Searched refs:drawDeltaY (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | scenery.cpp | 575 int16 drawDeltaX, int16 drawDeltaY, char doDraw) { in updateAnim() argument 603 updateAnim(layer, frame, animation, 0, drawDeltaX, drawDeltaY, 0); in updateAnim() 769 updateAnim(layer, frame, animation, 0, drawDeltaX, drawDeltaY, 0); in updateAnim() 829 if (drawDeltaY == 1000) in updateAnim() 832 destY += drawDeltaY; in updateAnim()
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H A D | scenery.h | 116 int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | scenery.cpp | 575 int16 drawDeltaX, int16 drawDeltaY, char doDraw) { in updateAnim() argument 603 updateAnim(layer, frame, animation, 0, drawDeltaX, drawDeltaY, 0); in updateAnim() 769 updateAnim(layer, frame, animation, 0, drawDeltaX, drawDeltaY, 0); in updateAnim() 829 if (drawDeltaY == 1000) in updateAnim() 832 destY += drawDeltaY; in updateAnim()
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H A D | scenery.h | 116 int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw);
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