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Searched refs:drawRoom (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/
H A Dpreagi_mickey.cpp1227 drawRoom(); in printStory()
1407 drawRoom(); in intro()
1437 drawRoom(); in intro()
1460 drawRoom(); in intro()
1472 drawRoom(); in getItem()
1480 drawRoom(); in getXtal()
1528 drawRoom(); in parse()
1544 drawRoom(); in parse()
1753 drawRoom(); in parse()
1899 drawRoom(); in parse()
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H A Dpreagi_troll.h193 int drawRoom(char *menu);
H A Dpreagi_troll.cpp419 int TrollEngine::drawRoom(char *menu) { in drawRoom() function in Agi::TrollEngine
556 numberOfOptions = drawRoom(menu); in gameLoop()
H A Dpreagi_mickey.h724 void drawRoom();
/dports/games/scummvm/scummvm-2.5.1/engines/agi/
H A Dpreagi_mickey.cpp1223 drawRoom(); in printStory()
1403 drawRoom(); in intro()
1433 drawRoom(); in intro()
1456 drawRoom(); in intro()
1468 drawRoom(); in getItem()
1476 drawRoom(); in getXtal()
1524 drawRoom(); in parse()
1540 drawRoom(); in parse()
1749 drawRoom(); in parse()
1897 drawRoom(); in parse()
[all …]
H A Dpreagi_troll.h193 int drawRoom(char *menu);
H A Dpreagi_troll.cpp423 int TrollEngine::drawRoom(char *menu) { in drawRoom() function in Agi::TrollEngine
560 numberOfOptions = drawRoom(menu); in gameLoop()
H A Dpreagi_mickey.h720 void drawRoom();
/dports/games/powder/powder118_src/
H A Dbuild.cpp339 MAP::drawRoom(const ROOM &room, bool lit, bool mazetype, bool caverntype) in drawRoom() function in MAP
1629 drawRoom(room, true, false, false); in buildBigRoom()
1699 drawRoom(rooms[numroom], !isdark, false, false); in buildRoguelike()
1968 drawRoom(room, true, true, false); in buildQix()
2293 drawRoom(room, true, true, false); in buildMaze()
2433 drawRoom(room, islit, false, false); in buildDrunkenCavern()
2833 drawRoom(room, true, false, false); in buildTutorial()
2873 drawRoom(room, true, false, false); in buildQuest()
3287 drawRoom(room, true, false, false); in buildHello()
H A Dmap.h667 void drawRoom(const ROOM &room,
H A Dmain.cpp985 glbCurLevel->drawRoom(room, false, false, false); in makeAWish()
/dports/games/OpenLara/OpenLara-b4b19f2/src/platform/gba/
H A Dlevel.h490 void drawRoom(int32 roomIndex) { in drawRoom() function
728 drawRoom(visRooms[visRoomsCount]); in drawRooms()