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Searched refs:dragon_number (Results 1 – 2 of 2) sorted by relevance

/dports/games/gnugo/gnugo-3.8/engine/
H A Dsurround.c502 surroundings[surround_pointer].dragon_number = dragon[pos].id; in compute_surroundings()
675 if (surroundings[k].dragon_number == dragon[dr].id) in surround_map()
H A Dliberty.h864 int dragon_number; /* number of the (surrounded) beast */ member