/dports/games/julius/julius-1.7.0/src/graphics/ |
H A D | window.c | 87 if (!data.current_window->draw_foreground) { in window_show() 88 data.current_window->draw_foreground = noop; in window_show() 132 w->draw_foreground(); in window_draw() 151 if (window_behind->draw_foreground) { in window_draw_underlying_window() 152 window_behind->draw_foreground(); in window_draw_underlying_window()
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/dports/games/augustus/augustus-3.1.0/src/graphics/ |
H A D | window.c | 87 if (!data.current_window->draw_foreground) { in window_show() 88 data.current_window->draw_foreground = noop; in window_show() 133 w->draw_foreground(); in window_draw() 152 if (window_behind->draw_foreground) { in window_draw_underlying_window() 153 window_behind->draw_foreground(); in window_draw_underlying_window()
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/dports/emulators/vice/vice-3.5/src/raster/ |
H A D | raster-modes.c | 53 mode->draw_foreground = NULL; in raster_modes_init() 79 raster_modes_draw_foreground_function_t draw_foreground) in raster_modes_set() argument 89 mode->draw_foreground = draw_foreground; in raster_modes_set()
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H A D | raster-modes.h | 62 raster_modes_draw_foreground_function_t draw_foreground; member 88 raster_modes_draw_foreground_function_t draw_foreground); 150 mode->draw_foreground(start_char, end_char); in raster_modes_draw_foreground()
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/raster/ |
H A D | raster-modes.c | 53 mode->draw_foreground = NULL; in raster_modes_init() 79 raster_modes_draw_foreground_function_t draw_foreground) in raster_modes_set() argument 89 mode->draw_foreground = draw_foreground; in raster_modes_set()
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H A D | raster-modes.h | 62 raster_modes_draw_foreground_function_t draw_foreground; member 88 raster_modes_draw_foreground_function_t draw_foreground); 150 mode->draw_foreground(start_char, end_char); in raster_modes_draw_foreground()
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/dports/games/julius/julius-1.7.0/src/window/editor/ |
H A D | map.c | 40 static void draw_foreground(void) in draw_foreground() function 74 draw_foreground(); in window_editor_map_draw_all() 92 draw_foreground, in window_editor_map_show()
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/dports/games/augustus/augustus-3.1.0/src/window/editor/ |
H A D | map.c | 52 static void draw_foreground(void) in draw_foreground() function 87 draw_foreground(); in window_editor_map_draw_all() 105 draw_foreground, in window_editor_map_show()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | vigilant_vidhrdw.c | 177 static void draw_foreground( struct mame_bitmap *bitmap, int priority, int opaque ) in draw_foreground() function 312 draw_foreground(bitmap,0,1); in VIDEO_UPDATE() 314 draw_foreground(bitmap,1,0); in VIDEO_UPDATE() 319 draw_foreground(bitmap,0,0); in VIDEO_UPDATE() 321 draw_foreground(bitmap,1,0); // priority tiles in VIDEO_UPDATE()
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H A D | wiz_vidhrdw.c | 201 static void draw_foreground(struct mame_bitmap *bitmap, int colortype) in draw_foreground() function 279 draw_foreground(bitmap, 0); in VIDEO_UPDATE() 291 draw_foreground(bitmap, 0); in VIDEO_UPDATE() 306 draw_foreground(bitmap, 1); in VIDEO_UPDATE()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | vigilant_vidhrdw.c | 177 static void draw_foreground( struct mame_bitmap *bitmap, int priority, int opaque ) in draw_foreground() function 312 draw_foreground(bitmap,0,1); in VIDEO_UPDATE() 314 draw_foreground(bitmap,1,0); in VIDEO_UPDATE() 319 draw_foreground(bitmap,0,0); in VIDEO_UPDATE() 321 draw_foreground(bitmap,1,0); /* priority tiles*/ in VIDEO_UPDATE()
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H A D | wiz_vidhrdw.c | 201 static void draw_foreground(struct mame_bitmap *bitmap, int colortype) in draw_foreground() function 279 draw_foreground(bitmap, 0); in VIDEO_UPDATE() 291 draw_foreground(bitmap, 0); in VIDEO_UPDATE() 306 draw_foreground(bitmap, 1); in VIDEO_UPDATE()
