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Searched refs:drawTileColor (Results 1 – 12 of 12) sorted by relevance

/dports/games/burrtools/burrtools-0.6.3/src/gui/
H A Dgrideditor_1.h44 void drawTileColor(int x, int y, int z, int tx, int ty, int sx, int sy);
H A Dgrideditor_0.h44 void drawTileColor(int x, int y, int z, int tx, int ty, int sx, int sy);
H A Dgrideditor_2.h44 void drawTileColor(int x, int y, int z, int tx, int ty, int sx, int sy);
H A Dgrideditor_3.h44 void drawTileColor(int x, int y, int z, int tx, int ty, int sx, int sy);
H A Dgrideditor_4.h44 void drawTileColor(int x, int y, int z, int tx, int ty, int sx, int sy);
H A Dgrideditor.h191 virtual void drawTileColor(int x, int y, int z, int tx, int ty, int sx, int sy) = 0;
H A Dgrideditor_2.cpp93 void gridEditor_2_c::drawTileColor(int x, int y, int z, int tx, int ty, int sx, int sy) { in drawTileColor() function in gridEditor_2_c
H A Dgrideditor_0.cpp60 void gridEditor_0_c::drawTileColor(int x, int y, int, int tx, int ty, int sx, int sy) { in drawTileColor() function in gridEditor_0_c
H A Dgrideditor_1.cpp159 void gridEditor_1_c::drawTileColor(int x, int y, int, int tx, int ty, int s, int s2) { in drawTileColor() function in gridEditor_1_c
H A Dgrideditor.cpp411 drawTileColor(x, y, currentZ, tx, ty, sx, sy); in draw()
H A Dgrideditor_4.cpp132 void gridEditor_4_c::drawTileColor(int x, int y, int z, int tx, int ty, int sx, int sy) { in drawTileColor() function in gridEditor_4_c
H A Dgrideditor_3.cpp169 void gridEditor_3_c::drawTileColor(int x, int y, int z, int tx, int ty, int sx, int sy) { in drawTileColor() function in gridEditor_3_c