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Searched refs:drawOnScreen (Results 1 – 23 of 23) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/lab/
H A Danim.cpp92 bool drawOnScreen = false; in diffNextFrame() local
98 drawOnScreen = true; in diffNextFrame()
137 if (drawOnScreen) in diffNextFrame()
237 if (drawOnScreen) in diffNextFrame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lab/
H A Danim.cpp92 bool drawOnScreen = false; in diffNextFrame() local
98 drawOnScreen = true; in diffNextFrame()
137 if (drawOnScreen) in diffNextFrame()
237 if (drawOnScreen) in diffNextFrame()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/
H A DDecor.h14 virtual void drawOnScreen(const View *view, SDL_Surface *screen) = 0;
H A DStepDecor.h19 virtual void drawOnScreen(const View *view, SDL_Surface *screen);
H A DRopeDecor.h24 virtual void drawOnScreen(const View *view, SDL_Surface *screen);
H A DRopeDecor.cpp30 RopeDecor::drawOnScreen(const View *view, SDL_Surface *screen) in drawOnScreen() function in RopeDecor
H A DStepDecor.cpp28 StepDecor::drawOnScreen(const View * /*view*/, SDL_Surface *screen) in drawOnScreen() function in StepDecor
H A DView.cpp53 (*i)->drawOnScreen(this, m_screen); in drawDecors()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lastexpress/sound/
H A Dentry.cpp490 drawOnScreen(); in setupAndDraw()
503 drawOnScreen(); in close()
510 void SubtitleEntry::drawOnScreen() { in drawOnScreen() function in LastExpress::SubtitleEntry
H A Dentry.h191 void drawOnScreen();
H A Dqueue.cpp300 subtitle->drawOnScreen(); in updateSubtitles()
/dports/games/scummvm/scummvm-2.5.1/engines/lastexpress/sound/
H A Dentry.cpp490 drawOnScreen(); in setupAndDraw()
503 drawOnScreen(); in close()
510 void SubtitleEntry::drawOnScreen() { in drawOnScreen() function in LastExpress::SubtitleEntry
H A Dentry.h191 void drawOnScreen();
H A Dqueue.cpp300 subtitle->drawOnScreen(); in updateSubtitles()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ditem_pickup.cpp109 …_vm->_sliceRenderer->drawOnScreen(_animationId, _animationFrame, _screenX, _screenY, _facing, _sca… in draw()
H A Dslice_renderer.h106 …void drawOnScreen(int animationId, int animationFrame, int screenX, int screenY, float facing, flo…
H A Dslice_renderer.cpp480 void SliceRenderer::drawOnScreen(int animationId, int animationFrame, int screenX, int screenY, flo… in drawOnScreen() function in BladeRunner::SliceRenderer
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ditem_pickup.cpp109 …_vm->_sliceRenderer->drawOnScreen(_animationId, _animationFrame, _screenX, _screenY, _facing, _sca… in draw()
H A Dslice_renderer.h106 …void drawOnScreen(int animationId, int animationFrame, int screenX, int screenY, float facing, flo…
H A Dslice_renderer.cpp481 void SliceRenderer::drawOnScreen(int animationId, int animationFrame, int screenX, int screenY, flo… in drawOnScreen() function in BladeRunner::SliceRenderer
/dports/lang/nim/nim-1.6.2/doc/
H A Ddocstyle.rst77 ## drawOnScreen()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dkia.cpp332 …_vm->_sliceRenderer->drawOnScreen(_playerSliceModelId, 0, 585, 80, _playerSliceModelAngle, 100.0, … in tick()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dkia.cpp335 …_vm->_sliceRenderer->drawOnScreen(_playerSliceModelId, 0, 585, 80, _playerSliceModelAngle, 100.0, … in tick()