/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/auxiliary/draw/ |
H A D | draw_pipe_user_cull.c | 57 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point() 87 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line() 118 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
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H A D | draw_pipe_validate.c | 83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pipe_user_cull.c | 62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point() 92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line() 123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
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H A D | draw_pipe_validate.c | 83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
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H A D | draw_private.h | 502 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pipe_user_cull.c | 62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point() 92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line() 123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
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H A D | draw_pipe_validate.c | 83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
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H A D | draw_private.h | 502 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pipe_user_cull.c | 62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point() 92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line() 123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
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H A D | draw_pipe_validate.c | 83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pipe_user_cull.c | 62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point() 92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line() 123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
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H A D | draw_pipe_validate.c | 83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pipe_user_cull.c | 62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point() 92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line() 123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
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H A D | draw_pipe_validate.c | 83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pipe_user_cull.c | 62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point() 92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line() 123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
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H A D | draw_pipe_validate.c | 83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pipe_user_cull.c | 62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point() 92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line() 123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
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H A D | draw_pipe_validate.c | 83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pipe_user_cull.c | 62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point() 92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line() 123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
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H A D | draw_pipe_validate.c | 83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/auxiliary/draw/ |
H A D | draw_pipe_user_cull.c | 62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point() 92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line() 123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
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H A D | draw_pipe_validate.c | 83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
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H A D | draw_private.h | 470 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
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/dports/lang/clover/mesa-21.3.6/src/gallium/auxiliary/draw/ |
H A D | draw_pipe_user_cull.c | 62 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_point() 92 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_line() 123 draw_current_shader_num_written_culldistances(stage->draw); in user_cull_tri()
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H A D | draw_pipe_validate.c | 83 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 104 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 127 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline() 271 if (draw_current_shader_num_written_culldistances(draw)) { in validate_pipeline()
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