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Searched refs:dockFloatingTriggered (Results 1 – 4 of 4) sorted by relevance

/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/
H A Dtab_deck_editor.h95 void dockFloatingTriggered();
H A Dtab_deck_editor.cpp345 connect(aCardInfoDockFloating, SIGNAL(triggered()), this, SLOT(dockFloatingTriggered())); in createMenus()
352 connect(aDeckDockFloating, SIGNAL(triggered()), this, SLOT(dockFloatingTriggered())); in createMenus()
359 connect(aFilterDockFloating, SIGNAL(triggered()), this, SLOT(dockFloatingTriggered())); in createMenus()
1179 void TabDeckEditor::dockFloatingTriggered() in dockFloatingTriggered() function in TabDeckEditor
H A Dtab_game.h258 void dockFloatingTriggered();
H A Dtab_game.cpp1515 connect(aCardInfoDockFloating, SIGNAL(triggered()), this, SLOT(dockFloatingTriggered())); in createViewMenuItems()
1522 connect(aMessageLayoutDockFloating, SIGNAL(triggered()), this, SLOT(dockFloatingTriggered())); in createViewMenuItems()
1529 connect(aPlayerListDockFloating, SIGNAL(triggered()), this, SLOT(dockFloatingTriggered())); in createViewMenuItems()
1539 connect(aReplayDockFloating, SIGNAL(triggered()), this, SLOT(dockFloatingTriggered())); in createViewMenuItems()
1931 void TabGame::dockFloatingTriggered() in dockFloatingTriggered() function in TabGame