/dports/games/glaxium/glaxium_0.5/ |
H A D | scene.hpp | 36 void drawSky();
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H A D | scene.cpp | 287 void Scene::drawSky() in drawSky() function in Scene 1340 drawSky(); in drawGame() 1917 drawSky(); in drawBench() 2161 drawSky(); in drawMenu()
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/dports/games/bzflag-server/bzflag-2.4.22/src/common/ |
H A D | BZDBCache.cxx | 50 BZDBCache::Bool BZDBCache::drawSky; member in BZDBCache 151 drawSky = BZDB.isTrue(StateDatabase::BZDB_DRAWSKY); in init() 240 drawSky = BZDB.isTrue(StateDatabase::BZDB_DRAWSKY); in serverCallback()
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/dports/games/bzflag/bzflag-2.4.22/src/common/ |
H A D | BZDBCache.cxx | 50 BZDBCache::Bool BZDBCache::drawSky; member in BZDBCache 151 drawSky = BZDB.isTrue(StateDatabase::BZDB_DRAWSKY); in init() 240 drawSky = BZDB.isTrue(StateDatabase::BZDB_DRAWSKY); in serverCallback()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | WorldDrawer.cpp | 120 if (globalRendering->drawSky) { in Draw() 212 if (globalRendering->drawSky) { in Draw()
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H A D | GlobalRendering.h | 121 bool drawSky; variable
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H A D | GlobalRendering.cpp | 39 CR_MEMBER(drawSky), 135 , drawSky(true) in CGlobalRendering()
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeTextureBackground.cpp | 167 NodeTextureBackground::drawSky() in drawSky() function in NodeTextureBackground 261 drawSky(); in drawTextureBackgroundSphere()
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H A D | NodeTextureBackground.h | 92 void drawSky(void);
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H A D | NodeBackground.h | 99 void drawSky(void);
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H A D | NodeBackground.cpp | 218 NodeBackground::drawSky() in drawSky() function in NodeBackground 312 drawSky(); in drawBackgroundSphere()
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | BZDBCache.h | 84 static Bool drawSky; variable
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | BZDBCache.h | 84 static Bool drawSky; variable
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | BackgroundRenderer.h | 66 void drawSky(SceneRenderer&, bool mirror);
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H A D | BackgroundRenderer.cxx | 557 if (!BZDBCache::drawSky) in renderSky() 560 drawSky(renderer, mirror); in renderSky() 977 void BackgroundRenderer::drawSky(SceneRenderer& renderer, bool mirror) in drawSky() function in BackgroundRenderer
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | BackgroundRenderer.h | 66 void drawSky(SceneRenderer&, bool mirror);
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H A D | BackgroundRenderer.cxx | 557 if (!BZDBCache::drawSky) in renderSky() 560 drawSky(renderer, mirror); in renderSky() 977 void BackgroundRenderer::drawSky(SceneRenderer& renderer, bool mirror) in drawSky() function in BackgroundRenderer
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/dports/games/scummvm/scummvm-2.5.1/engines/hdb/ |
H A D | gfx.h | 127 void drawSky();
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H A D | hdb.cpp | 995 _gfx->drawSky(); in run()
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H A D | gfx.cpp | 875 void Gfx::drawSky() { in drawSky() function in HDB::Gfx
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/ |
H A D | gfx.h | 127 void drawSky();
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H A D | hdb.cpp | 999 _gfx->drawSky(); in run()
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | draw.hpp | 42 void drawSky(SDL_Surface* srfc);
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/dports/devel/ode/ode-0.13/drawstuff/src/ |
H A D | drawstuff.cpp | 959 static void drawSky (float view_xyz[3]) in drawSky() function 1157 drawSky (view2_xyz); in dsDrawFrame()
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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/glPtexViewer/ |
H A D | glPtexViewer.cpp | 1279 drawSky() { in drawSky() function 1333 drawSky(); in display()
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