Searched refs:draw_solid (Results 1 – 10 of 10) sorted by relevance
/dports/games/gtkradiant/GPL/Q2Tools/qe4/ |
H A D | view.h | 38 int draw_solid; member
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/ |
H A D | view.h | 38 int draw_solid; member
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/dports/games/abuse_sdl/abuse-0.8/src/ |
H A D | view.h | 52 int draw_solid; // -1 if don't draw solid variable
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H A D | view.cpp | 211 draw_solid=-1; in view() 1026 case V_DRAW_SOLID : return draw_solid; break; in get_view_var_value() 1081 case V_DRAW_SOLID : draw_solid=x; break; in set_view_var_value()
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H A D | game.cpp | 742 if(v->draw_solid != -1) // fill the screen and exit.. in draw_map() 744 int c = v->draw_solid; in draw_map() 749 v->draw_solid = -1; in draw_map()
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H A D | clisp.cpp | 1580 v->draw_solid=lnumber_value(CAR(args)); in c_caller()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.h | 492 …void renderTriangleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, … 534 …Indicator(vec2d *coords, int dir, float distance, float half_triangle_sep, bool draw_solid = true);
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H A D | hudtarget.cpp | 2929 …ngleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_inside) in renderTriangleMissileTail() argument 2983 if (draw_solid) { in renderTriangleMissileTail() 6451 …ffscreenIndicator(vec2d *coords, int dir, float distance, float half_triangle_sep, bool draw_solid) in renderOffscreenIndicator() argument 6546 if (draw_solid) { in renderOffscreenIndicator()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.h | 513 …void renderTriangleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, … 555 …Indicator(vec2d *coords, int dir, float distance, float half_triangle_sep, bool draw_solid = true);
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H A D | hudtarget.cpp | 2874 …ngleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_inside) in renderTriangleMissileTail() argument 2928 if (draw_solid) { in renderTriangleMissileTail() 6497 …ffscreenIndicator(vec2d *coords, int dir, float distance, float half_triangle_sep, bool draw_solid) in renderOffscreenIndicator() argument 6592 if (draw_solid) { in renderOffscreenIndicator()
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