Searched refs:doubleHex (Results 1 – 3 of 3) sorted by relevance
/dports/audio/sc3-plugins/sc3-plugins-Version-3.9.0/source/JoshUGens/sc/HelpSource/Classes/ |
H A D | FMHDecode1.schelp | 133 METHOD:: doubleHex 203 FMHDecode1.doubleHex(w, x, y, z, s, t, u, v);
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/ |
H A D | battle_board.cpp | 1117 const bool doubleHex = troop->isWide(); in isValidMirrorImageIndex() local 1118 if ( index == troop->GetHeadIndex() || ( doubleHex && index == troop->GetTailIndex() ) ) in isValidMirrorImageIndex() 1124 if ( doubleHex ) { in isValidMirrorImageIndex()
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/dports/audio/sc3-plugins/sc3-plugins-Version-3.9.0/source/JoshUGens/sc/classes/ |
H A D | Ambisonics.sc | 214 *doubleHex {arg w, x, y, z, s, t, u, v, mul = 1, add = 0;
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