Searched refs:drawRoom (Results 1 – 12 of 12) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/ |
H A D | preagi_mickey.cpp | 1227 drawRoom(); in printStory() 1407 drawRoom(); in intro() 1437 drawRoom(); in intro() 1460 drawRoom(); in intro() 1472 drawRoom(); in getItem() 1480 drawRoom(); in getXtal() 1528 drawRoom(); in parse() 1544 drawRoom(); in parse() 1753 drawRoom(); in parse() 1899 drawRoom(); in parse() [all …]
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H A D | preagi_troll.h | 193 int drawRoom(char *menu);
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H A D | preagi_troll.cpp | 419 int TrollEngine::drawRoom(char *menu) { in drawRoom() function in Agi::TrollEngine 556 numberOfOptions = drawRoom(menu); in gameLoop()
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H A D | preagi_mickey.h | 724 void drawRoom();
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/dports/games/scummvm/scummvm-2.5.1/engines/agi/ |
H A D | preagi_mickey.cpp | 1223 drawRoom(); in printStory() 1403 drawRoom(); in intro() 1433 drawRoom(); in intro() 1456 drawRoom(); in intro() 1468 drawRoom(); in getItem() 1476 drawRoom(); in getXtal() 1524 drawRoom(); in parse() 1540 drawRoom(); in parse() 1749 drawRoom(); in parse() 1897 drawRoom(); in parse() [all …]
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H A D | preagi_troll.h | 193 int drawRoom(char *menu);
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H A D | preagi_troll.cpp | 423 int TrollEngine::drawRoom(char *menu) { in drawRoom() function in Agi::TrollEngine 560 numberOfOptions = drawRoom(menu); in gameLoop()
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H A D | preagi_mickey.h | 720 void drawRoom();
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/dports/games/powder/powder118_src/ |
H A D | build.cpp | 339 MAP::drawRoom(const ROOM &room, bool lit, bool mazetype, bool caverntype) in drawRoom() function in MAP 1629 drawRoom(room, true, false, false); in buildBigRoom() 1699 drawRoom(rooms[numroom], !isdark, false, false); in buildRoguelike() 1968 drawRoom(room, true, true, false); in buildQix() 2293 drawRoom(room, true, true, false); in buildMaze() 2433 drawRoom(room, islit, false, false); in buildDrunkenCavern() 2833 drawRoom(room, true, false, false); in buildTutorial() 2873 drawRoom(room, true, false, false); in buildQuest() 3287 drawRoom(room, true, false, false); in buildHello()
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H A D | map.h | 667 void drawRoom(const ROOM &room,
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H A D | main.cpp | 985 glbCurLevel->drawRoom(room, false, false, false); in makeAWish()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/platform/gba/ |
H A D | level.h | 490 void drawRoom(int32 roomIndex) { in drawRoom() function 728 drawRoom(visRooms[visRoomsCount]); in drawRooms()
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