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/dports/games/julius/julius-1.7.0/src/window/ |
H A D | plain_message_dialog.c | 48 static void draw_foreground(void) in draw_foreground() function 81 draw_foreground, in window_plain_message_dialog_show() 94 draw_foreground, in window_plain_message_dialog_show_with_extra()
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H A D | advisors.c | 162 static void draw_foreground(void) in draw_foreground() function 168 if (current_advisor_window->draw_foreground) { in draw_foreground() 170 current_advisor_window->draw_foreground(); in draw_foreground() 255 draw_foreground, in window_advisors_show()
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H A D | popup_dialog.c | 69 static void draw_foreground(void) in draw_foreground() function 118 draw_foreground, in window_popup_dialog_show() 132 draw_foreground, in window_popup_dialog_show_confirmation()
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H A D | intro_video.c | 34 static void draw_foreground(void) in draw_foreground() function 58 draw_foreground, in window_intro_video_show()
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H A D | victory_video.c | 31 static void draw_foreground(void) in draw_foreground() function 50 draw_foreground, in window_victory_video_show()
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H A D | difficulty_options.c | 24 static void draw_foreground(void) in draw_foreground() function 69 draw_foreground, in window_difficulty_options_show()
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/dports/games/augustus/augustus-3.1.0/src/window/ |
H A D | plain_message_dialog.c | 54 static void draw_foreground(void) in draw_foreground() function 87 draw_foreground, in window_plain_message_dialog_show() 100 draw_foreground, in window_plain_message_dialog_show_with_extra()
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H A D | intro_video.c | 34 static void draw_foreground(void) in draw_foreground() function 58 draw_foreground, in window_intro_video_show()
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H A D | advisors.c | 207 static void draw_foreground(void) in draw_foreground() function 213 if (current_advisor_window->draw_foreground) { in draw_foreground() 215 current_advisor_window->draw_foreground(); in draw_foreground() 312 draw_foreground, in window_advisors_show()
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H A D | victory_video.c | 31 static void draw_foreground(void) in draw_foreground() function 50 draw_foreground, in window_victory_video_show()
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | vigilant.cpp | 175 void vigilant_state::draw_foreground(bitmap_ind16 &bitmap, const rectangle &cliprect, int priority,… in draw_foreground() function in vigilant_state 313 draw_foreground(bitmap,cliprect,0,1); in screen_update_vigilant() 315 draw_foreground(bitmap,cliprect,1,0); in screen_update_vigilant() 320 draw_foreground(bitmap,cliprect,0,0); in screen_update_vigilant() 322 draw_foreground(bitmap,cliprect,1,0); // priority tiles in screen_update_vigilant()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | vigilant.cpp | 175 void vigilant_state::draw_foreground(bitmap_ind16 &bitmap, const rectangle &cliprect, int priority,… in draw_foreground() function in vigilant_state 313 draw_foreground(bitmap,cliprect,0,1); in screen_update_vigilant() 315 draw_foreground(bitmap,cliprect,1,0); in screen_update_vigilant() 320 draw_foreground(bitmap,cliprect,0,0); in screen_update_vigilant() 322 draw_foreground(bitmap,cliprect,1,0); // priority tiles in screen_update_vigilant()
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/ |
H A D | vigilant.c | 191 static void draw_foreground( struct osd_bitmap *bitmap, int priority, int opaque ) in draw_foreground() function 356 draw_foreground(bitmap,0,1); in vigilant_vh_screenrefresh() 358 draw_foreground(bitmap,1,1); in vigilant_vh_screenrefresh() 363 draw_foreground(bitmap,0,0); in vigilant_vh_screenrefresh() 365 draw_foreground(bitmap,1,0); // priority tiles in vigilant_vh_screenrefresh()
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