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Searched refs:draw_foreground (Results 1 – 25 of 224) sorted by relevance

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/dports/games/julius/julius-1.7.0/src/graphics/
H A Dwindow.c87 if (!data.current_window->draw_foreground) { in window_show()
88 data.current_window->draw_foreground = noop; in window_show()
132 w->draw_foreground(); in window_draw()
151 if (window_behind->draw_foreground) { in window_draw_underlying_window()
152 window_behind->draw_foreground(); in window_draw_underlying_window()
/dports/games/augustus/augustus-3.1.0/src/graphics/
H A Dwindow.c87 if (!data.current_window->draw_foreground) { in window_show()
88 data.current_window->draw_foreground = noop; in window_show()
133 w->draw_foreground(); in window_draw()
152 if (window_behind->draw_foreground) { in window_draw_underlying_window()
153 window_behind->draw_foreground(); in window_draw_underlying_window()
/dports/emulators/vice/vice-3.5/src/raster/
H A Draster-modes.c53 mode->draw_foreground = NULL; in raster_modes_init()
79 raster_modes_draw_foreground_function_t draw_foreground) in raster_modes_set() argument
89 mode->draw_foreground = draw_foreground; in raster_modes_set()
H A Draster-modes.h62 raster_modes_draw_foreground_function_t draw_foreground; member
88 raster_modes_draw_foreground_function_t draw_foreground);
150 mode->draw_foreground(start_char, end_char); in raster_modes_draw_foreground()
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/raster/
H A Draster-modes.c53 mode->draw_foreground = NULL; in raster_modes_init()
79 raster_modes_draw_foreground_function_t draw_foreground) in raster_modes_set() argument
89 mode->draw_foreground = draw_foreground; in raster_modes_set()
H A Draster-modes.h62 raster_modes_draw_foreground_function_t draw_foreground; member
88 raster_modes_draw_foreground_function_t draw_foreground);
150 mode->draw_foreground(start_char, end_char); in raster_modes_draw_foreground()
/dports/games/julius/julius-1.7.0/src/window/editor/
H A Dmap.c40 static void draw_foreground(void) in draw_foreground() function
74 draw_foreground(); in window_editor_map_draw_all()
92 draw_foreground, in window_editor_map_show()
/dports/games/augustus/augustus-3.1.0/src/window/editor/
H A Dmap.c52 static void draw_foreground(void) in draw_foreground() function
87 draw_foreground(); in window_editor_map_draw_all()
105 draw_foreground, in window_editor_map_show()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dvigilant_vidhrdw.c177 static void draw_foreground( struct mame_bitmap *bitmap, int priority, int opaque ) in draw_foreground() function
312 draw_foreground(bitmap,0,1); in VIDEO_UPDATE()
314 draw_foreground(bitmap,1,0); in VIDEO_UPDATE()
319 draw_foreground(bitmap,0,0); in VIDEO_UPDATE()
321 draw_foreground(bitmap,1,0); // priority tiles in VIDEO_UPDATE()
H A Dwiz_vidhrdw.c201 static void draw_foreground(struct mame_bitmap *bitmap, int colortype) in draw_foreground() function
279 draw_foreground(bitmap, 0); in VIDEO_UPDATE()
291 draw_foreground(bitmap, 0); in VIDEO_UPDATE()
306 draw_foreground(bitmap, 1); in VIDEO_UPDATE()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dvigilant_vidhrdw.c177 static void draw_foreground( struct mame_bitmap *bitmap, int priority, int opaque ) in draw_foreground() function
312 draw_foreground(bitmap,0,1); in VIDEO_UPDATE()
314 draw_foreground(bitmap,1,0); in VIDEO_UPDATE()
319 draw_foreground(bitmap,0,0); in VIDEO_UPDATE()
321 draw_foreground(bitmap,1,0); /* priority tiles*/ in VIDEO_UPDATE()
H A Dwiz_vidhrdw.c201 static void draw_foreground(struct mame_bitmap *bitmap, int colortype) in draw_foreground() function
