/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | statusbar.cpp | 85 draw_sprite(BOSS_X, BOSS_Y, SPR_TEXTBOX, 0, 0); in DrawStatusBar() 86 draw_sprite(BOSS_X, BOSS_Y+8, SPR_TEXTBOX, 2, 0); in DrawStatusBar() 195 draw_sprite(x, y+8, SPR_WHITENUMBERS, 11, 0); in DrawWeaponAmmo() 201 draw_sprite(x, y, SPR_NAAMMO, 0, 0); in DrawWeaponAmmo() 202 draw_sprite(x, y+8, SPR_NAAMMO, 0, 0); in DrawWeaponAmmo() 216 draw_sprite(x, y, SPR_XPLEVELICON, 0, 0); in DrawWeaponLevel() 217 draw_sprite(x+16, y, SPR_WHITENUMBERS, level, 0); in DrawWeaponLevel() 392 draw_sprite(x+(3*8), y, SPR_WHITENUMBERS, num); in DrawNumber() 431 draw_sprite(x, y, s, str[i] - '0'); in DrawNumberRAlign() 444 draw_sprite(x, y, SPR_WHITENUMBERS, digit); in DrawDigit() [all …]
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H A D | screeneffect.cpp | 163 draw_sprite(x, y, fade.sprite, frame); \ in Draw() 174 draw_sprite(x, y, fade.sprite, frame); \ in Draw() 212 draw_sprite(centerx+x, centery+y, fade.sprite, frame); in Draw() 213 draw_sprite(centerx-x, centery+y, fade.sprite, frame); in Draw() 214 draw_sprite(centerx+x, centery-y, fade.sprite, frame); in Draw() 215 draw_sprite(centerx-x, centery-y, fade.sprite, frame); in Draw()
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H A D | inventory.cpp | 143 draw_sprite(x, y, SPR_TEXT_ARMS, 0, 0); in DrawInventory() 153 draw_sprite(x+1, y+1, SPR_ARMSICONS, w, 0); in DrawInventory() 163 draw_sprite(x, y, SPR_TEXT_ITEMS, 0, 0); in DrawInventory() 171 draw_sprite(x, y, SPR_ITEMIMAGE, inv.itemsel.items[i], 0); in DrawInventory() 350 draw_sprite(selx, sely, selector->sprite, selector->flashstate, 0); in DrawSelector()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/TextBox/ |
H A D | SaveSelect.cpp | 134 draw_sprite(x, y, SPR_SAVESELECTOR_SIDES, frame, LEFT); in DrawProfile() 176 draw_sprite(x, y, s, 0, RIGHT); in DrawExtendedInfo() 199 draw_sprite(x, y+20, SPR_WHIMSICAL_STAR, frames[i]); in DrawExtendedInfo() 213 draw_sprite(x, y, SPR_ARMSICONS, i); in DrawExtendedInfo() 228 draw_sprite(xb, yb, SPR_XPLEVELICON); xb += 16; in DrawExtendedInfo() 229 draw_sprite(xb, yb, SPR_WHITENUMBERS, level+1); xb += 8; in DrawExtendedInfo() 230 draw_sprite(xb, yb, SPR_XPBAR); in DrawExtendedInfo() 233 draw_sprite(xb, yb, SPR_XPBAR, 3); // MAX in DrawExtendedInfo() 264 draw_sprite(x, y, SPR_ITEMIMAGE, items[i]); in DrawExtendedInfo() 287 draw_sprite(hx-len, y-1, SPR_SS_HEALTH_ICON, 0, 0); in DrawHealth() [all …]
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H A D | StageSelect.cpp | 76 draw_sprite(WARP_X, fWarpY, SPR_TEXT_WARP, 0); in Draw() 89 draw_sprite(x, LOCS_Y, SPR_STAGEIMAGE, sprite); in Draw() 94 draw_sprite(x, LOCS_Y, SPR_SELECTOR_ITEMS, fSelectionFrame); in Draw()
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H A D | YesNoPrompt.cpp | 51 draw_sprite(YESNO_X, fCoords.y, SPR_YESNO, 0, 0); in Draw() 58 draw_sprite(YESNO_X+xoff, fCoords.y+12, SPR_YESNOHAND, 0, 0); in Draw()
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/ |
H A D | th_map_overlays.cpp | 81 sprites->draw_sprite(pCanvas, background_sprite, iCanvasX, iCanvasY, 0); in draw_cell() 116 sprites->draw_sprite(pCanvas, 3, iCanvasX, iCanvasY, 0); in draw_cell() 119 sprites->draw_sprite(pCanvas, 8, iCanvasX, iCanvasY, 0); in draw_cell() 122 sprites->draw_sprite(pCanvas, 9, iCanvasX, iCanvasY, 0); in draw_cell() 126 sprites->draw_sprite(pCanvas, 4, iCanvasX, iCanvasY, 0); in draw_cell() 130 sprites->draw_sprite(pCanvas, 5, iCanvasX, iCanvasY, 0); in draw_cell() 134 sprites->draw_sprite(pCanvas, 6, iCanvasX, iCanvasY, 0); in draw_cell() 138 sprites->draw_sprite(pCanvas, 7, iCanvasX, iCanvasY, 0); in draw_cell() 187 sprites->draw_sprite(pCanvas, dir_sprite.sprite, iCanvasX, iCanvasY, 0); in draw_cell()
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/dports/games/alex4/alex4src/src/ |
