Searched refs:domListOfFloats (Results 1 – 12 of 12) sorted by relevance
63 domListOfFloats _value;127 domListOfFloats &getValue() { return _value; } in getValue()132 const domListOfFloats &getValue() const { return _value; } in getValue()137 void setValue( const domListOfFloats &val ) { _value = val; } in setValue()
35 typedef domListOfFloats domFloat2;36 typedef domListOfFloats domFloat3;37 typedef domListOfFloats domFloat4;38 typedef domListOfFloats domFloat7;39 typedef domListOfFloats domFloat2x2;40 typedef domListOfFloats domFloat3x3;41 typedef domListOfFloats domFloat4x4;42 typedef domListOfFloats domFloat2x3;43 typedef domListOfFloats domFloat2x4;44 typedef domListOfFloats domFloat3x2;[all …]
52 inline void append(domListOfFloats & list, const VecType & vec) in append()58 bool daeWriter::ArrayNIndices::append(domListOfFloats & list) in append()207 domListOfFloats matrices; // TODO fill with bind matrices in writeRigGeometry()231 domListOfFloats weights; // TODO fill with vertex weights in writeRigGeometry()371 domListOfFloats weights; in writeMorphGeometry()
184 domListOfFloats matrices = pDomFloatArray->getValue(); in getJointsAndInverseObjectspaceBindMatrices()454 domListOfFloats weights = pDomFloatArray->getValue(); in processSkin()
100 domListOfFloats timeValues;101 domListOfFloats frameValues;
307 bool append(domListOfFloats & list);
276 domListOfFloats weights = pDomFloatArray->getValue(); in processMorph()
100 domListOfFloats timeValues; in writeAnimations()101 domListOfFloats frameValues; in writeAnimations()
315 bool append(domListOfFloats & list);