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Searched refs:draw_sprite (Results 1 – 25 of 241) sorted by relevance

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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dstatusbar.cpp85 draw_sprite(BOSS_X, BOSS_Y, SPR_TEXTBOX, 0, 0); in DrawStatusBar()
86 draw_sprite(BOSS_X, BOSS_Y+8, SPR_TEXTBOX, 2, 0); in DrawStatusBar()
195 draw_sprite(x, y+8, SPR_WHITENUMBERS, 11, 0); in DrawWeaponAmmo()
201 draw_sprite(x, y, SPR_NAAMMO, 0, 0); in DrawWeaponAmmo()
202 draw_sprite(x, y+8, SPR_NAAMMO, 0, 0); in DrawWeaponAmmo()
216 draw_sprite(x, y, SPR_XPLEVELICON, 0, 0); in DrawWeaponLevel()
217 draw_sprite(x+16, y, SPR_WHITENUMBERS, level, 0); in DrawWeaponLevel()
392 draw_sprite(x+(3*8), y, SPR_WHITENUMBERS, num); in DrawNumber()
431 draw_sprite(x, y, s, str[i] - '0'); in DrawNumberRAlign()
444 draw_sprite(x, y, SPR_WHITENUMBERS, digit); in DrawDigit()
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H A Dscreeneffect.cpp163 draw_sprite(x, y, fade.sprite, frame); \ in Draw()
174 draw_sprite(x, y, fade.sprite, frame); \ in Draw()
212 draw_sprite(centerx+x, centery+y, fade.sprite, frame); in Draw()
213 draw_sprite(centerx-x, centery+y, fade.sprite, frame); in Draw()
214 draw_sprite(centerx+x, centery-y, fade.sprite, frame); in Draw()
215 draw_sprite(centerx-x, centery-y, fade.sprite, frame); in Draw()
H A Dinventory.cpp143 draw_sprite(x, y, SPR_TEXT_ARMS, 0, 0); in DrawInventory()
153 draw_sprite(x+1, y+1, SPR_ARMSICONS, w, 0); in DrawInventory()
163 draw_sprite(x, y, SPR_TEXT_ITEMS, 0, 0); in DrawInventory()
171 draw_sprite(x, y, SPR_ITEMIMAGE, inv.itemsel.items[i], 0); in DrawInventory()
350 draw_sprite(selx, sely, selector->sprite, selector->flashstate, 0); in DrawSelector()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/TextBox/
H A DSaveSelect.cpp134 draw_sprite(x, y, SPR_SAVESELECTOR_SIDES, frame, LEFT); in DrawProfile()
176 draw_sprite(x, y, s, 0, RIGHT); in DrawExtendedInfo()
199 draw_sprite(x, y+20, SPR_WHIMSICAL_STAR, frames[i]); in DrawExtendedInfo()
213 draw_sprite(x, y, SPR_ARMSICONS, i); in DrawExtendedInfo()
228 draw_sprite(xb, yb, SPR_XPLEVELICON); xb += 16; in DrawExtendedInfo()
229 draw_sprite(xb, yb, SPR_WHITENUMBERS, level+1); xb += 8; in DrawExtendedInfo()
230 draw_sprite(xb, yb, SPR_XPBAR); in DrawExtendedInfo()
233 draw_sprite(xb, yb, SPR_XPBAR, 3); // MAX in DrawExtendedInfo()
264 draw_sprite(x, y, SPR_ITEMIMAGE, items[i]); in DrawExtendedInfo()
287 draw_sprite(hx-len, y-1, SPR_SS_HEALTH_ICON, 0, 0); in DrawHealth()
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H A DStageSelect.cpp76 draw_sprite(WARP_X, fWarpY, SPR_TEXT_WARP, 0); in Draw()
89 draw_sprite(x, LOCS_Y, SPR_STAGEIMAGE, sprite); in Draw()
94 draw_sprite(x, LOCS_Y, SPR_SELECTOR_ITEMS, fSelectionFrame); in Draw()
H A DYesNoPrompt.cpp51 draw_sprite(YESNO_X, fCoords.y, SPR_YESNO, 0, 0); in Draw()
58 draw_sprite(YESNO_X+xoff, fCoords.y+12, SPR_YESNOHAND, 0, 0); in Draw()
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/
H A Dth_map_overlays.cpp81 sprites->draw_sprite(pCanvas, background_sprite, iCanvasX, iCanvasY, 0); in draw_cell()
116 sprites->draw_sprite(pCanvas, 3, iCanvasX, iCanvasY, 0); in draw_cell()
119 sprites->draw_sprite(pCanvas, 8, iCanvasX, iCanvasY, 0); in draw_cell()
122 sprites->draw_sprite(pCanvas, 9, iCanvasX, iCanvasY, 0); in draw_cell()
126 sprites->draw_sprite(pCanvas, 4, iCanvasX, iCanvasY, 0); in draw_cell()
130 sprites->draw_sprite(pCanvas, 5, iCanvasX, iCanvasY, 0); in draw_cell()
134 sprites->draw_sprite(pCanvas, 6, iCanvasX, iCanvasY, 0); in draw_cell()
138 sprites->draw_sprite(pCanvas, 7, iCanvasX, iCanvasY, 0); in draw_cell()