279 draw_foreground(bitmap, 0); in VIDEO_UPDATE()
291 draw_foreground(bitmap, 0); in VIDEO_UPDATE()
306 draw_foreground(bitmap, 1); in VIDEO_UPDATE()
/dports/games/julius/julius-1.7.0/src/window/
H A Dplain_message_dialog.c48 static void draw_foreground(void) in draw_foreground() function
81 draw_foreground, in window_plain_message_dialog_show()
94 draw_foreground, in window_plain_message_dialog_show_with_extra()
H A Dadvisors.c162 static void draw_foreground(void) in draw_foreground() function
168 if (current_advisor_window->draw_foreground) { in draw_foreground()
170 current_advisor_window->draw_foreground(); in draw_foreground()
255 draw_foreground, in window_advisors_show()
H A Dpopup_dialog.c69 static void draw_foreground(void) in draw_foreground() function
118 draw_foreground, in window_popup_dialog_show()
132 draw_foreground, in window_popup_dialog_show_confirmation()
H A Dintro_video.c34 static void draw_foreground(void) in draw_foreground() function
58 draw_foreground, in window_intro_video_show()
H A Dvictory_video.c31 static void draw_foreground(void) in draw_foreground() function
50 draw_foreground, in window_victory_video_show()
H A Ddifficulty_options.c24 static void draw_foreground(void) in draw_foreground() function
69 draw_foreground, in window_difficulty_options_show()
/dports/games/augustus/augustus-3.1.0/src/window/
H A Dplain_message_dialog.c54 static void draw_foreground(void) in draw_foreground() function
87 draw_foreground, in window_plain_message_dialog_show()
100 draw_foreground, in window_plain_message_dialog_show_with_extra()
H A Dintro_video.c34 static void draw_foreground(void) in draw_foreground() function
58 draw_foreground, in window_intro_video_show()
H A Dadvisors.c207 static void draw_foreground(void) in draw_foreground() function
213 if (current_advisor_window->draw_foreground) { in draw_foreground()
215 current_advisor_window->draw_foreground(); in draw_foreground()
312 draw_foreground, in window_advisors_show()
H A Dvictory_video.c31 static void draw_foreground(void) in draw_foreground() function
50 draw_foreground, in window_victory_video_show()
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dvigilant.cpp175 void vigilant_state::draw_foreground(bitmap_ind16 &bitmap, const rectangle &cliprect, int priority,… in draw_foreground() function in vigilant_state
313 draw_foreground(bitmap,cliprect,0,1); in screen_update_vigilant()
315 draw_foreground(bitmap,cliprect,1,0); in screen_update_vigilant()
320 draw_foreground(bitmap,cliprect,0,0); in screen_update_vigilant()
322 draw_foreground(bitmap,cliprect,1,0); // priority tiles in screen_update_vigilant()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dvigilant.cpp175 void vigilant_state::draw_foreground(bitmap_ind16 &bitmap, const rectangle &cliprect, int priority,… in draw_foreground() function in vigilant_state
313 draw_foreground(bitmap,cliprect,0,1); in screen_update_vigilant()
315 draw_foreground(bitmap,cliprect,1,0); in screen_update_vigilant()
320 draw_foreground(bitmap,cliprect,0,0); in screen_update_vigilant()
322 draw_foreground(bitmap,cliprect,1,0); // priority tiles in screen_update_vigilant()
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dvigilant.c191 static void draw_foreground( struct osd_bitmap *bitmap, int priority, int opaque ) in draw_foreground() function
356 draw_foreground(bitmap,0,1); in vigilant_vh_screenrefresh()
358 draw_foreground(bitmap,1,1); in vigilant_vh_screenrefresh()
363 draw_foreground(bitmap,0,0); in vigilant_vh_screenrefresh()
365 draw_foreground(bitmap,1,0); // priority tiles in vigilant_vh_screenrefresh()

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