Searched refs:dontCapture (Results 1 – 13 of 13) sorted by relevance
299 qboolean dontCapture = qfalse; in CL_CaptureVoip() local301 dontCapture = qtrue; // not connected to a server. in CL_CaptureVoip()303 dontCapture = qtrue; // server doesn't support VoIP. in CL_CaptureVoip()305 dontCapture = qtrue; // single player game. in CL_CaptureVoip()307 dontCapture = qtrue; // playing back a demo. in CL_CaptureVoip()309 dontCapture = qtrue; // client has VoIP support disabled. in CL_CaptureVoip()311 dontCapture = qtrue; // basically silenced incoming audio. in CL_CaptureVoip()315 if (dontCapture) { in CL_CaptureVoip()
327 qboolean dontCapture = qfalse; in CL_CaptureVoip() local329 dontCapture = qtrue; // not connected to a server. in CL_CaptureVoip()331 dontCapture = qtrue; // server doesn't support VoIP. in CL_CaptureVoip()333 dontCapture = qtrue; // single player game. in CL_CaptureVoip()335 dontCapture = qtrue; // playing back a demo. in CL_CaptureVoip()337 dontCapture = qtrue; // client has VoIP support disabled. in CL_CaptureVoip()339 dontCapture = qtrue; // basically silenced incoming audio. in CL_CaptureVoip()343 if (dontCapture) { in CL_CaptureVoip()
324 qboolean dontCapture = qfalse;326 dontCapture = qtrue; // not connected to a server.328 dontCapture = qtrue; // server doesn't support VoIP.330 dontCapture = qtrue; // single player game.332 dontCapture = qtrue; // playing back a demo.334 dontCapture = qtrue; // client has VoIP support disabled.336 dontCapture = qtrue; // basically silenced incoming audio.340 if (dontCapture) {
319 qboolean dontCapture = qfalse;321 dontCapture = qtrue; // not connected to a server.323 dontCapture = qtrue; // server doesn't support VoIP.325 dontCapture = qtrue; // playing back a demo.327 dontCapture = qtrue; // client has VoIP support disabled.329 dontCapture = qtrue; // basically silenced incoming audio.333 if (dontCapture) {
322 qboolean dontCapture = qfalse;324 dontCapture = qtrue; // not connected to a server.326 dontCapture = qtrue; // server doesn't support VoIP.328 dontCapture = qtrue; // playing back a demo.330 dontCapture = qtrue; // client has VoIP support disabled.332 dontCapture = qtrue; // basically silenced incoming audio.336 if (dontCapture) {
272 qboolean dontCapture = qfalse; in CL_CaptureVoip() local274 dontCapture = qtrue; // not connected to a server. in CL_CaptureVoip()276 dontCapture = qtrue; // server doesn't support VoIP. in CL_CaptureVoip()278 dontCapture = qtrue; // single player game. in CL_CaptureVoip()280 dontCapture = qtrue; // playing back a demo. in CL_CaptureVoip()282 dontCapture = qtrue; // client has VoIP support disabled. in CL_CaptureVoip()286 if (dontCapture) { in CL_CaptureVoip()
473 qboolean dontCapture = qfalse; in CL_CaptureVoip() local475 dontCapture = qtrue; // not connected to a server. in CL_CaptureVoip()477 dontCapture = qtrue; // server doesn't support VoIP. in CL_CaptureVoip()479 dontCapture = qtrue; // playing back a demo. in CL_CaptureVoip()481 dontCapture = qtrue; // client has VoIP support disabled. in CL_CaptureVoip()483 dontCapture = qtrue; // basically silenced incoming audio. in CL_CaptureVoip()487 if(dontCapture) in CL_CaptureVoip()
488 qboolean dontCapture = qfalse; in CL_CaptureVoip() local490 dontCapture = qtrue; // not connected to a server. in CL_CaptureVoip()492 dontCapture = qtrue; // server doesn't support VoIP. in CL_CaptureVoip()494 dontCapture = qtrue; // playing back a demo. in CL_CaptureVoip()496 dontCapture = qtrue; // client has VoIP support disabled. in CL_CaptureVoip()498 dontCapture = qtrue; // basically silenced incoming audio. in CL_CaptureVoip()502 if(dontCapture) in CL_CaptureVoip()