187 sprites->draw_sprite(pCanvas, dir_sprite.sprite, iCanvasX, iCanvasY, 0); in draw_cell()
/dports/games/alex4/alex4src/src/
H A Dmap.c299 draw_sprite(bmp, sm->data[EGG].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map()
302 draw_sprite(bmp, sm->data[ONEUP].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map()
305 draw_sprite(bmp, sm->data[STAR].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map()
308 draw_sprite(bmp, sm->data[HEART].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map()
311 draw_sprite(bmp, sm->data[CHERRY].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map()
314 draw_sprite(bmp, sm->data[LOLA].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map()
348 draw_sprite(bmp, sm->data[ENEMY3].dat, dx + x*16 + ax, dy + y*16 + ay - 96); in draw_map()
351 draw_sprite(bmp, sm->data[ENEMY4].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map()
354 draw_sprite(bmp, sm->data[ENEMY5_01].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map()
357 draw_sprite(bmp, sm->data[ENEMY6].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map()
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H A Dplayer.c62 draw_sprite(bmp, body, x, y - 16); in draw_player()
63 draw_sprite(bmp, head, x, y - 16); in draw_player()
72 draw_sprite(bmp, p->actor->data[HERO_EAT].dat, x - 16, y - 16); in draw_player()
83 draw_sprite(bmp, body, x, y - 16); in draw_player()
84 draw_sprite(bmp, head, x, y - 16); in draw_player()
/dports/games/moonlander/moon-lander/
H A Dmoon_lander.c850 draw_sprite(game->screen, game->logo); in game_over()
868 draw_sprite(game->screen, game->logo); in game_over()
1069 draw_sprite(game->screen, game->ship); in new_round()
1114 draw_sprite(game->screen, game->ship); in new_round()
1131 draw_sprite(game->screen, game->ship); in new_round()
1175 draw_sprite(game->screen, terrain); in explode()
1217 draw_sprite(game->screen, game->ship); in win()
1238 draw_sprite(game->screen, game->ship); in win()
1588 draw_sprite(game->screen, game->ship); in gameloop()
1620 draw_sprite(game->screen, game->thrust); in gameloop()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_dcon.cpp508 draw_sprite(sprite, color, x+ax*16, y+ay*16, fx, fy); in draw_sprites()
509 draw_sprite(sprite, color, x+ax*16, y+ay*16 + 512, fx, fy); in draw_sprites()
510 draw_sprite(sprite, color, x+ax*16, y+ay*16 - 512, fx, fy); in draw_sprites()
514 draw_sprite(sprite, color, x+(dx-1-ax)*16, y+ay*16, fx, fy); in draw_sprites()
515 draw_sprite(sprite, color, x+(dx-1-ax)*16, y+ay*16 + 512, fx, fy); in draw_sprites()
516 draw_sprite(sprite, color, x+(dx-1-ax)*16, y+ay*16 - 512, fx, fy); in draw_sprites()
520 draw_sprite(sprite, color, x+ax*16, y+(dy-1-ay)*16, fx, fy); in draw_sprites()
521 draw_sprite(sprite, color, x+ax*16, y+(dy-1-ay)*16 + 512, fx, fy); in draw_sprites()
522 draw_sprite(sprite, color, x+ax*16, y+(dy-1-ay)*16 - 512, fx, fy); in draw_sprites()
526 draw_sprite(sprite, color, x+(dx-1-ax)*16, y+(dy-1-ay)*16, fx, fy); in draw_sprites()
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/dports/games/vultures-eye/vulture-2.3.67/slashem/sys/msdos/
H A Dvidalleg.c539 draw_sprite(screen, hudwidgets[ON32], in draw_HUD()
542 draw_sprite(screen, hudwidgets[OFF32], in draw_HUD()
643 draw_sprite(screen, hudwidgets[ON16], in draw_miniHUD()
646 draw_sprite(screen, hudwidgets[OFF16], in draw_miniHUD()
1017 draw_sprite(subscreen, b_tile, posx, posy);
1051 draw_sprite(subscreen, b_tile, posx, posy);
1094 draw_sprite(subscreen, b_tile, posx, posy);
1131 draw_sprite(subscreen,
1162 draw_sprite(subscreen, f_tile, posx, posy);
2008 draw_sprite(screen, undersh, pixelx, pixely);
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/endgame/