H A D | map.c | 299 draw_sprite(bmp, sm->data[EGG].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map() 302 draw_sprite(bmp, sm->data[ONEUP].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map() 305 draw_sprite(bmp, sm->data[STAR].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map() 308 draw_sprite(bmp, sm->data[HEART].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map() 311 draw_sprite(bmp, sm->data[CHERRY].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map() 314 draw_sprite(bmp, sm->data[LOLA].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map() 348 draw_sprite(bmp, sm->data[ENEMY3].dat, dx + x*16 + ax, dy + y*16 + ay - 96); in draw_map() 351 draw_sprite(bmp, sm->data[ENEMY4].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map() 354 draw_sprite(bmp, sm->data[ENEMY5_01].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map() 357 draw_sprite(bmp, sm->data[ENEMY6].dat, dx + x*16 + ax, dy + y*16 + ay); in draw_map() [all …]
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H A D | player.c | 62 draw_sprite(bmp, body, x, y - 16); in draw_player() 63 draw_sprite(bmp, head, x, y - 16); in draw_player() 72 draw_sprite(bmp, p->actor->data[HERO_EAT].dat, x - 16, y - 16); in draw_player() 83 draw_sprite(bmp, body, x, y - 16); in draw_player() 84 draw_sprite(bmp, head, x, y - 16); in draw_player()
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/dports/games/moonlander/moon-lander/ |
H A D | moon_lander.c | 850 draw_sprite(game->screen, game->logo); in game_over() 868 draw_sprite(game->screen, game->logo); in game_over() 1069 draw_sprite(game->screen, game->ship); in new_round() 1114 draw_sprite(game->screen, game->ship); in new_round() 1131 draw_sprite(game->screen, game->ship); in new_round() 1175 draw_sprite(game->screen, terrain); in explode() 1217 draw_sprite(game->screen, game->ship); in win() 1238 draw_sprite(game->screen, game->ship); in win() 1588 draw_sprite(game->screen, game->ship); in gameloop() 1620 draw_sprite(game->screen, game->thrust); in gameloop() [all …]
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/ |
H A D | d_dcon.cpp | 508 draw_sprite(sprite, color, x+ax*16, y+ay*16, fx, fy); in draw_sprites() 509 draw_sprite(sprite, color, x+ax*16, y+ay*16 + 512, fx, fy); in draw_sprites() 510 draw_sprite(sprite, color, x+ax*16, y+ay*16 - 512, fx, fy); in draw_sprites() 514 draw_sprite(sprite, color, x+(dx-1-ax)*16, y+ay*16, fx, fy); in draw_sprites() 515 draw_sprite(sprite, color, x+(dx-1-ax)*16, y+ay*16 + 512, fx, fy); in draw_sprites() 516 draw_sprite(sprite, color, x+(dx-1-ax)*16, y+ay*16 - 512, fx, fy); in draw_sprites() 520 draw_sprite(sprite, color, x+ax*16, y+(dy-1-ay)*16, fx, fy); in draw_sprites() 521 draw_sprite(sprite, color, x+ax*16, y+(dy-1-ay)*16 + 512, fx, fy); in draw_sprites() 522 draw_sprite(sprite, color, x+ax*16, y+(dy-1-ay)*16 - 512, fx, fy); in draw_sprites() 526 draw_sprite(sprite, color, x+(dx-1-ax)*16, y+(dy-1-ay)*16, fx, fy); in draw_sprites() [all …]
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/dports/games/vultures-eye/vulture-2.3.67/slashem/sys/msdos/ |
H A D | vidalleg.c | 539 draw_sprite(screen, hudwidgets[ON32], in draw_HUD() 542 draw_sprite(screen, hudwidgets[OFF32], in draw_HUD() 643 draw_sprite(screen, hudwidgets[ON16], in draw_miniHUD() 646 draw_sprite(screen, hudwidgets[OFF16], in draw_miniHUD() 1017 draw_sprite(subscreen, b_tile, posx, posy); 1051 draw_sprite(subscreen, b_tile, posx, posy); 1094 draw_sprite(subscreen, b_tile, posx, posy); 1131 draw_sprite(subscreen, 1162 draw_sprite(subscreen, f_tile, posx, posy); 2008 draw_sprite(screen, undersh, pixelx, pixely); [all …]
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/endgame/ |
