()649 if (doZUpdate < 0) in A_MoveSpriteClipdist()659 changespritesect(spriteNum, -doZUpdate-1); in A_MoveSpriteClipdist()
460 int const doZUpdate = A_CheckNeedZUpdate(spriteNum, change->z, &newZ); in A_MoveSprite() local463 if (doZUpdate) in A_MoveSprite()467 if (doZUpdate < 0) in A_MoveSprite()477 changespritesect(spriteNum, -doZUpdate-1); in A_MoveSprite()