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Searched refs:draw_actor_without_banner (Results 1 – 3 of 3) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dselect.cpp349draw_actor_without_banner(actors_list[selections[i].id], 0, actors_list[selections[i].id]->has_alp… in reset_under_the_mouse()
353draw_actor_without_banner(actors_list[selections[i].id], 0, actors_list[selections[i].id]->has_alp… in reset_under_the_mouse()
H A Dactors.c972 void draw_actor_without_banner(actor * actor_id, Uint32 use_lightning, Uint32 use_textures, Uint32 … in draw_actor_without_banner() function
1297 draw_actor_without_banner(cur_actor, use_lightning, use_textures, 1); in display_actors()
1336 draw_actor_without_banner(cur_actor, use_lightning, 1, 1); in display_actors()
1398 draw_actor_without_banner(cur_actor, use_lightning, use_textures, 1); in display_actors()
H A Dactors.h881 void draw_actor_without_banner(actor * actor_id, Uint32 use_lightning, Uint32 use_textures, Uint32 …