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Searched refs:draw_current_shader_num_written_culldistances (Results 1 – 25 of 44) sorted by relevance

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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c57 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()
87 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()
118 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
H A Ddraw_pipe_validate.c83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()
92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()
123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
H A Ddraw_pipe_validate.c83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
H A Ddraw_private.h502 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()
92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()
123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
H A Ddraw_pipe_validate.c83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
H A Ddraw_private.h502 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()
92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()
123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
H A Ddraw_pipe_validate.c83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()
92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()
123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
H A Ddraw_pipe_validate.c83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()
92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()
123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
H A Ddraw_pipe_validate.c83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()
92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()
123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
H A Ddraw_pipe_validate.c83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()
92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()
123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
H A Ddraw_pipe_validate.c83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()
92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()
123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
H A Ddraw_pipe_validate.c83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()
92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()
123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
H A Ddraw_pipe_validate.c83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
H A Ddraw_private.h470 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
/dports/lang/clover/mesa-21.3.6/src/gallium/auxiliary/draw/
H A Ddraw_pipe_user_cull.c62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point()
92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line()
123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
H A Ddraw_pipe_validate.c83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()

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