Searched refs:done_a_frame (Results 1 – 3 of 3) sorted by relevance
47 current->done_a_frame = 1; in ChooseNextFrame()55 && current->done_a_frame in ChooseNextFrame()85 && active_sequence->done_a_frame in DoShapeAnimation()109 && active_sequence->done_a_frame in DoShapeAnimation()114 active_sequence->done_a_frame = 0; in DoShapeAnimation()126 && active_sequence->done_a_frame in DoShapeAnimation()156 && active_sequence->done_a_frame in DoShapeAnimation()161 active_sequence->done_a_frame = 0; in DoShapeAnimation()212 sac->current.done_a_frame = 0; in SetShapeAnimationSequence()277 sac->next.done_a_frame = 0; in SetNextShapeAnimationSequence()[all …]
122 unsigned long done_a_frame : 1; member
4182 pwPtr->ShpAnimCtrl.current.done_a_frame=0; in InitThisWeapon()4197 pwPtr->ShpAnimCtrl.next.done_a_frame=0; in InitThisWeapon()4280 pwPtr->ShpAnimCtrl.current.done_a_frame=0; in InitThisWeapon()4295 pwPtr->ShpAnimCtrl.next.done_a_frame=0; in InitThisWeapon()