Searched refs:do_draw_unit (Results 1 – 2 of 2) sorted by relevance
5383 bool do_draw_unit = (punit && (gui_options.draw_units || !ptile in fill_sprite_array() local5387 && (do_draw_unit in fill_sprite_array()5442 if (do_draw_unit) { in fill_sprite_array()5714 if (do_draw_unit && XOR(layer == LAYER_UNIT, unit_is_in_focus(punit))) { in fill_sprite_array()