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Searched refs:drawLights (Results 1 – 17 of 17) sorted by relevance

/dports/cad/ldview/ldview-4.4/CUI/
H A DCUIOGLWindow.h36 virtual void drawLights(void);
H A DCUIOGLWindow.cpp190 void CUIOGLWindow::drawLights(void) in drawLights() function in CUIOGLWindow
/dports/devel/smc/smc_4_3_0/examples/Ruby/EX4/
H A DStoplight.rb67 drawLights
441 def drawLights() method in Stoplight
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ddebugger.h129 void drawLights();
H A Ddebugger.cpp2212 if (_viewLights || _specificLightsDrawn) drawLights(); in drawDebuggerOverlay()
2311 void Debugger::drawLights() { in drawLights() function in BladeRunner::Debugger
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/materialeditor/
H A DMaterialPreviewView.h53 void drawLights( renderView_t *refdef );
H A DMaterialPreviewView.cpp481 void idGLDrawableView::drawLights( renderView_t *refdef ) { in drawLights() function in idGLDrawableView
536 drawLights( &refdef ); in draw()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ddebugger.h130 void drawLights();
H A Ddebugger.cpp2322 if (_viewLights || _specificLightsDrawn) drawLights(); in drawDebuggerOverlay()
2425 void Debugger::drawLights() { in drawLights() function in BladeRunner::Debugger
/dports/games/toycars/toycars-0.3.10/toycars/src/
H A DCarGame.h122 void drawLights();
H A DHotPotatoGame.cpp150 drawLights(); in drawDisplay()
H A DKnockOutGame.cpp177 drawLights(); in drawViews()
H A DCarGame.cpp674 drawLights(); in drawDisplay()
782 void CarGame::drawLights() in drawLights() function in CarGame
/dports/cad/ldview/ldview-4.4/
H A DModelWindow.h355 virtual void drawLights(void);
H A DModelWindow.cpp5423 void ModelWindow::drawLights(void) in drawLights() function in ModelWindow
/dports/cad/ldview/ldview-4.4/LDLib/
H A DLDrawModelViewer.h640 void drawLights(void);
H A DLDrawModelViewer.cpp1986 void LDrawModelViewer::drawLights(void) in drawLights() function in LDrawModelViewer
2882 drawLights(); in drawSetup()
3694 drawLights(); in showLight()