/dports/games/scummvm/scummvm-2.5.1/engines/lab/ |
H A D | anim.cpp | 92 bool drawOnScreen = false; in diffNextFrame() local 98 drawOnScreen = true; in diffNextFrame() 137 if (drawOnScreen) in diffNextFrame() 237 if (drawOnScreen) in diffNextFrame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lab/ |
H A D | anim.cpp | 92 bool drawOnScreen = false; in diffNextFrame() local 98 drawOnScreen = true; in diffNextFrame() 137 if (drawOnScreen) in diffNextFrame() 237 if (drawOnScreen) in diffNextFrame()
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/ |
H A D | Decor.h | 14 virtual void drawOnScreen(const View *view, SDL_Surface *screen) = 0;
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H A D | StepDecor.h | 19 virtual void drawOnScreen(const View *view, SDL_Surface *screen);
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H A D | RopeDecor.h | 24 virtual void drawOnScreen(const View *view, SDL_Surface *screen);
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H A D | RopeDecor.cpp | 30 RopeDecor::drawOnScreen(const View *view, SDL_Surface *screen) in drawOnScreen() function in RopeDecor
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H A D | StepDecor.cpp | 28 StepDecor::drawOnScreen(const View * /*view*/, SDL_Surface *screen) in drawOnScreen() function in StepDecor
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H A D | View.cpp | 53 (*i)->drawOnScreen(this, m_screen); in drawDecors()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lastexpress/sound/ |
H A D | entry.cpp | 490 drawOnScreen(); in setupAndDraw() 503 drawOnScreen(); in close() 510 void SubtitleEntry::drawOnScreen() { in drawOnScreen() function in LastExpress::SubtitleEntry
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H A D | entry.h | 191 void drawOnScreen();
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H A D | queue.cpp | 300 subtitle->drawOnScreen(); in updateSubtitles()
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/dports/games/scummvm/scummvm-2.5.1/engines/lastexpress/sound/ |
H A D | entry.cpp | 490 drawOnScreen(); in setupAndDraw() 503 drawOnScreen(); in close() 510 void SubtitleEntry::drawOnScreen() { in drawOnScreen() function in LastExpress::SubtitleEntry
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H A D | entry.h | 191 void drawOnScreen();
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H A D | queue.cpp | 300 subtitle->drawOnScreen(); in updateSubtitles()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | item_pickup.cpp | 109 …_vm->_sliceRenderer->drawOnScreen(_animationId, _animationFrame, _screenX, _screenY, _facing, _sca… in draw()
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H A D | slice_renderer.h | 106 …void drawOnScreen(int animationId, int animationFrame, int screenX, int screenY, float facing, flo…
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H A D | slice_renderer.cpp | 480 void SliceRenderer::drawOnScreen(int animationId, int animationFrame, int screenX, int screenY, flo… in drawOnScreen() function in BladeRunner::SliceRenderer
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | item_pickup.cpp | 109 …_vm->_sliceRenderer->drawOnScreen(_animationId, _animationFrame, _screenX, _screenY, _facing, _sca… in draw()
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H A D | slice_renderer.h | 106 …void drawOnScreen(int animationId, int animationFrame, int screenX, int screenY, float facing, flo…
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H A D | slice_renderer.cpp | 481 void SliceRenderer::drawOnScreen(int animationId, int animationFrame, int screenX, int screenY, flo… in drawOnScreen() function in BladeRunner::SliceRenderer
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/dports/lang/nim/nim-1.6.2/doc/ |
H A D | docstyle.rst | 77 ## drawOnScreen()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | kia.cpp | 332 …_vm->_sliceRenderer->drawOnScreen(_playerSliceModelId, 0, 585, 80, _playerSliceModelAngle, 100.0, … in tick()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | kia.cpp | 335 …_vm->_sliceRenderer->drawOnScreen(_playerSliceModelId, 0, 585, 80, _playerSliceModelAngle, 100.0, … in tick()
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