/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | ProjectileDrawer.h | 35 void Draw(bool drawReflection, bool drawRefraction = false); 105 …es(int modelType, int numFlyingPieces, int* drawnPieces, bool drawReflection, bool drawRefraction); 106 … DrawProjectilesSet(std::set<CProjectile*>& projectiles, bool drawReflection, bool drawRefraction); 107 void DrawProjectile(CProjectile* projectile, bool drawReflection, bool drawRefraction);
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H A D | UnitDrawer.h | 67 void Draw(bool drawReflection, bool drawRefraction = false); 71 void DrawDeferredPass(const CUnit* excludeUnit, bool drawReflection, bool drawRefraction); 131 …id DrawOpaqueUnit(CUnit* unit, const CUnit* excludeUnit, bool drawReflection, bool drawRefraction); 135 …DrawOpaqueUnits(int modelType, const CUnit* excludeUnit, bool drawReflection, bool drawRefraction);
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H A D | ProjectileDrawer.cpp | 406 …les(int modelType, int numFlyingPieces, int* drawnPieces, bool drawReflection, bool drawRefraction) in DrawProjectiles() argument 420 DrawProjectilesSet(binIt->second, drawReflection, drawRefraction); in DrawProjectiles() 426 …::DrawProjectilesSet(std::set<CProjectile*>& projectiles, bool drawReflection, bool drawRefraction) in DrawProjectilesSet() argument 429 DrawProjectile(*setIt, drawReflection, drawRefraction); in DrawProjectilesSet() 433 void CProjectileDrawer::DrawProjectile(CProjectile* pro, bool drawReflection, bool drawRefraction) in DrawProjectile() argument 459 if (drawRefraction && pro->pos.y > pro->drawRadius) { in DrawProjectile() 615 void CProjectileDrawer::Draw(bool drawReflection, bool drawRefraction) { in Draw() argument 642 DrawProjectiles(modelType, numFlyingPieces, &drawnPieces, drawReflection, drawRefraction); in Draw() 650 DrawProjectilesSet(renderProjectiles, drawReflection, drawRefraction); in Draw()
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H A D | UnitDrawer.cpp | 314 …er::DrawOpaqueUnit(CUnit* unit, const CUnit* excludeUnit, bool drawReflection, bool drawRefraction) in DrawOpaqueUnit() argument 341 else if (drawRefraction) { in DrawOpaqueUnit() 362 void CUnitDrawer::Draw(bool drawReflection, bool drawRefraction) in Draw() argument 369 } else if (drawRefraction) { in Draw() 383 DrawDeferredPass(excludeUnit, drawReflection, drawRefraction); in Draw() 391 DrawOpaqueUnits(modelType, excludeUnit, drawReflection, drawRefraction); in Draw() 407 …d CUnitDrawer::DrawDeferredPass(const CUnit* excludeUnit, bool drawReflection, bool drawRefraction) in DrawDeferredPass() argument 416 if (drawRefraction) in DrawDeferredPass() 442 DrawOpaqueUnits(modelType, excludeUnit, drawReflection, drawRefraction); in DrawDeferredPass() 459 …:DrawOpaqueUnits(int modelType, const CUnit* excludeUnit, bool drawReflection, bool drawRefraction) in DrawOpaqueUnits() argument [all …]
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H A D | FeatureDrawer.cpp | 419 bool drawReflection, drawRefraction; member in CFeatureQuadDrawer 457 if (drawRefraction) { in DrawQuad() 505 drawer.drawRefraction = water->DrawRefractionPass(); in GetVisibleFeatures()
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | IWater.h | 36 bool DrawRefractionPass() const { return drawRefraction; } in DrawRefractionPass() 46 bool drawRefraction; variable
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H A D | IWater.cpp | 29 , drawRefraction(false) in IWater()
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H A D | BumpWater.cpp | 1181 drawRefraction = true; in DrawRefraction() 1200 drawRefraction = false; in DrawRefraction()
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H A D | DynWater.cpp | 522 drawRefraction = true; in DrawRefraction() 563 drawRefraction=false; in DrawRefraction()
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