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Searched refs:drawReflection (Results 1 – 25 of 25) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/
H A DProjectileDrawer.h35 void Draw(bool drawReflection, bool drawRefraction = false);
105 …void DrawProjectiles(int modelType, int numFlyingPieces, int* drawnPieces, bool drawReflection, bo…
106 …void DrawProjectilesSet(std::set<CProjectile*>& projectiles, bool drawReflection, bool drawRefract…
107 void DrawProjectile(CProjectile* projectile, bool drawReflection, bool drawRefraction);
H A DUnitDrawer.h67 void Draw(bool drawReflection, bool drawRefraction = false);
71 void DrawDeferredPass(const CUnit* excludeUnit, bool drawReflection, bool drawRefraction);
131 …void DrawOpaqueUnit(CUnit* unit, const CUnit* excludeUnit, bool drawReflection, bool drawRefractio…
135 …void DrawOpaqueUnits(int modelType, const CUnit* excludeUnit, bool drawReflection, bool drawRefrac…
144 void DrawUnitIcons(bool drawReflection);
H A DProjectileDrawer.cpp406 …ojectiles(int modelType, int numFlyingPieces, int* drawnPieces, bool drawReflection, bool drawRefr… in DrawProjectiles() argument
420 DrawProjectilesSet(binIt->second, drawReflection, drawRefraction); in DrawProjectiles()
426 void CProjectileDrawer::DrawProjectilesSet(std::set<CProjectile*>& projectiles, bool drawReflection in DrawProjectilesSet() argument
429 DrawProjectile(*setIt, drawReflection, drawRefraction); in DrawProjectilesSet()
433 void CProjectileDrawer::DrawProjectile(CProjectile* pro, bool drawReflection, bool drawRefraction) in DrawProjectile() argument
446 if (drawReflection) { in DrawProjectile()
615 void CProjectileDrawer::Draw(bool drawReflection, bool drawRefraction) { in Draw() argument
642 DrawProjectiles(modelType, numFlyingPieces, &drawnPieces, drawReflection, drawRefraction); in Draw()
650 DrawProjectilesSet(renderProjectiles, drawReflection, drawRefraction); in Draw()
H A DUnitDrawer.cpp326 if (drawReflection) { in DrawOpaqueUnit()
362 void CUnitDrawer::Draw(bool drawReflection, bool drawRefraction) in Draw() argument
367 if (drawReflection) { in Draw()
383 DrawDeferredPass(excludeUnit, drawReflection, drawRefraction); in Draw()
391 DrawOpaqueUnits(modelType, excludeUnit, drawReflection, drawRefraction); in Draw()
400 DrawUnitIcons(drawReflection); in Draw()
413 if (drawReflection) in DrawDeferredPass()
442 DrawOpaqueUnits(modelType, excludeUnit, drawReflection, drawRefraction); in DrawDeferredPass()
478 DrawOpaqueUnit(*unitSetIt, excludeUnit, drawReflection, drawRefraction); in DrawOpaqueUnits()
506 void CUnitDrawer::DrawUnitIcons(bool drawReflection) in DrawUnitIcons() argument
[all …]
H A DFeatureDrawer.cpp419 bool drawReflection, drawRefraction; member in CFeatureQuadDrawer
442 if (drawReflection) { in DrawQuad()
504 drawer.drawReflection = water->DrawReflectionPass(); in GetVisibleFeatures()
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DIWater.h35 bool DrawReflectionPass() const { return drawReflection; } in DrawReflectionPass()
45 bool drawReflection;
H A DITreeDrawer.h23 void Draw(bool drawReflection);
24 virtual void Draw(float treeDistance, bool drawReflection) = 0;
H A DITreeDrawer.cpp86 void ITreeDrawer::Draw(bool drawReflection) in Draw() argument
91 Draw(treeDistance, drawReflection); in Draw()
H A DBasicTreeDrawer.h20 void Draw(float treeDistance, bool drawReflection);
H A DAdvTreeDrawer.h22 void Draw(float treeDistance, bool drawReflection);
H A DIWater.cpp28 : drawReflection(false) in IWater()
H A DAdvWater.cpp326 drawReflection = true; in UpdateWater()
338 drawReflection = false; in UpdateWater()
H A DDynWater.cpp468 drawReflection = true; in DrawReflection()
505 drawReflection = false; in DrawReflection()
551 drawReflection = true; in DrawRefraction()
556 drawReflection = false; in DrawRefraction()
H A DBasicTreeDrawer.cpp356 void CBasicTreeDrawer::Draw(float treeDistance, bool drawReflection) in Draw() argument
H A DBumpWater.cpp1232 drawReflection = true; in DrawReflection()
1248 drawReflection = false; in DrawReflection()
H A DAdvTreeDrawer.cpp440 void CAdvTreeDrawer::Draw(float treeDistance, bool drawReflection) in Draw() argument
443 const bool drawDetailed = ((treeDistance >= 4.0f) || drawReflection); in Draw()
/dports/games/trackballs/trackballs-1.3.3/src/
H A Dgame.h58 void drawReflection(const Coord3d &focus); /* Used when drawing environmentmaps */
H A Dgame.cc419 void Game::drawReflection(const Coord3d &focus) { in drawReflection() function in Game
H A DmainMode.cc748 game->drawReflection(focus); in renderEnvironmentTexture()
/dports/devel/hs-threadscope/threadscope-0.2.14/_cabal_deps/cairo-0.13.8.1/demo/gtk3/
H A DClock.hs89 when quality drawReflection
236 drawReflection = do function
/dports/x11/conlecterm/conlecterm-1.4.3.0/_cabal_deps/cairo-0.13.8.1/demo/gtk3/
H A DClock.hs89 when quality drawReflection
236 drawReflection = do function
/dports/games/spring/spring_98.0/rts/Map/
H A DBaseGroundDrawer.h72 void DrawTrees(bool drawReflection = false) const;
H A DBaseGroundDrawer.cpp87 void CBaseGroundDrawer::DrawTrees(bool drawReflection) const in DrawTrees()
110 treeDrawer->Draw(drawReflection); in DrawTrees()
/dports/devel/hs-threadscope/threadscope-0.2.14/_cabal_deps/cairo-0.13.8.1/demo/gtk2/
H A DClock.hs80 when quality drawReflection
227 drawReflection = do function
/dports/x11/conlecterm/conlecterm-1.4.3.0/_cabal_deps/cairo-0.13.8.1/demo/gtk2/
H A DClock.hs80 when quality drawReflection
227 drawReflection = do function