H A D | island.cpp | 71 draw_sprite(island.scene_x, island.scene_y, SPR_ISLAND_SCENE); in island_tick() 72 draw_sprite(island.x, (island.y>>CSF), SPR_ISLAND); in island_tick() 74 draw_sprite(island.trees_x, island.trees_y, SPR_ISLAND_TREES); in island_tick()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/intro/ |
H A D | title.cpp | 220 draw_sprite(tx, 40, SPR_TITLE); in draw_title() 227 draw_sprite(cx, cy, SPR_MENU, i); in draw_title() 230 draw_sprite(cx - 16, cy - 1, title.sprite, title.selframe); in draw_title() 247 draw_sprite(cx, acc_y, SPR_PIXEL_FOREVER); in draw_title()
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/dports/games/fargoal/fargoal/src/ |
H A D | scroller.c | 87 draw_sprite (page, tiles[SPOT_SWORD], 320 - 8, SCREEN_H - pos); in scroller_render() 102 draw_sprite (page, anims[i], 160, y); in scroller_render() 108 draw_sprite (page, anims[0], 320 - sprite_w / 2, y); in scroller_render()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/ |
H A D | d_jackal.cpp | 830 static void draw_sprite(INT32 bank, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32… in draw_sprite() function 887 draw_sprite(bank+8, spritenum, color, sx, sy, flipx, flipy); in draw_sprites() 893 draw_sprite(bank+8, spritenum, color, sx, sy, flipx, flipy); in draw_sprites() 894 draw_sprite(bank+8, spritenum - 2, color, sx, sy + mod, flipx, flipy); in draw_sprites() 899 draw_sprite(bank+8, spritenum, color, sx, sy, flipx, flipy); in draw_sprites() 900 draw_sprite(bank+8, spritenum + 1, color, sx + mod, sy, flipx, flipy); in draw_sprites() 915 draw_sprite(bank, spritenum, color, flipx ? sx+16 : sx, flipy ? sy+16 : sy, flipx, flipy); in draw_sprites() 916 draw_sprite(bank, spritenum + 1, color, flipx ? sx : sx+16, flipy ? sy+16 : sy, flipx, flipy); in draw_sprites() 917 draw_sprite(bank, spritenum + 2, color, flipx ? sx+16 : sx, flipy ? sy : sy+16, flipx, flipy); in draw_sprites() 918 draw_sprite(bank, spritenum + 3, color, flipx ? sx : sx+16, flipy ? sy : sy+16, flipx, flipy); in draw_sprites() [all …]
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | carpolo.cpp | 194 void carpolo_state::draw_sprite(bitmap_ind16 &bitmap, const rectangle &cliprect, in draw_sprite() function in carpolo_state 221 draw_sprite(bitmap, cliprect, in screen_update() 232 …draw_sprite(bitmap, cliprect, m_spriteram[0x06], m_spriteram[0x07], 0, m_spriteram[0x0d] >> 4, CAR… in screen_update() 235 …draw_sprite(bitmap, cliprect, m_spriteram[0x04], m_spriteram[0x05], 0, m_spriteram[0x0d] & 0x0f, C… in screen_update() 238 …draw_sprite(bitmap, cliprect, m_spriteram[0x02], m_spriteram[0x03], 0, m_spriteram[0x0c] >> 4, CAR… in screen_update() 241 …draw_sprite(bitmap, cliprect, m_spriteram[0x08], m_spriteram[0x09], 1, m_spriteram[0x0e] & 0x0f, B… in screen_update() 256 …draw_sprite(bitmap, cliprect, m_spriteram[0x0a], m_spriteram[0x0b], 1, m_spriteram[0x0e] >> 4, SPE… in screen_update()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | carpolo.cpp | 194 void carpolo_state::draw_sprite(bitmap_ind16 &bitmap, const rectangle &cliprect, in draw_sprite() function in carpolo_state 221 draw_sprite(bitmap, cliprect, in screen_update() 232 …draw_sprite(bitmap, cliprect, m_spriteram[0x06], m_spriteram[0x07], 0, m_spriteram[0x0d] >> 4, CAR… in screen_update() 235 …draw_sprite(bitmap, cliprect, m_spriteram[0x04], m_spriteram[0x05], 0, m_spriteram[0x0d] & 0x0f, C… in screen_update() 238 …draw_sprite(bitmap, cliprect, m_spriteram[0x02], m_spriteram[0x03], 0, m_spriteram[0x0c] >> 4, CAR… in screen_update() 241 …draw_sprite(bitmap, cliprect, m_spriteram[0x08], m_spriteram[0x09], 1, m_spriteram[0x0e] & 0x0f, B… in screen_update() 256 …draw_sprite(bitmap, cliprect, m_spriteram[0x0a], m_spriteram[0x0b], 1, m_spriteram[0x0e] >> 4, SPE… in screen_update()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/ |
