Searched refs:draw_normals (Results 1 – 9 of 9) sorted by relevance
/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/ |
H A D | glvbo.h | 51 …oNbo(GlBuffer& vbo, GlBuffer& ibo, GlBuffer& nbo, bool draw_mesh = true, bool draw_normals = true); 53 …ffer& cbo, GlBuffer& nbo, bool draw_mesh = true, bool draw_color = true, bool draw_normals = true); 156 …o, GlBuffer& ibo, GlBuffer& cbo, GlBuffer& nbo, bool draw_mesh, bool draw_color, bool draw_normals) in RenderVboIboCboNbo() argument 164 if(draw_normals) { in RenderVboIboCboNbo() 187 if(draw_normals) { in RenderVboIboCboNbo() 196 …oid RenderVboIboNbo(GlBuffer& vbo, GlBuffer& ibo, GlBuffer& nbo, bool draw_mesh, bool draw_normals) in RenderVboIboNbo() argument 202 if(draw_normals) { in RenderVboIboNbo() 216 if(draw_normals) { in RenderVboIboNbo()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/ |
H A D | overlay_edit_curve.c | 80 bool draw_normals = (pd->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_NORMALS) != 0; in OVERLAY_edit_curve_cache_populate() local 91 if ((cu->flag & CU_3D) && draw_normals) { in OVERLAY_edit_curve_cache_populate()
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/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/include/testing/mtest/3d/common/ |
H A D | X11Renderer.h | 106 void draw_normals(v_vertex3d_t *vv, size_t nvertex);
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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_landscape/ |
H A D | crrc_builtin_scenery.h | 66 void draw_normals(float length);
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H A D | crrc_builtin_scenery.cpp | 235 void BuiltinScenery::draw_normals(float length) in draw_normals() function in BuiltinScenery
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/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/src/testing/mtest/3d/common/ |
H A D | X11Renderer.cpp | 563 void X11Renderer::draw_normals(v_vertex3d_t *vv, size_t nvertex) in draw_normals() function in mtest::X11Renderer 702 draw_normals(vv, nvertex); in render() 860 draw_normals(vv, nvertex); in render()
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/dports/graphics/wings/wings-8d019ebe48/src/ |
H A D | wings_render.erl | 532 draw_normals(D, RS2); 652 draw_normals(#dlo{normals=none}, RS) -> RS; function 653 draw_normals(#dlo{normals=Ns}, RS) -> function
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Utilities/simmToOpenSim/ |
H A D | functions.h | 190 void draw_normals(ModelStruct* model, PolyhedronStruct* ph);
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/dports/math/openmesh/OpenMesh-8.1/Doc/ |
H A D | mesh.docu | 469 \include draw_normals.cc
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