/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | MainGL.cpp | 166 void MainGL::drawGL() in drawGL() function in MainGL 180 game->menu->drawGL(); in drawGL() 229 game->ground->drawGL(); in drawGameGL() 233 game->hero->drawGL(); in drawGameGL() 240 game->powerUps->drawGL(); in drawGameGL() 243 game->heroAmmo->drawGL(); in drawGameGL() 288 game->ground->drawGL(); in drawDeadGL() 296 game->powerUps->drawGL(); in drawDeadGL() 298 game->heroAmmo->drawGL(); in drawDeadGL() 363 game->ground->drawGL(); in drawSuccessGL() [all …]
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H A D | GroundSea.cpp | 60 void GroundSea::drawGL() in drawGL() function in GroundSea 81 seg->drawGL(); in drawGL()
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H A D | GroundMetal.cpp | 108 void GroundMetal::drawGL() in drawGL() function in GroundMetal 134 seg->drawGL(); in drawGL()
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H A D | GroundSea.h | 34 void drawGL();
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H A D | GroundSeaSegment.h | 23 void drawGL();
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H A D | GroundMetal.h | 34 void drawGL();
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H A D | MainGL.h | 21 void drawGL();
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H A D | GroundSegment.h | 20 virtual void drawGL() = 0;
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H A D | Ground.h | 35 virtual void drawGL() = 0;
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H A D | GroundMetalSegment.h | 25 void drawGL();
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H A D | EnemyAmmo.h | 41 void drawGL();
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H A D | HeroAmmo.h | 43 void drawGL();
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/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/python/ |
H A D | glcanvas.cpp | 10 void drawGL() { in drawGL() function in PyGLCanvas 11 PYBIND11_OVERLOAD(void, GLCanvas, drawGL); in drawGL() 23 .def("drawGL", &GLCanvas::drawGL, D(GLCanvas, drawGL)); in register_glcanvas()
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/dports/games/gl-117/gl-117-1.3.2-src/src/ |
H A D | object.cpp | 98 void CSpaceObj::drawGL (CVector3 *z1, CVector3 *z2, CVector3 *tl, float alpha2, float lum2, bool dr… in drawGL() function in CSpaceObj 196 void Space::drawGL () in drawGL() function in Space 206 o [i]->drawGL (z1, z2, tl, alpha, lum, true, true); in drawGL() 213 o [i]->drawGL (z1, z2, tl, alpha, lum, true, true); in drawGL() 220 o [i]->drawGL (z1, z2, tl, alpha, lum, true, true); in drawGL() 230 o [i]->drawGL (z1, z2, tl, alpha, lum, false, false); in drawGL() 237 o [i]->drawGL (z1, z2, tl, alpha, lum, false, false); in drawGL() 244 o [i]->drawGL (z1, z2, tl, alpha, lum, false, false); in drawGL()
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H A D | object.h | 58 …virtual void drawGL (CVector3 *z1, CVector3 *z2, CVector3 *tl, float alpha2, float lum2, bool draw… 82 void drawGL ();
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H A D | effects.h | 96 …virtual void drawGL (CVector3 *z1, CVector3 *z2, CVector3 *tl, float alpha2, float lum2, bool draw… 164 void drawGL (CVector3 *tl, CVector3 *textl);
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/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/ |
H A D | main.c | 92 static void drawGL () in drawGL() function 130 drawGL (); in mainLoop()
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/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/ |
H A D | main.c | 92 static void drawGL () in drawGL() function 130 drawGL (); in mainLoop()
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/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/ |
H A D | main.c | 92 static void drawGL () in drawGL() function 130 drawGL (); in mainLoop()
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/dports/cad/sumo/sumo-1.2.0/src/guisim/ |
H A D | GUITriggeredRerouter.h | 119 void drawGL(const GUIVisualizationSettings& s) const; 172 void drawGL(const GUIVisualizationSettings& s) const;
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H A D | GUIChargingStation.h | 122 void drawGL(const GUIVisualizationSettings& s) const;
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/dports/games/ecwolf/ecwolf-1.3.3-src/android-libs/TouchControls/ |
H A D | TouchControls.cpp | 490 c->drawGL(); in draw() 498 editorButton->drawGL(); in draw() 559 c->drawGL(true); in drawEditor() 586 editorButton->drawGL(); in drawEditor() 594 settingsButton->drawGL(); in drawEditor()
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H A D | TouchControlsContainer.cpp | 137 editorButton->drawGL(); in draw() 159 editorButton->drawGL(); in draw()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/android_webview/test/shell/src/org/chromium/android_webview/shell/ |
H A D | DrawFn.java | 21 public static void drawGL(int functor, int width, int height, int scrollX, int scrollY) { in drawGL() method in DrawFn
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/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/include/nanogui/ |
H A D | glcanvas.h | 70 virtual void drawGL() {} in NAMESPACE_BEGIN()
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