/dports/print/pscal/pscal-1.16/ |
H A D | pscal | 952 /drawevents { % read in a file full of events; print 968 } def % drawevents 1284 drawevents
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | defend.h | 222 extern void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend);
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H A D | capture.h | 231 extern void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend);
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H A D | bomber.h | 252 extern void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend);
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H A D | hud.cpp | 1524 void drawevents(float blend) in drawevents() function 1546 …if(m_capture(game::gamemode)) capture::drawevents(hudwidth, hudheight, tx, ty, tr, tg, tb, tf/255.… in drawevents() 1547 …else if(m_defend(game::gamemode)) defend::drawevents(hudwidth, hudheight, tx, ty, tr, tg, tb, tf/2… in drawevents() 1548 …else if(m_bomber(game::gamemode)) bomber::drawevents(hudwidth, hudheight, tx, ty, tr, tg, tb, tf/2… in drawevents() 2109 …s && !texpaneltimer && !game::tvmode() && !client::waiting() && !hasinput(false)) drawevents(fade); in render()
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H A D | defend.cpp | 203 void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend) in drawevents() function
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H A D | capture.cpp | 207 void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend) in drawevents() function
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H A D | bomber.cpp | 259 void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend) in drawevents() function
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | defend.h | 210 extern void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend);
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H A D | bomber.h | 239 extern void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend);
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H A D | capture.h | 218 extern void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend);
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H A D | defend.cpp | 140 void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend) in drawevents() function
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H A D | hud.cpp | 1674 void drawevents(float blend) in drawevents() function 1696 …if(m_capture(game::gamemode)) capture::drawevents(hudwidth, hudheight, tx, ty, tr, tg, tb, tf/255.… in drawevents() 1697 …else if(m_defend(game::gamemode)) defend::drawevents(hudwidth, hudheight, tx, ty, tr, tg, tb, tf/2… in drawevents() 1698 …else if(m_bomber(game::gamemode)) bomber::drawevents(hudwidth, hudheight, tx, ty, tr, tg, tb, tf/2… in drawevents() 3547 …s && !texpaneltimer && !game::tvmode() && !client::waiting() && !hasinput(false)) drawevents(fade); in drawhud()
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H A D | capture.cpp | 175 void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend) in drawevents() function
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H A D | bomber.cpp | 190 void drawevents(int w, int h, int &tx, int &ty, int tr, int tg, int tb, float blend) in drawevents() function
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