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Searched refs:draw3DSunkenPane (Results 1 – 25 of 35) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCGUICheckBox.cpp147 skin->draw3DSunkenPane(this, skin->getColor(col), in draw()
H A DCGUISkin.h113 virtual void draw3DSunkenPane(IGUIElement* element,
H A DCGUIStaticText.cpp78 skin->draw3DSunkenPane(this, 0, true, false, frameRect, &AbsoluteClippingRect); in draw()
H A DCGUIMenu.cpp77 skin->draw3DSunkenPane(this, skin->getColor(EGDC_3D_DARK_SHADOW), in draw()
H A DCGUIComboBox.cpp416 skin->draw3DSunkenPane(this, skin->getColor(EGDC_3D_HIGH_LIGHT), in draw()
H A DCGUISkin.cpp334 draw3DSunkenPane(element, in draw3DButtonPaneStandard()
419 void CGUISkin::draw3DSunkenPane(IGUIElement* element, video::SColor bgcolor, in draw3DSunkenPane() function in irr::gui::CGUISkin
H A DCGUIListBox.cpp517 skin->draw3DSunkenPane(this, skin->getColor(EGDC_3D_HIGH_LIGHT), true, in draw()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCGUISkin.h113 virtual void draw3DSunkenPane(IGUIElement* element,
H A DCGUICheckBox.cpp144 skin->draw3DSunkenPane(this, skin->getColor(col), in draw()
H A DCGUIMenu.cpp77 skin->draw3DSunkenPane(this, skin->getColor(EGDC_3D_DARK_SHADOW), in draw()
H A DCGUIComboBox.cpp414 skin->draw3DSunkenPane(this, skin->getColor(EGDC_3D_HIGH_LIGHT), in draw()
H A DCGUIStaticText.cpp78 skin->draw3DSunkenPane(this, 0, true, false, frameRect, &AbsoluteClippingRect); in draw()
H A DCGUISkin.cpp327 draw3DSunkenPane(element, in draw3DButtonPaneStandard()
412 void CGUISkin::draw3DSunkenPane(IGUIElement* element, video::SColor bgcolor, in draw3DSunkenPane() function in irr::gui::CGUISkin
H A DCGUIListBox.cpp513 skin->draw3DSunkenPane(this, skin->getColor(EGDC_3D_HIGH_LIGHT), true, in draw()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DIGUISkin.h465 virtual void draw3DSunkenPane(IGUIElement* element,
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A DIGUISkin.h466 virtual void draw3DSunkenPane(IGUIElement* element,
/dports/games/minetest/minetest-5.4.1/src/gui/
H A DguiScene.cpp92 Environment->getSkin()->draw3DSunkenPane( in draw()
H A DguiSkin.h130 virtual void draw3DSunkenPane(IGUIElement* element,
H A DintlGUIEditBox.cpp140 skin->draw3DSunkenPane(this, skin->getColor(EGDC_WINDOW), in draw()
H A DguiEditBoxWithScrollbar.cpp106 skin->draw3DSunkenPane(this, bg_color, false, m_background, in draw()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/tools/GUIEditor/
H A DCGUIPanel.cpp97 …skin->draw3DSunkenPane( this, skin->getColor( EGDC_APP_WORKSPACE), false, true, AbsoluteRect, &Abs… in draw()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/guiengine/
H A Dskin.hpp361 virtual void draw3DSunkenPane (gui::IGUIElement *element,
/dports/games/minetest/minetest-5.4.1/src/irrlicht_changes/
H A Dstatic_text.cpp76 skin->draw3DSunkenPane(this, 0, true, false, frameRect, &AbsoluteClippingRect); in draw()
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A DFMStaticText.cpp87 skin->draw3DSunkenPane(this, 0, true, false, frameRect, &AbsoluteClippingRect); in draw()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/guiengine/widgets/
H A DCGUISTKListBox.cpp493 skin->draw3DSunkenPane(this, skin->getColor(EGDC_3D_HIGH_LIGHT), true, in draw()

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