Searched refs:drawClippedImage (Results 1 – 5 of 5) sorted by relevance
/dports/games/legend-of-edgar/edgar-1.34/src/ |
H A D | map.c | 700 …drawClippedImage(map.background[0], x, map.backgroundStartY[0], 0, 0, map.background[0]->w - x, SC… in drawMapBackground() 709 …drawClippedImage(map.background[0], map.backgroundStartX[0], y, 0, 0, SCREEN_WIDTH, map.background… in drawMapBackground() 711 …drawClippedImage(map.background[0], map.backgroundStartX[0], 0, 0, map.background[0]->h - y, SCREE… in drawMapBackground() 719 …drawClippedImage(map.background[0], x, y, 0, 0, map.background[0]->w - x, map.background[0]->h - y… in drawMapBackground() 721 …drawClippedImage(map.background[0], 0, y, map.background[0]->w - x, 0, x, map.background[0]->h - y… in drawMapBackground() 723 …drawClippedImage(map.background[0], x, 0, 0, map.background[0]->h - y, map.background[0]->w - x, y… in drawMapBackground() 725 …drawClippedImage(map.background[0], 0, 0, map.background[0]->w - x, map.background[0]->h - y, x, y… in drawMapBackground() 771 …drawClippedImage(map.background[1], x, y, 0, 0, map.background[1]->w - x, map.background[1]->h - y… in drawMapBackground() 773 …drawClippedImage(map.background[1], 0, y, map.background[1]->w - x, 0, x, map.background[1]->h - y… in drawMapBackground() 775 …drawClippedImage(map.background[1], x, 0, 0, map.background[1]->h - y, map.background[1]->w - x, y… in drawMapBackground() [all …]
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H A D | hud.c | 245 drawClippedImage(hud.heart, 0, 0, x, y, w, hud.heart->h); in drawHud()
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H A D | game.c | 884 …drawClippedImage(game.gameOverSurface, 0, 0, (SCREEN_WIDTH - game.gameOverSurface->w) / 2, (SCREEN… in drawGameOver()
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/dports/games/legend-of-edgar/edgar-1.34/src/graphics/ |
H A D | graphics.h | 31 void drawClippedImage(Texture *, int, int, int, int, int, int);
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H A D | graphics.c | 188 void drawClippedImage(Texture *image, int srcX, int srcY, int destX, int destY, int width, int heig… in drawClippedImage() function
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