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Searched refs:drawGL (Results 1 – 25 of 203) sorted by relevance

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/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DMainGL.cpp166 void MainGL::drawGL() in drawGL() function in MainGL
180 game->menu->drawGL(); in drawGL()
229 game->ground->drawGL(); in drawGameGL()
233 game->hero->drawGL(); in drawGameGL()
240 game->powerUps->drawGL(); in drawGameGL()
243 game->heroAmmo->drawGL(); in drawGameGL()
288 game->ground->drawGL(); in drawDeadGL()
296 game->powerUps->drawGL(); in drawDeadGL()
298 game->heroAmmo->drawGL(); in drawDeadGL()
363 game->ground->drawGL(); in drawSuccessGL()
[all …]
H A DGroundSea.cpp60 void GroundSea::drawGL() in drawGL() function in GroundSea
81 seg->drawGL(); in drawGL()
H A DGroundMetal.cpp108 void GroundMetal::drawGL() in drawGL() function in GroundMetal
134 seg->drawGL(); in drawGL()
H A DGroundSea.h34 void drawGL();
H A DGroundSeaSegment.h23 void drawGL();
H A DGroundMetal.h34 void drawGL();
H A DMainGL.h21 void drawGL();
H A DGroundSegment.h20 virtual void drawGL() = 0;
H A DGround.h35 virtual void drawGL() = 0;
H A DGroundMetalSegment.h25 void drawGL();
H A DEnemyAmmo.h41 void drawGL();
H A DHeroAmmo.h43 void drawGL();
/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/python/
H A Dglcanvas.cpp10 void drawGL() { in drawGL() function in PyGLCanvas
11 PYBIND11_OVERLOAD(void, GLCanvas, drawGL); in drawGL()
23 .def("drawGL", &GLCanvas::drawGL, D(GLCanvas, drawGL)); in register_glcanvas()
/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Dobject.cpp98 void CSpaceObj::drawGL (CVector3 *z1, CVector3 *z2, CVector3 *tl, float alpha2, float lum2, bool dr… in drawGL() function in CSpaceObj
196 void Space::drawGL () in drawGL() function in Space
206 o [i]->drawGL (z1, z2, tl, alpha, lum, true, true); in drawGL()
213 o [i]->drawGL (z1, z2, tl, alpha, lum, true, true); in drawGL()
220 o [i]->drawGL (z1, z2, tl, alpha, lum, true, true); in drawGL()
230 o [i]->drawGL (z1, z2, tl, alpha, lum, false, false); in drawGL()
237 o [i]->drawGL (z1, z2, tl, alpha, lum, false, false); in drawGL()
244 o [i]->drawGL (z1, z2, tl, alpha, lum, false, false); in drawGL()
H A Dobject.h58 …virtual void drawGL (CVector3 *z1, CVector3 *z2, CVector3 *tl, float alpha2, float lum2, bool draw…
82 void drawGL ();
H A Deffects.h96 …virtual void drawGL (CVector3 *z1, CVector3 *z2, CVector3 *tl, float alpha2, float lum2, bool draw…
164 void drawGL (CVector3 *tl, CVector3 *textl);
/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/
H A Dmain.c92 static void drawGL () in drawGL() function
130 drawGL (); in mainLoop()
/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/
H A Dmain.c92 static void drawGL () in drawGL() function
130 drawGL (); in mainLoop()
/dports/devel/sdl12/SDL-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/
H A Dmain.c92 static void drawGL () in drawGL() function
130 drawGL (); in mainLoop()
/dports/cad/sumo/sumo-1.2.0/src/guisim/
H A DGUITriggeredRerouter.h119 void drawGL(const GUIVisualizationSettings& s) const;
172 void drawGL(const GUIVisualizationSettings& s) const;
H A DGUIChargingStation.h122 void drawGL(const GUIVisualizationSettings& s) const;
/dports/games/ecwolf/ecwolf-1.3.3-src/android-libs/TouchControls/
H A DTouchControls.cpp490 c->drawGL(); in draw()
498 editorButton->drawGL(); in draw()
559 c->drawGL(true); in drawEditor()
586 editorButton->drawGL(); in drawEditor()
594 settingsButton->drawGL(); in drawEditor()
H A DTouchControlsContainer.cpp137 editorButton->drawGL(); in draw()
159 editorButton->drawGL(); in draw()
/dports/www/chromium-legacy/chromium-88.0.4324.182/android_webview/test/shell/src/org/chromium/android_webview/shell/
H A DDrawFn.java21 public static void drawGL(int functor, int width, int height, int scrollX, int scrollY) { in drawGL() method in DrawFn
/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/include/nanogui/
H A Dglcanvas.h70 virtual void drawGL() {} in NAMESPACE_BEGIN()

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