H A Disland.cpp71 draw_sprite(island.scene_x, island.scene_y, SPR_ISLAND_SCENE); in island_tick()
72 draw_sprite(island.x, (island.y>>CSF), SPR_ISLAND); in island_tick()
74 draw_sprite(island.trees_x, island.trees_y, SPR_ISLAND_TREES); in island_tick()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/intro/
H A Dtitle.cpp220 draw_sprite(tx, 40, SPR_TITLE); in draw_title()
227 draw_sprite(cx, cy, SPR_MENU, i); in draw_title()
230 draw_sprite(cx - 16, cy - 1, title.sprite, title.selframe); in draw_title()
247 draw_sprite(cx, acc_y, SPR_PIXEL_FOREVER); in draw_title()
/dports/games/fargoal/fargoal/src/
H A Dscroller.c87 draw_sprite (page, tiles[SPOT_SWORD], 320 - 8, SCREEN_H - pos); in scroller_render()
102 draw_sprite (page, anims[i], 160, y); in scroller_render()
108 draw_sprite (page, anims[0], 320 - sprite_w / 2, y); in scroller_render()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/
H A Dd_jackal.cpp830 static void draw_sprite(INT32 bank, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32… in draw_sprite() function
887 draw_sprite(bank+8, spritenum, color, sx, sy, flipx, flipy); in draw_sprites()
893 draw_sprite(bank+8, spritenum, color, sx, sy, flipx, flipy); in draw_sprites()
894 draw_sprite(bank+8, spritenum - 2, color, sx, sy + mod, flipx, flipy); in draw_sprites()
899 draw_sprite(bank+8, spritenum, color, sx, sy, flipx, flipy); in draw_sprites()
900 draw_sprite(bank+8, spritenum + 1, color, sx + mod, sy, flipx, flipy); in draw_sprites()
915 draw_sprite(bank, spritenum, color, flipx ? sx+16 : sx, flipy ? sy+16 : sy, flipx, flipy); in draw_sprites()
916 draw_sprite(bank, spritenum + 1, color, flipx ? sx : sx+16, flipy ? sy+16 : sy, flipx, flipy); in draw_sprites()
917 draw_sprite(bank, spritenum + 2, color, flipx ? sx+16 : sx, flipy ? sy : sy+16, flipx, flipy); in draw_sprites()
918 draw_sprite(bank, spritenum + 3, color, flipx ? sx : sx+16, flipy ? sy : sy+16, flipx, flipy); in draw_sprites()
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/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dcarpolo.cpp194 void carpolo_state::draw_sprite(bitmap_ind16 &bitmap, const rectangle &cliprect, in draw_sprite() function in carpolo_state
221 draw_sprite(bitmap, cliprect, in screen_update()
232draw_sprite(bitmap, cliprect, m_spriteram[0x06], m_spriteram[0x07], 0, m_spriteram[0x0d] >> 4, CAR… in screen_update()
235draw_sprite(bitmap, cliprect, m_spriteram[0x04], m_spriteram[0x05], 0, m_spriteram[0x0d] & 0x0f, C… in screen_update()
238draw_sprite(bitmap, cliprect, m_spriteram[0x02], m_spriteram[0x03], 0, m_spriteram[0x0c] >> 4, CAR… in screen_update()
241draw_sprite(bitmap, cliprect, m_spriteram[0x08], m_spriteram[0x09], 1, m_spriteram[0x0e] & 0x0f, B… in screen_update()
256draw_sprite(bitmap, cliprect, m_spriteram[0x0a], m_spriteram[0x0b], 1, m_spriteram[0x0e] >> 4, SPE… in screen_update()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dcarpolo.cpp194 void carpolo_state::draw_sprite(bitmap_ind16 &bitmap, const rectangle &cliprect, in draw_sprite() function in carpolo_state
221 draw_sprite(bitmap, cliprect, in screen_update()
232draw_sprite(bitmap, cliprect, m_spriteram[0x06], m_spriteram[0x07], 0, m_spriteram[0x0d] >> 4, CAR… in screen_update()
235draw_sprite(bitmap, cliprect, m_spriteram[0x04], m_spriteram[0x05], 0, m_spriteram[0x0d] & 0x0f, C… in screen_update()
238draw_sprite(bitmap, cliprect, m_spriteram[0x02], m_spriteram[0x03], 0, m_spriteram[0x0c] >> 4, CAR… in screen_update()
241draw_sprite(bitmap, cliprect, m_spriteram[0x08], m_spriteram[0x09], 1, m_spriteram[0x0e] & 0x0f, B… in screen_update()
256draw_sprite(bitmap, cliprect, m_spriteram[0x0a], m_spriteram[0x0b], 1, m_spriteram[0x0e] >> 4, SPE… in screen_update()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/
