/dports/games/linwarrior/linwarrior/source/ |
H A D | cBackground.h | 59 void drawGround();
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H A D | cBackground.cpp | 119 drawGround(); in drawBackground() 132 void cDomeBackground::drawGround() { in drawGround() function in cDomeBackground
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/dports/games/bzflag-server/bzflag-2.4.22/src/common/ |
H A D | BZDBCache.cxx | 47 BZDBCache::Bool BZDBCache::drawGround; member in BZDBCache 148 drawGround = BZDB.isTrue(StateDatabase::BZDB_DRAWGROUND); in init() 234 drawGround = BZDB.isTrue(StateDatabase::BZDB_DRAWGROUND); in serverCallback()
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/dports/games/bzflag/bzflag-2.4.22/src/common/ |
H A D | BZDBCache.cxx | 47 BZDBCache::Bool BZDBCache::drawGround; member in BZDBCache 148 drawGround = BZDB.isTrue(StateDatabase::BZDB_DRAWGROUND); in init() 234 drawGround = BZDB.isTrue(StateDatabase::BZDB_DRAWGROUND); in serverCallback()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | WorldDrawer.cpp | 100 if (globalRendering->drawGround) { in Update() 124 if (globalRendering->drawGround) { in Draw()
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H A D | GlobalRendering.h | 123 bool drawGround; variable
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H A D | GlobalRendering.cpp | 41 CR_MEMBER(drawGround), 137 , drawGround(true) in CGlobalRendering()
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/dports/cad/qelectrotech/qet-0.7.0/sources/ |
H A D | conductorproperties.h | 55 void drawGround (QPainter *, QET::ConductorSegmentType, QPointF, qreal);
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H A D | conductorproperties.cpp | 103 drawGround(painter, direction, symbol_p2, symbol_width * 2.0); in draw() 119 void SingleLineProperties::drawGround(QPainter *painter, QET::ConductorSegmentType direction, QPoin… in drawGround() function in SingleLineProperties 190 drawGround(painter, direction, pos, 2.0 * size); in drawPen()
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeTextureBackground.cpp | 218 NodeTextureBackground::drawGround() in drawGround() function in NodeTextureBackground 265 drawGround(); in drawTextureBackgroundSphere()
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H A D | NodeTextureBackground.h | 93 void drawGround(void);
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H A D | NodeBackground.h | 100 void drawGround(void);
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H A D | NodeBackground.cpp | 269 NodeBackground::drawGround() in drawGround() function in NodeBackground 316 drawGround(); in drawBackgroundSphere()
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | BZDBCache.h | 81 static Bool drawGround; variable
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H A D | SceneRenderer.h | 210 bool drawGround; variable
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | BZDBCache.h | 81 static Bool drawGround; variable
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H A D | SceneRenderer.h | 210 bool drawGround; variable
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | BackgroundRenderer.h | 68 void drawGround(void);
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H A D | SceneRenderer.cxx | 756 drawGround = true; in render() 760 drawGround = false; in render() 969 if (drawGround) in renderScene()
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H A D | BackgroundRenderer.cxx | 609 drawGround(); in renderGround() 848 if (!BZDBCache::drawGround) in drawSkybox() 1101 void BackgroundRenderer::drawGround() in drawGround() function in BackgroundRenderer 1103 if (!BZDBCache::drawGround) in drawGround()
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | BackgroundRenderer.h | 68 void drawGround(void);
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H A D | SceneRenderer.cxx | 756 drawGround = true; in render() 760 drawGround = false; in render() 969 if (drawGround) in renderScene()
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/dports/games/spring/spring_98.0/rts/Map/SMF/ |
H A D | SMFGroundDrawer.cpp | 269 if (!globalRendering->drawGround) in Draw() 399 if (!globalRendering->drawGround) in DrawShadowPass()
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/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/atlantis/ |
H A D | atlantis-internal.h | 345 drawGround(Water *w, Water *g, int currentDeformation);
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/dports/astro/stellarium/stellarium-0.21.3/src/core/modules/ |
H A D | Landscape.hpp | 291 void drawGround(StelCore* core, StelPainter&) const;
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