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Searched refs:drawingDataVertexBufferObject (Results 1 – 2 of 2) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Particles.cpp1029 if (drawingDataVertexBufferObject == 0) in Draw()
1034 glGenBuffers(1, &drawingDataVertexBufferObject); in Draw()
1035 assert (drawingDataVertexBufferObject != 0 && "Could not generate OpenGL buffer object."); in Draw()
1038 glBindBuffer(GL_ARRAY_BUFFER, drawingDataVertexBufferObject); in Draw()
1040 pGL->ObjectLabel(GL_BUFFER, drawingDataVertexBufferObject, -1, "<particles>/VBO"); in Draw()
1049 glBindBuffer(GL_ARRAY_BUFFER, drawingDataVertexBufferObject); in Draw()
1058 assert ((drawingDataVertexBufferObject != 0) && "No buffer object has been created yet."); in Draw()
1063 glBindBuffer(GL_ARRAY_BUFFER, drawingDataVertexBufferObject); in Draw()
1090 …if (drawingDataVertexBufferObject != 0) // the value 0 as a buffer index is reserved and will neve… in ClearBufferObjects()
1091 glDeleteBuffers(1, &drawingDataVertexBufferObject); in ClearBufferObjects()
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H A DC4Particles.h355 GLuint drawingDataVertexBufferObject; variable
363 …r), blitMode(0), attachment(C4ATTACH_None), particleCount(0), drawingDataVertexBufferObject(0), dr… in C4ParticleChunk()