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Searched refs:drawGround (Results 1 – 25 of 32) sorted by relevance

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/dports/games/linwarrior/linwarrior/source/
H A DcBackground.h59 void drawGround();
H A DcBackground.cpp119 drawGround(); in drawBackground()
132 void cDomeBackground::drawGround() { in drawGround() function in cDomeBackground
/dports/games/bzflag-server/bzflag-2.4.22/src/common/
H A DBZDBCache.cxx47 BZDBCache::Bool BZDBCache::drawGround; member in BZDBCache
148 drawGround = BZDB.isTrue(StateDatabase::BZDB_DRAWGROUND); in init()
234 drawGround = BZDB.isTrue(StateDatabase::BZDB_DRAWGROUND); in serverCallback()
/dports/games/bzflag/bzflag-2.4.22/src/common/
H A DBZDBCache.cxx47 BZDBCache::Bool BZDBCache::drawGround; member in BZDBCache
148 drawGround = BZDB.isTrue(StateDatabase::BZDB_DRAWGROUND); in init()
234 drawGround = BZDB.isTrue(StateDatabase::BZDB_DRAWGROUND); in serverCallback()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DWorldDrawer.cpp100 if (globalRendering->drawGround) { in Update()
124 if (globalRendering->drawGround) { in Draw()
H A DGlobalRendering.h123 bool drawGround; variable
H A DGlobalRendering.cpp41 CR_MEMBER(drawGround),
137 , drawGround(true) in CGlobalRendering()
/dports/cad/qelectrotech/qet-0.7.0/sources/
H A Dconductorproperties.h55 void drawGround (QPainter *, QET::ConductorSegmentType, QPointF, qreal);
H A Dconductorproperties.cpp103 drawGround(painter, direction, symbol_p2, symbol_width * 2.0); in draw()
119 void SingleLineProperties::drawGround(QPainter *painter, QET::ConductorSegmentType direction, QPoin… in drawGround() function in SingleLineProperties
190 drawGround(painter, direction, pos, 2.0 * size); in drawPen()
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeTextureBackground.cpp218 NodeTextureBackground::drawGround() in drawGround() function in NodeTextureBackground
265 drawGround(); in drawTextureBackgroundSphere()
H A DNodeTextureBackground.h93 void drawGround(void);
H A DNodeBackground.h100 void drawGround(void);
H A DNodeBackground.cpp269 NodeBackground::drawGround() in drawGround() function in NodeBackground
316 drawGround(); in drawBackgroundSphere()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DBZDBCache.h81 static Bool drawGround; variable
H A DSceneRenderer.h210 bool drawGround; variable
/dports/games/bzflag/bzflag-2.4.22/include/
H A DBZDBCache.h81 static Bool drawGround; variable
H A DSceneRenderer.h210 bool drawGround; variable
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DBackgroundRenderer.h68 void drawGround(void);
H A DSceneRenderer.cxx756 drawGround = true; in render()
760 drawGround = false; in render()
969 if (drawGround) in renderScene()
H A DBackgroundRenderer.cxx609 drawGround(); in renderGround()
848 if (!BZDBCache::drawGround) in drawSkybox()
1101 void BackgroundRenderer::drawGround() in drawGround() function in BackgroundRenderer
1103 if (!BZDBCache::drawGround) in drawGround()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DBackgroundRenderer.h68 void drawGround(void);
H A DSceneRenderer.cxx756 drawGround = true; in render()
760 drawGround = false; in render()
969 if (drawGround) in renderScene()
/dports/games/spring/spring_98.0/rts/Map/SMF/
H A DSMFGroundDrawer.cpp269 if (!globalRendering->drawGround) in Draw()
399 if (!globalRendering->drawGround) in DrawShadowPass()
/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/atlantis/
H A Datlantis-internal.h345 drawGround(Water *w, Water *g, int currentDeformation);
/dports/astro/stellarium/stellarium-0.21.3/src/core/modules/
H A DLandscape.hpp291 void drawGround(StelCore* core, StelPainter&) const;

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