/dports/devel/z88dk/z88dk/examples/gb/ |
H A D | galaxy.c | 370 uint8_t doorstate; /* State of the door (OPENED, CLOSED...) */ variable 457 if(doorstate == OPENING) { in door() 462 doorstate = OPENED; in door() 463 } else if(doorstate == CLOSING) { in door() 468 doorstate = CLOSED; in door() 518 doorstate = CLOSED; in main() 614 if(doorstate == CLOSED) { in main() 615 doorstate = OPENING; in main() 617 } else if(doorstate == OPENED) { in main() 618 doorstate = CLOSING; in main()
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/dports/games/xnethack/xNetHack-xnh6.1/dat/ |
H A D | Arc-filb.lua | 171 local doorstate = percent(50) and "secret" or "random" 172 des.door(doorstate, wx, wy)
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/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | lock.c | 80 switch (doorstate(g.xlock.door)) { in picklock() 596 switch (doorstate(door)) { in pick_lock() 787 switch (doorstate(door)) { in doopen_indir() 934 if (doorstate(door) == D_NODOOR) { in doclose() 939 } else if (doorstate(door) == D_BROKEN) { in doclose() 951 if (doorstate(door) == D_ISOPEN) { in doclose() 1065 switch (doorstate(door)) { in doorlock()
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H A D | nhlua.c | 335 doorstate(&levl[x][y]) == D_NODOOR); in nhl_getmap() 337 doorstate(&levl[x][y]) == D_BROKEN); in nhl_getmap() 339 doorstate(&levl[x][y]) == D_ISOPEN); in nhl_getmap() 341 doorstate(&levl[x][y]) == D_CLOSED); in nhl_getmap()
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H A D | objnam.c | 31 int doorstate, material; member 3207 || (!secret && (doorstate(lev) == D_NODOOR in wizterrainwish() 3208 || doorstate(lev) == D_ISOPEN))) in wizterrainwish() 3229 if (doorstate(lev) == D_CLOSED) in wizterrainwish() 3231 if (doorstate(lev) == D_ISOPEN) in wizterrainwish() 3233 if (doorstate(lev) == D_BROKEN) in wizterrainwish() 3235 if (doorstate(lev) == D_NODOOR) in wizterrainwish() 3522 d->doorstate = D_NODOOR; in readobjnam_init() 3680 d->doorstate = D_CLOSED; in readobjnam_preparse() 3682 d->doorstate = D_ISOPEN; in readobjnam_preparse()
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H A D | mklev.c | 638 if (doorstate(&tmprm) != D_NODOOR && rn1(40, 10) < level_difficulty()) { in random_door_mask() 669 if (doorstate(lev) != D_ISOPEN && doorstate(lev) != D_CLOSED) { in clear_nonsense_doortraps() 678 if (doorstate(lev) != D_CLOSED) in clear_nonsense_doortraps()
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H A D | shknam.c | 720 if (doorstate(&levl[sx][sy]) == D_NODOOR) { in stock_room()
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H A D | music.c | 450 if (doorstate(&levl[x][y]) == D_NODOOR) in do_earthquake()
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H A D | shk.c | 3526 && (doorstate(&old_levl) != D_ISOPEN) in remove_damage() 3527 && (doorstate(&old_levl) != D_CLOSED)) { in remove_damage() 3674 || (doorstate(&levl[x][y]) == D_ISOPEN) in repair_damage() 3675 || (doorstate(&levl[x][y]) == D_CLOSED)))) in repair_damage() 4646 && doorstate(&levl[u.ux][u.uy]) == D_BROKEN)) in block_entry()
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H A D | dokick.c | 1005 if (doorstate(g.maploc) == D_ISOPEN in dokick() 1006 || doorstate(g.maploc) == D_NODOOR) in dokick()
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H A D | hack.c | 2857 else if (IS_DOOR(lev->typ) && (doorstate(lev) == D_ISOPEN)) in pickup_checks() 3081 return (doorstate(lev_p) == D_NODOOR || in doorless_door() 3082 doorstate(lev_p) == D_BROKEN); in doorless_door()
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H A D | trap.c | 5221 switch (doorstate(&levl[x][y])) { in untrap() 5980 uchar saved_doorstate = doorstate(door); in doortrapped() 6281 && (doorstate(door) == D_NODOOR || doorstate(door) == D_BROKEN)) { in doortrapped() 6292 else if (saved_doorstate != doorstate(door)) { in doortrapped()
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H A D | spell.c | 1211 && !(IS_DOOR(levl[x][y].typ) && doorstate(&levl[x][y]) == D_ISOPEN)) in spell_aim_step()
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H A D | apply.c | 1806 if ((doorstate(lev) == D_ISOPEN) && traj != jAny in check_jump() 1872 && (doorstate(lev) == D_ISOPEN) in is_valid_jump_pos()
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H A D | pager.c | 523 else if (doorstate(&levl[x][y]) == D_BROKEN) in lookat()
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H A D | dothrow.c | 679 && doorstate(&levl[x][y]) == D_ISOPEN in hurtle_step()
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H A D | display.c | 1846 switch(doorstate(ptr)) { in back_to_defsym()
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H A D | muse.c | 1499 if (doorstate(&levl[g.bhitpos.x][g.bhitpos.y]) == D_BROKEN in mbhit()
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H A D | invent.c | 3345 switch (doorstate(lev)) { in dfeature_at()
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H A D | cmd.c | 4068 } else if (doorstate(&levl[x][y]) == D_ISOPEN) { in there_cmd_menu()
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H A D | zap.c | 3634 if (doorstate(&levl[g.bhitpos.x][g.bhitpos.y]) == D_BROKEN in bhit()
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/dports/games/xnethack/xNetHack-xnh6.1/include/ |
H A D | rm.h | 444 #define doorstate(x) ((x)->doormask & D_STATEMASK) macro 445 #define door_is_closed(x) (doorstate(x) == D_CLOSED)
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