Searched refs:drawInWorld (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | slice_renderer.h | 105 …void drawInWorld(int animationId, int animationFrame, Vector3 position, float facing, float scale,…
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H A D | item.cpp | 92 …_vm->_sliceRenderer->drawInWorld(animationId, 0, position, M_PI - _angle, 1.0f, _vm->_surfaceFront… in tick()
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H A D | slice_renderer.cpp | 373 void SliceRenderer::drawInWorld(int animationId, int animationFrame, Vector3 position, float facing… in drawInWorld() function in BladeRunner::SliceRenderer
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H A D | actor.cpp | 791 …_vm->_sliceRenderer->drawInWorld(_animationId, _animationFrame, drawPosition, drawAngle, drawScale… in draw()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | slice_renderer.h | 105 …void drawInWorld(int animationId, int animationFrame, Vector3 position, float facing, float scale,…
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H A D | item.cpp | 92 …_vm->_sliceRenderer->drawInWorld(animationId, 0, position, M_PI - _angle, 1.0f, _vm->_surfaceFront… in tick()
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H A D | slice_renderer.cpp | 374 void SliceRenderer::drawInWorld(int animationId, int animationFrame, Vector3 position, float facing… in drawInWorld() function in BladeRunner::SliceRenderer
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H A D | actor.cpp | 928 …_vm->_sliceRenderer->drawInWorld(_animationId, _animationFrame, drawPosition, drawAngle, drawScale… in draw()
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