/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | ProjectileDrawer.h | 35 void Draw(bool drawReflection, bool drawRefraction = false); 105 …void DrawProjectiles(int modelType, int numFlyingPieces, int* drawnPieces, bool drawReflection, bo… 106 …void DrawProjectilesSet(std::set<CProjectile*>& projectiles, bool drawReflection, bool drawRefract… 107 void DrawProjectile(CProjectile* projectile, bool drawReflection, bool drawRefraction);
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H A D | UnitDrawer.h | 67 void Draw(bool drawReflection, bool drawRefraction = false); 71 void DrawDeferredPass(const CUnit* excludeUnit, bool drawReflection, bool drawRefraction); 131 …void DrawOpaqueUnit(CUnit* unit, const CUnit* excludeUnit, bool drawReflection, bool drawRefractio… 135 …void DrawOpaqueUnits(int modelType, const CUnit* excludeUnit, bool drawReflection, bool drawRefrac… 144 void DrawUnitIcons(bool drawReflection);
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H A D | ProjectileDrawer.cpp | 406 …ojectiles(int modelType, int numFlyingPieces, int* drawnPieces, bool drawReflection, bool drawRefr… in DrawProjectiles() argument 420 DrawProjectilesSet(binIt->second, drawReflection, drawRefraction); in DrawProjectiles() 426 void CProjectileDrawer::DrawProjectilesSet(std::set<CProjectile*>& projectiles, bool drawReflection… in DrawProjectilesSet() argument 429 DrawProjectile(*setIt, drawReflection, drawRefraction); in DrawProjectilesSet() 433 void CProjectileDrawer::DrawProjectile(CProjectile* pro, bool drawReflection, bool drawRefraction) in DrawProjectile() argument 446 if (drawReflection) { in DrawProjectile() 615 void CProjectileDrawer::Draw(bool drawReflection, bool drawRefraction) { in Draw() argument 642 DrawProjectiles(modelType, numFlyingPieces, &drawnPieces, drawReflection, drawRefraction); in Draw() 650 DrawProjectilesSet(renderProjectiles, drawReflection, drawRefraction); in Draw()
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H A D | UnitDrawer.cpp | 326 if (drawReflection) { in DrawOpaqueUnit() 362 void CUnitDrawer::Draw(bool drawReflection, bool drawRefraction) in Draw() argument 367 if (drawReflection) { in Draw() 383 DrawDeferredPass(excludeUnit, drawReflection, drawRefraction); in Draw() 391 DrawOpaqueUnits(modelType, excludeUnit, drawReflection, drawRefraction); in Draw() 400 DrawUnitIcons(drawReflection); in Draw() 413 if (drawReflection) in DrawDeferredPass() 442 DrawOpaqueUnits(modelType, excludeUnit, drawReflection, drawRefraction); in DrawDeferredPass() 478 DrawOpaqueUnit(*unitSetIt, excludeUnit, drawReflection, drawRefraction); in DrawOpaqueUnits() 506 void CUnitDrawer::DrawUnitIcons(bool drawReflection) in DrawUnitIcons() argument [all …]
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H A D | FeatureDrawer.cpp | 419 bool drawReflection, drawRefraction; member in CFeatureQuadDrawer 442 if (drawReflection) { in DrawQuad() 504 drawer.drawReflection = water->DrawReflectionPass(); in GetVisibleFeatures()
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | IWater.h | 35 bool DrawReflectionPass() const { return drawReflection; } in DrawReflectionPass() 45 bool drawReflection;
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H A D | ITreeDrawer.h | 23 void Draw(bool drawReflection); 24 virtual void Draw(float treeDistance, bool drawReflection) = 0;
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H A D | ITreeDrawer.cpp | 86 void ITreeDrawer::Draw(bool drawReflection) in Draw() argument 91 Draw(treeDistance, drawReflection); in Draw()
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H A D | BasicTreeDrawer.h | 20 void Draw(float treeDistance, bool drawReflection);
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H A D | AdvTreeDrawer.h | 22 void Draw(float treeDistance, bool drawReflection);
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H A D | IWater.cpp | 28 : drawReflection(false) in IWater()
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H A D | AdvWater.cpp | 326 drawReflection = true; in UpdateWater() 338 drawReflection = false; in UpdateWater()
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H A D | DynWater.cpp | 468 drawReflection = true; in DrawReflection() 505 drawReflection = false; in DrawReflection() 551 drawReflection = true; in DrawRefraction() 556 drawReflection = false; in DrawRefraction()
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H A D | BasicTreeDrawer.cpp | 356 void CBasicTreeDrawer::Draw(float treeDistance, bool drawReflection) in Draw() argument
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H A D | BumpWater.cpp | 1232 drawReflection = true; in DrawReflection() 1248 drawReflection = false; in DrawReflection()
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H A D | AdvTreeDrawer.cpp | 440 void CAdvTreeDrawer::Draw(float treeDistance, bool drawReflection) in Draw() argument 443 const bool drawDetailed = ((treeDistance >= 4.0f) || drawReflection); in Draw()
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/dports/games/trackballs/trackballs-1.3.3/src/ |
H A D | game.h | 58 void drawReflection(const Coord3d &focus); /* Used when drawing environmentmaps */
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H A D | game.cc | 419 void Game::drawReflection(const Coord3d &focus) { in drawReflection() function in Game
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H A D | mainMode.cc | 748 game->drawReflection(focus); in renderEnvironmentTexture()
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/dports/devel/hs-threadscope/threadscope-0.2.14/_cabal_deps/cairo-0.13.8.1/demo/gtk3/ |
H A D | Clock.hs | 89 when quality drawReflection 236 drawReflection = do function
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/dports/x11/conlecterm/conlecterm-1.4.3.0/_cabal_deps/cairo-0.13.8.1/demo/gtk3/ |
H A D | Clock.hs | 89 when quality drawReflection 236 drawReflection = do function
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/dports/games/spring/spring_98.0/rts/Map/ |
H A D | BaseGroundDrawer.h | 72 void DrawTrees(bool drawReflection = false) const;
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H A D | BaseGroundDrawer.cpp | 87 void CBaseGroundDrawer::DrawTrees(bool drawReflection) const in DrawTrees() 110 treeDrawer->Draw(drawReflection); in DrawTrees()
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/dports/devel/hs-threadscope/threadscope-0.2.14/_cabal_deps/cairo-0.13.8.1/demo/gtk2/ |
H A D | Clock.hs | 80 when quality drawReflection 227 drawReflection = do function
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/dports/x11/conlecterm/conlecterm-1.4.3.0/_cabal_deps/cairo-0.13.8.1/demo/gtk2/ |
H A D | Clock.hs | 80 when quality drawReflection 227 drawReflection = do function
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