/dports/games/cultivation/Cultivation_8_UnixSource/game2/gameSource/ |
H A D | features.cpp | 27 char Features::drawShadows = true; member in Features 54 &( Features::drawShadows ),
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H A D | features.h | 36 static char drawShadows; variable
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H A D | Plant.cpp | 569 if( Features::drawShadows ) { in draw() 664 if( Features::drawShadows ) { in draw()
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/dports/deskutils/latte-dock/latte-dock-0.10.6/app/view/ |
H A D | effects.h | 34 Q_PROPERTY(bool drawShadows READ drawShadows WRITE setDrawShadows NOTIFY drawShadowsChanged) 68 bool drawShadows() const;
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/dports/games/alienblaster/alienblaster/src/ |
H A D | game.cc | 518 shots->drawShadows(screen); in drawPlayOn() 519 racers->drawShadows(screen); in drawPlayOn() 520 enemys->drawShadows(screen); in drawPlayOn() 881 shots->drawShadows(screen); in drawBossKilled() 882 racers->drawShadows(screen); in drawBossKilled() 883 enemys->drawShadows(screen); in drawBossKilled()
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H A D | shots.h | 48 void drawShadows(SDL_Surface *screen);
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H A D | enemys.h | 72 void drawShadows( SDL_Surface *screen );
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H A D | racers.h | 73 void drawShadows( SDL_Surface *screen );
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H A D | shots.cc | 70 void Shots::drawShadows(SDL_Surface *screen) { in drawShadows() function in Shots
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H A D | racers.cc | 124 void Racers::drawShadows( SDL_Surface *screen ) { in drawShadows() function in Racers
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/dports/games/glaxium/glaxium_0.5/ |
H A D | listsprite.hpp | 32 void drawShadows();
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H A D | listsprite.cpp | 80 void ListSprite::drawShadows() in drawShadows() function in ListSprite
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/dports/games/warzone2100/warzone2100/lib/ivis_opengl/ |
H A D | piedef.h | 52 void pie_setShadows(bool drawShadows);
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/dports/games/spring/spring_98.0/rts/Map/SM3/ |
H A D | SM3Map.cpp | 117 bool drawShadows = (std::atoi(value.c_str()) > 0); in ConfigNotify() local 119 if (renderer->config.useShadowMaps != drawShadows) { in ConfigNotify() 120 renderer->config.useShadowMaps = drawShadows; in ConfigNotify()
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/dports/games/scorched3d/scorched/src/client/landscape/ |
H A D | LandscapeStateHandler.cpp | 36 Landscape::instance()->drawShadows(); in draw()
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H A D | Landscape.h | 90 void drawShadows();
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/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/LuaScripts/Utilities/ |
H A D | Sample.lua | 211 renderer.drawShadows = not renderer.drawShadows
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/blobWar/Viewer/ |
H A D | board.h | 43 void drawShadows() const;
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H A D | boardDraw.cpp | 41 void Board::drawShadows() const { in drawShadows() function in Board
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/dports/games/scorched3d/scorched/src/client/dialogs/ |
H A D | AnimatedBackdropDialog.cpp | 123 Landscape::instance()->drawShadows(); in drawBackground()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_backend.c | 1005 qboolean drawShadows; in RB_RenderInteractionsStencilShadowed() local 1021 drawShadows = qtrue; in RB_RenderInteractionsStencilShadowed() 1038 if(drawShadows) in RB_RenderInteractionsStencilShadowed() 1125 if(drawShadows) in RB_RenderInteractionsStencilShadowed() 1238 if(drawShadows) in RB_RenderInteractionsStencilShadowed() 1256 if(drawShadows) in RB_RenderInteractionsStencilShadowed() 1283 if(drawShadows) in RB_RenderInteractionsStencilShadowed() 1288 drawShadows = qfalse; in RB_RenderInteractionsStencilShadowed() 1297 drawShadows = qtrue; in RB_RenderInteractionsStencilShadowed()
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/dports/games/gogui/gogui-1.4.10/src/net/sf/gogui/boardpainter/ |
H A D | BoardPainter.java | 68 drawShadows(graphics, field); in draw() 305 private void drawShadows(Graphics graphics, ConstField[][] field) in drawShadows() method in BoardPainter
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/hud/widgets/ |
H A D | chainwidget.cpp | 103 static void drawShadows(dint x, dint y, dfloat alpha) in drawShadows() function 219 drawShadows(ORIGINX, ORIGINY - ST_HEIGHT, iconOpacity / 2); in draw()
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/dports/graphics/gource/gource-0.51/src/ |
H A D | dirnode.h | 201 void drawShadows(float dt) const;
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/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/Scripts/Utilities/ |
H A D | Sample.as | 234 renderer.drawShadows = !renderer.drawShadows;
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