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Searched refs:drawSky (Results 1 – 25 of 29) sorted by relevance

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/dports/games/glaxium/glaxium_0.5/
H A Dscene.hpp36 void drawSky();
H A Dscene.cpp287 void Scene::drawSky() in drawSky() function in Scene
1340 drawSky(); in drawGame()
1917 drawSky(); in drawBench()
2161 drawSky(); in drawMenu()
/dports/games/bzflag-server/bzflag-2.4.22/src/common/
H A DBZDBCache.cxx50 BZDBCache::Bool BZDBCache::drawSky; member in BZDBCache
151 drawSky = BZDB.isTrue(StateDatabase::BZDB_DRAWSKY); in init()
240 drawSky = BZDB.isTrue(StateDatabase::BZDB_DRAWSKY); in serverCallback()
/dports/games/bzflag/bzflag-2.4.22/src/common/
H A DBZDBCache.cxx50 BZDBCache::Bool BZDBCache::drawSky; member in BZDBCache
151 drawSky = BZDB.isTrue(StateDatabase::BZDB_DRAWSKY); in init()
240 drawSky = BZDB.isTrue(StateDatabase::BZDB_DRAWSKY); in serverCallback()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DWorldDrawer.cpp120 if (globalRendering->drawSky) { in Draw()
212 if (globalRendering->drawSky) { in Draw()
H A DGlobalRendering.h121 bool drawSky; variable
H A DGlobalRendering.cpp39 CR_MEMBER(drawSky),
135 , drawSky(true) in CGlobalRendering()
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeTextureBackground.cpp167 NodeTextureBackground::drawSky() in drawSky() function in NodeTextureBackground
261 drawSky(); in drawTextureBackgroundSphere()
H A DNodeTextureBackground.h92 void drawSky(void);
H A DNodeBackground.h99 void drawSky(void);
H A DNodeBackground.cpp218 NodeBackground::drawSky() in drawSky() function in NodeBackground
312 drawSky(); in drawBackgroundSphere()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DBZDBCache.h84 static Bool drawSky; variable
/dports/games/bzflag/bzflag-2.4.22/include/
H A DBZDBCache.h84 static Bool drawSky; variable
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DBackgroundRenderer.h66 void drawSky(SceneRenderer&, bool mirror);
H A DBackgroundRenderer.cxx557 if (!BZDBCache::drawSky) in renderSky()
560 drawSky(renderer, mirror); in renderSky()
977 void BackgroundRenderer::drawSky(SceneRenderer& renderer, bool mirror) in drawSky() function in BackgroundRenderer
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DBackgroundRenderer.h66 void drawSky(SceneRenderer&, bool mirror);
H A DBackgroundRenderer.cxx557 if (!BZDBCache::drawSky) in renderSky()
560 drawSky(renderer, mirror); in renderSky()
977 void BackgroundRenderer::drawSky(SceneRenderer& renderer, bool mirror) in drawSky() function in BackgroundRenderer
/dports/games/scummvm/scummvm-2.5.1/engines/hdb/
H A Dgfx.h127 void drawSky();
H A Dhdb.cpp995 _gfx->drawSky(); in run()
H A Dgfx.cpp875 void Gfx::drawSky() { in drawSky() function in HDB::Gfx
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/
H A Dgfx.h127 void drawSky();
H A Dhdb.cpp999 _gfx->drawSky(); in run()
/dports/games/barony/Barony-3.3.7/src/
H A Ddraw.hpp42 void drawSky(SDL_Surface* srfc);
/dports/devel/ode/ode-0.13/drawstuff/src/
H A Ddrawstuff.cpp959 static void drawSky (float view_xyz[3]) in drawSky() function
1157 drawSky (view2_xyz); in dsDrawFrame()
/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/glPtexViewer/
H A DglPtexViewer.cpp1279 drawSky() { in drawSky() function
1333 drawSky(); in display()

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