Searched refs:downButtonDown (Results 1 – 10 of 10) sorted by relevance
62 downButtonDown = false; in RAbstractSliderSpinBoxPrivate()78 bool downButtonDown; member in KDcrawIface::RAbstractSliderSpinBoxPrivate209 d->downButtonDown = true; in mousePressEvent()231 else if (downButtonRect(spinOpts).contains(e->pos()) && d->downButtonDown) in mouseReleaseEvent()237 !(d->upButtonDown || d->downButtonDown)) in mouseReleaseEvent()244 d->downButtonDown = false; in mouseReleaseEvent()267 if (e->buttons() & Qt::LeftButton && !(d->downButtonDown || d->upButtonDown)) in mouseMoveEvent()426 else if (d->downButtonDown) in spinBoxOptions()
55 downButtonDown(false), in DAbstractSliderSpinBoxPrivate()84 bool downButtonDown; member in Digikam::DAbstractSliderSpinBoxPrivate462 d->downButtonDown = true; in mousePressEvent()488 else if (downButtonRect(spinOpts).contains(e->pos()) && d->downButtonDown) in mouseReleaseEvent()494 !(d->upButtonDown || d->downButtonDown)) in mouseReleaseEvent()506 d->downButtonDown = false; in mouseReleaseEvent()529 if (e->buttons() & Qt::LeftButton && !(d->downButtonDown || d->upButtonDown)) in mouseMoveEvent()762 else if (d->downButtonDown) in spinBoxOptions()
51 bool downButtonDown; member in KisAbstractSliderSpinBoxPrivate80 d->downButtonDown = false; in KisAbstractSliderSpinBox()392 d->downButtonDown = true; in mousePressEvent()412 } else if (downButtonRect(spinOpts).contains(e->pos()) && d->downButtonDown) { in mouseReleaseEvent()416 !(d->upButtonDown || d->downButtonDown)) { in mouseReleaseEvent()423 d->downButtonDown = false; in mouseReleaseEvent()454 !(d->downButtonDown || d->upButtonDown)) { in mouseMoveEvent()656 } else if (d->downButtonDown) { in spinBoxOptions()
265 } else if (input.downButtonDown()) { in handleInput()564 } else if (input.downButtonDown()) { in handleInput()755 } else if (input.downButtonDown() && (vm->isDemo() || !_playerWon)) { in handleInput()1093 } else if (input.downButtonDown()) { in handleInput()
322 …bool downButtonDown() const { return (_inputState & (kButtonStateBits << kDownButtonShift)) == (kB… in downButtonDown() function
268 } else if (input.downButtonDown()) { in handleInput()626 } else if (input.downButtonDown()) { in handleInput()821 } else if (input.downButtonDown() && (vm->isDemo() || !_playerWon)) { in handleInput()1172 } else if (input.downButtonDown()) { in handleInput()
339 …bool downButtonDown() const { return (_inputState & (kButtonStateBits << kDownButtonShift)) == (kB… in downButtonDown() function
238 } else if (input.downButtonDown()) { in handleInput()
619 input.downButtonDown() || in moveForward()