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Searched refs:done_a_frame (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dshpanim.c47 current->done_a_frame = 1; in ChooseNextFrame()
55 && current->done_a_frame in ChooseNextFrame()
85 && active_sequence->done_a_frame in DoShapeAnimation()
109 && active_sequence->done_a_frame in DoShapeAnimation()
114 active_sequence->done_a_frame = 0; in DoShapeAnimation()
126 && active_sequence->done_a_frame in DoShapeAnimation()
156 && active_sequence->done_a_frame in DoShapeAnimation()
161 active_sequence->done_a_frame = 0; in DoShapeAnimation()
212 sac->current.done_a_frame = 0; in SetShapeAnimationSequence()
277 sac->next.done_a_frame = 0; in SetNextShapeAnimationSequence()
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/dports/games/avp/avp-20170505/src/win95/
H A Dshpanim.h122 unsigned long done_a_frame : 1; member
/dports/games/avp/avp-20170505/src/avp/
H A Dweapons.c4182 pwPtr->ShpAnimCtrl.current.done_a_frame=0; in InitThisWeapon()
4197 pwPtr->ShpAnimCtrl.next.done_a_frame=0; in InitThisWeapon()
4280 pwPtr->ShpAnimCtrl.current.done_a_frame=0; in InitThisWeapon()
4295 pwPtr->ShpAnimCtrl.next.done_a_frame=0; in InitThisWeapon()