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Searched refs:doorLocation (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/pegasus/ai/
H A Dai_condition.cpp205 AIDoorOpenedCondition::AIDoorOpenedCondition(RoomViewID doorLocation) { in AIDoorOpenedCondition() argument
206 _doorLocation = doorLocation; in AIDoorOpenedCondition()
/dports/games/scummvm/scummvm-2.5.1/engines/pegasus/ai/
H A Dai_condition.cpp205 AIDoorOpenedCondition::AIDoorOpenedCondition(RoomViewID doorLocation) { in AIDoorOpenedCondition() argument
206 _doorLocation = doorLocation; in AIDoorOpenedCondition()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/
H A DVehicle.cpp7286 static void AnimateSceneryDoor(const CoordsXYZD& doorLocation, const CoordsXYZ& trackLocation, bool… in AnimateSceneryDoor() argument
7288 auto door = map_get_wall_element_at(doorLocation); in AnimateSceneryDoor()
7298 map_animation_create(MAP_ANIMATION_TYPE_WALL_DOOR, doorLocation); in AnimateSceneryDoor()