Searched refs:draw_sprite_at_dp (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | nx.h | 27 using Sprites::draw_sprite_at_dp;
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H A D | player.cpp | 1625 …draw_sprite_at_dp(scr_x + sprites[player->sprite].frame[player->frame].dir[player->dir].actionpoin… in DrawPlayer() 1639 draw_sprite_at_dp(scr_x, scr_y, SPR_WATER_SHIELD, \ in DrawPlayer()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/graphics/ |
H A D | sprites.h | 25 void draw_sprite_at_dp(int x, int y, int s, int frame=0, uint8_t dir=0);
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H A D | sprites.cpp | 125 void Sprites::draw_sprite_at_dp(int x, int y, int s, int frame, uint8_t dir) in draw_sprite_at_dp() function in Sprites
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/weapons/ |
H A D | whimstar.cpp | 96 draw_sprite_at_dp(scr_x, scr_y, SPR_WHIMSICAL_STAR, i); in draw_whimstars()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/TextBox/ |
H A D | SaveSelect.cpp | 184 draw_sprite_at_dp(x + sprites[s].frame[0].dir[RIGHT].actionpoint.x, \ in DrawExtendedInfo()
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