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Searched refs:dosprings (Results 1 – 3 of 3) sorted by relevance

/dports/games/xkoules/koules1.4/
H A Dgameplan.c143 dosprings = 0; in init_objects1()
156 dosprings = 1; /* enable spring in death match */ in init_objects1()
221 dosprings = 1; in init_objects1()
H A Dkoules.h229 extern int dosprings;
H A Dkoules.c54 int dosprings = 0; variable
1524 if (object[y].type == BALL && dosprings && !(rand () % randsprings)) in colisions()
1527 …if (gameplan == DEATHMATCH && object[y].type == ROCKET && dosprings && !(rand () % (2 * randspring… in colisions()