Home
last modified time | relevance | path

Searched refs:drawInWorld (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.h105 …void drawInWorld(int animationId, int animationFrame, Vector3 position, float facing, float scale,…
H A Ditem.cpp92 …_vm->_sliceRenderer->drawInWorld(animationId, 0, position, M_PI - _angle, 1.0f, _vm->_surfaceFront… in tick()
H A Dslice_renderer.cpp373 void SliceRenderer::drawInWorld(int animationId, int animationFrame, Vector3 position, float facing… in drawInWorld() function in BladeRunner::SliceRenderer
H A Dactor.cpp791 …_vm->_sliceRenderer->drawInWorld(_animationId, _animationFrame, drawPosition, drawAngle, drawScale… in draw()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.h105 …void drawInWorld(int animationId, int animationFrame, Vector3 position, float facing, float scale,…
H A Ditem.cpp92 …_vm->_sliceRenderer->drawInWorld(animationId, 0, position, M_PI - _angle, 1.0f, _vm->_surfaceFront… in tick()
H A Dslice_renderer.cpp374 void SliceRenderer::drawInWorld(int animationId, int animationFrame, Vector3 position, float facing… in drawInWorld() function in BladeRunner::SliceRenderer
H A Dactor.cpp928 …_vm->_sliceRenderer->drawInWorld(_animationId, _animationFrame, drawPosition, drawAngle, drawScale… in draw()