H A D | d_jackal.cpp | 842 static void draw_sprite(INT32 bank, INT32 code, INT32 color, INT32 sx, INT32 sy, INT32 flipx, INT32… in draw_sprite() function 923 draw_sprite(bank+8, spritenum, color, sx, sy, flipx, flipy); in draw_sprites() 929 draw_sprite(bank+8, spritenum, color, sx, sy, flipx, flipy); in draw_sprites() 930 draw_sprite(bank+8, spritenum - 2, color, sx, sy + mod, flipx, flipy); in draw_sprites() 935 draw_sprite(bank+8, spritenum, color, sx, sy, flipx, flipy); in draw_sprites() 936 draw_sprite(bank+8, spritenum + 1, color, sx + mod, sy, flipx, flipy); in draw_sprites() 951 draw_sprite(bank, spritenum, color, flipx ? sx+16 : sx, flipy ? sy+16 : sy, flipx, flipy); in draw_sprites() 952 draw_sprite(bank, spritenum + 1, color, flipx ? sx : sx+16, flipy ? sy+16 : sy, flipx, flipy); in draw_sprites() 953 draw_sprite(bank, spritenum + 2, color, flipx ? sx+16 : sx, flipy ? sy : sy+16, flipx, flipy); in draw_sprites() 954 draw_sprite(bank, spritenum + 3, color, flipx ? sx : sx+16, flipy ? sy : sy+16, flipx, flipy); in draw_sprites() [all …]
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | carpolo_vidhrdw.c | 237 static void draw_sprite(struct mame_bitmap *bitmap, const struct rectangle *cliprect, in draw_sprite() function 274 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE() 285 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE() 290 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE() 295 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE() 300 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE() 330 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
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H A D | gladiatr_vidhrdw.c | 197 static void draw_sprite( struct mame_bitmap *bitmap, int tile_number, int color, int sx, int sy, in… 198 static void draw_sprite( struct mame_bitmap *bitmap, int tile_number, int color, int sx, int sy, in… in draw_sprite() function 251 draw_sprite( bitmap, tile_number, color, sx,sy, xflip,yflip, big ); in render_sprites()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | carpolo_vidhrdw.c | 237 static void draw_sprite(struct mame_bitmap *bitmap, const struct rectangle *cliprect, in draw_sprite() function 274 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE() 285 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE() 290 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE() 295 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE() 300 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE() 330 draw_sprite(bitmap, cliprect, in VIDEO_UPDATE()
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H A D | gladiatr_vidhrdw.c | 197 static void draw_sprite( struct mame_bitmap *bitmap, int tile_number, int color, int sx, int sy, in… 198 static void draw_sprite( struct mame_bitmap *bitmap, int tile_number, int color, int sx, int sy, in… in draw_sprite() function 251 draw_sprite( bitmap, tile_number, color, sx,sy, xflip,yflip, big ); in render_sprites()
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/ |
H A D | gladiatr.c | 205 static void draw_sprite( struct osd_bitmap *bitmap, int tile_number, int color, int sx, int sy, int… 206 static void draw_sprite( struct osd_bitmap *bitmap, int tile_number, int color, int sx, int sy, int… in draw_sprite() function 259 draw_sprite( bitmap, tile_number, color, sx,sy, xflip,yflip, big ); in render_sprites()
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/dports/emulators/hugo/hugo-2.12/ |
H A D | osd_win_allegro_gfx.c | 54 draw_sprite(XBuf,OSD_MESSAGE_SPR,screen_blit_x + 8,min(io.screen_h,vheight)-16); in osd_gfx_put_image_normal() 77 draw_sprite(XBuf,OSD_MESSAGE_SPR,screen_blit_x+8,min(io.screen_h,vheight)-16); in osd_gfx_put_image_scanline() 109 draw_sprite(XBuf,OSD_MESSAGE_SPR,screen_blit_x+8,min(io.screen_h,vheight)-16); in osd_gfx_put_image_eagle()
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