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Searched refs:draw_sprite_at_dp (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dnx.h27 using Sprites::draw_sprite_at_dp;
H A Dplayer.cpp1625draw_sprite_at_dp(scr_x + sprites[player->sprite].frame[player->frame].dir[player->dir].actionpoin… in DrawPlayer()
1639 draw_sprite_at_dp(scr_x, scr_y, SPR_WATER_SHIELD, \ in DrawPlayer()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/graphics/
H A Dsprites.h25 void draw_sprite_at_dp(int x, int y, int s, int frame=0, uint8_t dir=0);
H A Dsprites.cpp125 void Sprites::draw_sprite_at_dp(int x, int y, int s, int frame, uint8_t dir) in draw_sprite_at_dp() function in Sprites
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/weapons/
H A Dwhimstar.cpp96 draw_sprite_at_dp(scr_x, scr_y, SPR_WHIMSICAL_STAR, i); in draw_whimstars()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/TextBox/
H A DSaveSelect.cpp184 draw_sprite_at_dp(x + sprites[s].frame[0].dir[RIGHT].actionpoint.x, \ in DrawExtendedInfo()