H A Dd_jackal.cpp842 static void draw_sprite(INT32 bank, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32… in draw_sprite() function
923 draw_sprite(bank+8, spritenum, color, sx, sy, flipx, flipy); in draw_sprites()
929 draw_sprite(bank+8, spritenum, color, sx, sy, flipx, flipy); in draw_sprites()
930 draw_sprite(bank+8, spritenum - 2, color, sx, sy + mod, flipx, flipy); in draw_sprites()
935 draw_sprite(bank+8, spritenum, color, sx, sy, flipx, flipy); in draw_sprites()
936 draw_sprite(bank+8, spritenum + 1, color, sx + mod, sy, flipx, flipy); in draw_sprites()
951 draw_sprite(bank, spritenum, color, flipx ? sx+16 : sx, flipy ? sy+16 : sy, flipx, flipy); in draw_sprites()
952 draw_sprite(bank, spritenum + 1, color, flipx ? sx : sx+16, flipy ? sy+16 : sy, flipx, flipy); in draw_sprites()
953 draw_sprite(bank, spritenum + 2, color, flipx ? sx+16 : sx, flipy ? sy : sy+16, flipx, flipy); in draw_sprites()
954 draw_sprite(bank, spritenum + 3, color, flipx ? sx : sx+16, flipy ? sy : sy+16, flipx, flipy); in draw_sprites()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dcarpolo_vidhrdw.c237 static void draw_sprite(struct mame_bitmap *bitmap, const struct rectangle *cliprect, in draw_sprite() function
274 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
285 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
290 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
295 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
300 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
330 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
H A Dgladiatr_vidhrdw.c197 static void draw_sprite( struct mame_bitmap *bitmap, int tile_number, int color, int sx, int sy, in…
198 static void draw_sprite( struct mame_bitmap *bitmap, int tile_number, int color, int sx, int sy, in… in draw_sprite() function
251 draw_sprite( bitmap, tile_number, color, sx,sy, xflip,yflip, big ); in render_sprites()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dcarpolo_vidhrdw.c237 static void draw_sprite(struct mame_bitmap *bitmap, const struct rectangle *cliprect, in draw_sprite() function
274 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
285 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
290 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
295 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
300 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
330 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
H A Dgladiatr_vidhrdw.c197 static void draw_sprite( struct mame_bitmap *bitmap, int tile_number, int color, int sx, int sy, in…
198 static void draw_sprite( struct mame_bitmap *bitmap, int tile_number, int color, int sx, int sy, in… in draw_sprite() function
251 draw_sprite( bitmap, tile_number, color, sx,sy, xflip,yflip, big ); in render_sprites()
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dgladiatr.c205 static void draw_sprite( struct osd_bitmap *bitmap, int tile_number, int color, int sx, int sy, int…
206 static void draw_sprite( struct osd_bitmap *bitmap, int tile_number, int color, int sx, int sy, int… in draw_sprite() function
259 draw_sprite( bitmap, tile_number, color, sx,sy, xflip,yflip, big ); in render_sprites()
/dports/emulators/hugo/hugo-2.12/
H A Dosd_win_allegro_gfx.c54 draw_sprite(XBuf,OSD_MESSAGE_SPR,screen_blit_x + 8,min(io.screen_h,vheight)-16); in osd_gfx_put_image_normal()
77 draw_sprite(XBuf,OSD_MESSAGE_SPR,screen_blit_x+8,min(io.screen_h,vheight)-16); in osd_gfx_put_image_scanline()
109 draw_sprite(XBuf,OSD_MESSAGE_SPR,screen_blit_x+8,min(io.screen_h,vheight)-16); in osd_gfx_put_image_eagle()

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