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Searched refs:doZUpdate (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp637 …int const doZUpdate = change->z ? A_CheckNeedZUpdate(spriteNum, change->z, &newZ, &ceilhit, &florh… in A_MoveSpriteClipdist() local
640 if (doZUpdate == 2) in A_MoveSpriteClipdist()
645 else if (doZUpdate) in A_MoveSpriteClipdist()
649 if (doZUpdate < 0) in A_MoveSpriteClipdist()
659 changespritesect(spriteNum, -doZUpdate-1); in A_MoveSpriteClipdist()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp460 int const doZUpdate = A_CheckNeedZUpdate(spriteNum, change->z, &newZ); in A_MoveSprite() local
463 if (doZUpdate) in A_MoveSprite()
467 if (doZUpdate < 0) in A_MoveSprite()
477 changespritesect(spriteNum, -doZUpdate-1); in A_MoveSprite()