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Searched refs:do_fire_into_action (Results 1 – 4 of 4) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Daction.def49 do_fire_into_action, check_fire_into_action,
H A Dcombat.c1235 do_fire_into_action(Unit *unit, Unit *unit2, int x, int y, int z, int m) in do_fire_into_action() function
H A Dactions.c4417 rslt = do_fire_into_action(unit, unit2, a[0], a[1], a[2], a[3]); in execute_action()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-19993028 (do_fire_into_action): Use SideMask code to handle fire display.