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Searched refs:draw_inside (Results 1 – 4 of 4) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.h492 …gleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_inside);
H A Dhudtarget.cpp2929 …ngleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_inside) in renderTriangleMissileTail() argument
2953 if ( draw_inside ) { in renderTriangleMissileTail()
3005 int draw_inside=0; in renderTriangle() local
3031 draw_inside=1; in renderTriangle()
3050 if ( draw_inside ) { in renderTriangle()
3063 renderTriangleMissileTail(ang, xpos, ypos, cur_dist, aspect_flag, draw_inside); in renderTriangle()
3070 if ( draw_inside ) { in renderTriangle()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h513 …gleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_inside);
H A Dhudtarget.cpp2874 …ngleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_inside) in renderTriangleMissileTail() argument
2898 if ( draw_inside ) { in renderTriangleMissileTail()
2950 int draw_inside=0; in renderTriangle() local
2976 draw_inside=1; in renderTriangle()
2995 if ( draw_inside ) { in renderTriangle()
3008 renderTriangleMissileTail(ang, xpos, ypos, cur_dist, aspect_flag, draw_inside); in renderTriangle()
3015 if ( draw_inside ) { in renderTriangle()