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Searched refs:drawShadows (Results 1 – 25 of 41) sorted by relevance

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/dports/games/cultivation/Cultivation_8_UnixSource/game2/gameSource/
H A Dfeatures.cpp27 char Features::drawShadows = true; member in Features
54 &( Features::drawShadows ),
H A Dfeatures.h36 static char drawShadows; variable
H A DPlant.cpp569 if( Features::drawShadows ) { in draw()
664 if( Features::drawShadows ) { in draw()
/dports/deskutils/latte-dock/latte-dock-0.10.6/app/view/
H A Deffects.h34 Q_PROPERTY(bool drawShadows READ drawShadows WRITE setDrawShadows NOTIFY drawShadowsChanged)
68 bool drawShadows() const;
/dports/games/alienblaster/alienblaster/src/
H A Dgame.cc518 shots->drawShadows(screen); in drawPlayOn()
519 racers->drawShadows(screen); in drawPlayOn()
520 enemys->drawShadows(screen); in drawPlayOn()
881 shots->drawShadows(screen); in drawBossKilled()
882 racers->drawShadows(screen); in drawBossKilled()
883 enemys->drawShadows(screen); in drawBossKilled()
H A Dshots.h48 void drawShadows(SDL_Surface *screen);
H A Denemys.h72 void drawShadows( SDL_Surface *screen );
H A Dracers.h73 void drawShadows( SDL_Surface *screen );
H A Dshots.cc70 void Shots::drawShadows(SDL_Surface *screen) { in drawShadows() function in Shots
H A Dracers.cc124 void Racers::drawShadows( SDL_Surface *screen ) { in drawShadows() function in Racers
/dports/games/glaxium/glaxium_0.5/
H A Dlistsprite.hpp32 void drawShadows();
H A Dlistsprite.cpp80 void ListSprite::drawShadows() in drawShadows() function in ListSprite
/dports/games/warzone2100/warzone2100/lib/ivis_opengl/
H A Dpiedef.h52 void pie_setShadows(bool drawShadows);
/dports/games/spring/spring_98.0/rts/Map/SM3/
H A DSM3Map.cpp117 bool drawShadows = (std::atoi(value.c_str()) > 0); in ConfigNotify() local
119 if (renderer->config.useShadowMaps != drawShadows) { in ConfigNotify()
120 renderer->config.useShadowMaps = drawShadows; in ConfigNotify()
/dports/games/scorched3d/scorched/src/client/landscape/
H A DLandscapeStateHandler.cpp36 Landscape::instance()->drawShadows(); in draw()
H A DLandscape.h90 void drawShadows();
/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/LuaScripts/Utilities/
H A DSample.lua211 renderer.drawShadows = not renderer.drawShadows
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/blobWar/Viewer/
H A Dboard.h43 void drawShadows() const;
H A DboardDraw.cpp41 void Board::drawShadows() const { in drawShadows() function in Board
/dports/games/scorched3d/scorched/src/client/dialogs/
H A DAnimatedBackdropDialog.cpp123 Landscape::instance()->drawShadows(); in drawBackground()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_backend.c1005 qboolean drawShadows; in RB_RenderInteractionsStencilShadowed() local
1021 drawShadows = qtrue; in RB_RenderInteractionsStencilShadowed()
1038 if(drawShadows) in RB_RenderInteractionsStencilShadowed()
1125 if(drawShadows) in RB_RenderInteractionsStencilShadowed()
1238 if(drawShadows) in RB_RenderInteractionsStencilShadowed()
1256 if(drawShadows) in RB_RenderInteractionsStencilShadowed()
1283 if(drawShadows) in RB_RenderInteractionsStencilShadowed()
1288 drawShadows = qfalse; in RB_RenderInteractionsStencilShadowed()
1297 drawShadows = qtrue; in RB_RenderInteractionsStencilShadowed()
/dports/games/gogui/gogui-1.4.10/src/net/sf/gogui/boardpainter/
H A DBoardPainter.java68 drawShadows(graphics, field); in draw()
305 private void drawShadows(Graphics graphics, ConstField[][] field) in drawShadows() method in BoardPainter
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/hud/widgets/
H A Dchainwidget.cpp103 static void drawShadows(dint x, dint y, dfloat alpha) in drawShadows() function
219 drawShadows(ORIGINX, ORIGINY - ST_HEIGHT, iconOpacity / 2); in draw()
/dports/graphics/gource/gource-0.51/src/
H A Ddirnode.h201 void drawShadows(float dt) const;
/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/Scripts/Utilities/
H A DSample.as234 renderer.drawShadows = !renderer.drawShadows;

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