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Searched refs:drawWaterFall (Results 1 – 2 of 2) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dopengl.c3467 char drawWaterFall = 0; in PostLandscapeRendering() local
3490 drawWaterFall = 1; in PostLandscapeRendering()
3509 if (drawWaterFall) in PostLandscapeRendering()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp3006 char drawWaterFall = 0; in PostLandscapeRendering() local
3028 drawWaterFall = 1; in PostLandscapeRendering()
3039 if (drawWaterFall) in PostLandscapeRendering()