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Searched refs:draw_solid (Results 1 – 10 of 10) sorted by relevance

/dports/games/gtkradiant/GPL/Q2Tools/qe4/
H A Dview.h38 int draw_solid; member
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/
H A Dview.h38 int draw_solid; member
/dports/games/abuse_sdl/abuse-0.8/src/
H A Dview.h52 int draw_solid; // -1 if don't draw solid variable
H A Dview.cpp211 draw_solid=-1; in view()
1026 case V_DRAW_SOLID : return draw_solid; break; in get_view_var_value()
1081 case V_DRAW_SOLID : draw_solid=x; break; in set_view_var_value()
H A Dgame.cpp742 if(v->draw_solid != -1) // fill the screen and exit.. in draw_map()
744 int c = v->draw_solid; in draw_map()
749 v->draw_solid = -1; in draw_map()
H A Dclisp.cpp1580 v->draw_solid=lnumber_value(CAR(args)); in c_caller()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.h492 …void renderTriangleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, …
534 …Indicator(vec2d *coords, int dir, float distance, float half_triangle_sep, bool draw_solid = true);
H A Dhudtarget.cpp2929 …ngleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_inside) in renderTriangleMissileTail() argument
2983 if (draw_solid) { in renderTriangleMissileTail()
6451 …ffscreenIndicator(vec2d *coords, int dir, float distance, float half_triangle_sep, bool draw_solid) in renderOffscreenIndicator() argument
6546 if (draw_solid) { in renderOffscreenIndicator()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h513 …void renderTriangleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, …
555 …Indicator(vec2d *coords, int dir, float distance, float half_triangle_sep, bool draw_solid = true);
H A Dhudtarget.cpp2874 …ngleMissileTail(float ang, float xpos, float ypos, float cur_dist, int draw_solid, int draw_inside) in renderTriangleMissileTail() argument
2928 if (draw_solid) { in renderTriangleMissileTail()
6497 …ffscreenIndicator(vec2d *coords, int dir, float distance, float half_triangle_sep, bool draw_solid) in renderOffscreenIndicator() argument
6592 if (draw_solid) { in renderOffscreenIndicator()