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Searched refs:drawevents (Results 1 – 15 of 15) sorted by relevance

/dports/print/pscal/pscal-1.16/
H A Dpscal952 /drawevents { % read in a file full of events; print
968 } def % drawevents
1284 drawevents
/dports/games/redeclipse/base-2.0.0/src/game/
H A Ddefend.h222 extern void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend);
H A Dcapture.h231 extern void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend);
H A Dbomber.h252 extern void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend);
H A Dhud.cpp1524 void drawevents(float blend) in drawevents() function
1546 …if(m_capture(game::gamemode)) capture::drawevents(hudwidth, hudheight, tx, ty, tr, tg, tb, tf/255.… in drawevents()
1547 …else if(m_defend(game::gamemode)) defend::drawevents(hudwidth, hudheight, tx, ty, tr, tg, tb, tf/2… in drawevents()
1548 …else if(m_bomber(game::gamemode)) bomber::drawevents(hudwidth, hudheight, tx, ty, tr, tg, tb, tf/2… in drawevents()
2109 …s && !texpaneltimer && !game::tvmode() && !client::waiting() && !hasinput(false)) drawevents(fade); in render()
H A Ddefend.cpp203 void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend) in drawevents() function
H A Dcapture.cpp207 void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend) in drawevents() function
H A Dbomber.cpp259 void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend) in drawevents() function
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Ddefend.h210 extern void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend);
H A Dbomber.h239 extern void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend);
H A Dcapture.h218 extern void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend);
H A Ddefend.cpp140 void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend) in drawevents() function
H A Dhud.cpp1674 void drawevents(float blend) in drawevents() function
1696 …if(m_capture(game::gamemode)) capture::drawevents(hudwidth, hudheight, tx, ty, tr, tg, tb, tf/255.… in drawevents()
1697 …else if(m_defend(game::gamemode)) defend::drawevents(hudwidth, hudheight, tx, ty, tr, tg, tb, tf/2… in drawevents()
1698 …else if(m_bomber(game::gamemode)) bomber::drawevents(hudwidth, hudheight, tx, ty, tr, tg, tb, tf/2… in drawevents()
3547 …s && !texpaneltimer && !game::tvmode() && !client::waiting() && !hasinput(false)) drawevents(fade); in drawhud()
H A Dcapture.cpp175 void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend) in drawevents() function
H A Dbomber.cpp190 void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend) in drawevents() function