Searched refs:dosprings (Results 1 – 3 of 3) sorted by relevance
143 dosprings = 0; in init_objects1()156 dosprings = 1; /* enable spring in death match */ in init_objects1()221 dosprings = 1; in init_objects1()
229 extern int dosprings;
54 int dosprings = 0; variable1524 if (object[y].type == BALL && dosprings && !(rand () % randsprings)) in colisions()1527 …if (gameplan == DEATHMATCH && object[y].type == ROCKET && dosprings && !(rand () % (2 * randspring… in colisions()