Searched refs:draw_inside (Results 1 – 4 of 4) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.h | 492 …gleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_inside);
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H A D | hudtarget.cpp | 2929 …ngleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_inside) in renderTriangleMissileTail() argument 2953 if ( draw_inside ) { in renderTriangleMissileTail() 3005 int draw_inside=0; in renderTriangle() local 3031 draw_inside=1; in renderTriangle() 3050 if ( draw_inside ) { in renderTriangle() 3063 renderTriangleMissileTail(ang, xpos, ypos, cur_dist, aspect_flag, draw_inside); in renderTriangle() 3070 if ( draw_inside ) { in renderTriangle()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.h | 513 …gleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_inside);
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H A D | hudtarget.cpp | 2874 …ngleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_inside) in renderTriangleMissileTail() argument 2898 if ( draw_inside ) { in renderTriangleMissileTail() 2950 int draw_inside=0; in renderTriangle() local 2976 draw_inside=1; in renderTriangle() 2995 if ( draw_inside ) { in renderTriangle() 3008 renderTriangleMissileTail(ang, xpos, ypos, cur_dist, aspect_flag, draw_inside); in renderTriangle() 3015 if ( draw_inside ) { in renderTriangle()
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