Home
last modified time | relevance | path

Searched refs:do_laser_firing (Results 1 – 6 of 6) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dlaser.h109 extern int do_laser_firing(int objnum, int weapon_id, int level, int flags, int nfires);
H A Dlaser.c1676 rval += do_laser_firing(Players[Player_num].objnum, Primary_weapon, laser_level, flags, nfires); in do_laser_firing_player()
1835 int do_laser_firing(int objnum, int weapon_num, int level, int flags, int nfires) in do_laser_firing() function
H A Dmulti.c1582 do_laser_firing(Players[(int)pnum].objnum, weapon, (int)buf[3], flags, (int)buf[5]); in multi_do_fire()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dlaser.h94 int do_laser_firing(vmobjptridx_t objnum, int weapon_id, laser_level level, int flags, int nfires, …
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dlaser.cpp1853 …const auto shot_fired = do_laser_firing(vmobjptridx(get_local_player().objnum), Primary_weapon, la… in do_laser_firing_player()
1899 int do_laser_firing(vmobjptridx_t objp, int weapon_num, const laser_level level, int flags, int nfi… in do_laser_firing() function
H A Dmulti.cpp1606do_laser_firing(obj, weapon, laser_level{buf[3]}, flags, static_cast<int>(buf[5]), shot_orientatio… in multi_do_fire()