/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BSTUB.C | 391 drawline16(320,68,344,80,4); //Draw house in ExtShowSectorData() 392 drawline16(344,80,344,116,4); in ExtShowSectorData() 393 drawline16(344,116,296,116,4); in ExtShowSectorData() 394 drawline16(296,116,296,80,4); in ExtShowSectorData() 395 drawline16(296,80,320,68,4); in ExtShowSectorData()
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H A D | BUILD.C | 2442 drawline16(0,0,639,0,7); in overheadeditor() 2443 drawline16(0,143,639,143,7); in overheadeditor() 2444 drawline16(0,0,0,143,7); in overheadeditor() 2445 drawline16(639,0,639,143,7); in overheadeditor() 2446 drawline16(0,24,639,24,7); in overheadeditor() 2447 drawline16(192,0,192,24,7); in overheadeditor() 2451 drawline16(0,143-24,639,143-24,7); in overheadeditor() 2452 drawline16(256,143-24,256,143,7); in overheadeditor() 2693 drawline16(320+x2,200+y2,320+x2,200+y2,5); in overheadeditor() 5544 drawline16(0,0,0,143,7); in clearmidstatbar16() [all …]
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H A D | ENGINE.C | 5672 drawline16(long x1, long y1, long x2, long y2, char col) in drawline16() function 5889 drawline16(320-xp1,200-yp1,320-xp2,200-yp1,8); in draw2dgrid() 5952 drawline16(320+xp1,200+yp1+1,320+xp2,200+yp2+1,col); in draw2dscreen() 5953 drawline16(320+xp1,200+yp1-1,320+xp2,200+yp2-1,col); in draw2dscreen() 5957 drawline16(320+xp1+1,200+yp1,320+xp2+1,200+yp2,col); in draw2dscreen() 5958 drawline16(320+xp1-1,200+yp1,320+xp2-1,200+yp2,col); in draw2dscreen() 5962 drawline16(320+xp1,200+yp1,320+xp2,200+yp2,col); in draw2dscreen() 6064 drawline16(320+xp1,200+yp1,320+xp1+xp2,200+yp1+yp2,col); in draw2dscreen() 6071 drawline16(320+xp1,200+yp1,320-xp1,200-yp1,15); in draw2dscreen() 6072 drawline16(320+xp1,200+yp1,320+yp1,200-xp1,15); in draw2dscreen() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BSTUB.C | 391 drawline16(320,68,344,80,4); //Draw house in ExtShowSectorData() 392 drawline16(344,80,344,116,4); in ExtShowSectorData() 393 drawline16(344,116,296,116,4); in ExtShowSectorData() 394 drawline16(296,116,296,80,4); in ExtShowSectorData() 395 drawline16(296,80,320,68,4); in ExtShowSectorData()
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H A D | BUILD.C | 2442 drawline16(0,0,639,0,7); in overheadeditor() 2443 drawline16(0,143,639,143,7); in overheadeditor() 2444 drawline16(0,0,0,143,7); in overheadeditor() 2445 drawline16(639,0,639,143,7); in overheadeditor() 2446 drawline16(0,24,639,24,7); in overheadeditor() 2447 drawline16(192,0,192,24,7); in overheadeditor() 2451 drawline16(0,143-24,639,143-24,7); in overheadeditor() 2452 drawline16(256,143-24,256,143,7); in overheadeditor() 2693 drawline16(320+x2,200+y2,320+x2,200+y2,5); in overheadeditor() 5544 drawline16(0,0,0,143,7); in clearmidstatbar16() [all …]
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H A D | ENGINE.C | 5632 drawline16(long x1, long y1, long x2, long y2, char col) in drawline16() function 5849 drawline16(320-xp1,200-yp1,320-xp2,200-yp1,8); in draw2dgrid() 5912 drawline16(320+xp1,200+yp1+1,320+xp2,200+yp2+1,col); in draw2dscreen() 5913 drawline16(320+xp1,200+yp1-1,320+xp2,200+yp2-1,col); in draw2dscreen() 5917 drawline16(320+xp1+1,200+yp1,320+xp2+1,200+yp2,col); in draw2dscreen() 5918 drawline16(320+xp1-1,200+yp1,320+xp2-1,200+yp2,col); in draw2dscreen() 5922 drawline16(320+xp1,200+yp1,320+xp2,200+yp2,col); in draw2dscreen() 6024 drawline16(320+xp1,200+yp1,320+xp1+xp2,200+yp1+yp2,col); in draw2dscreen() 6031 drawline16(320+xp1,200+yp1,320-xp1,200-yp1,15); in draw2dscreen() 6032 drawline16(320+xp1,200+yp1,320+yp1,200-xp1,15); in draw2dscreen() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | bstub.c | 468 drawline16(320,i+68,344,i+80,4); //Draw house in ExtShowSectorData() 469 drawline16(344,i+80,344,i+116,4); in ExtShowSectorData() 470 drawline16(344,i+116,296,i+116,4); in ExtShowSectorData() 471 drawline16(296,i+116,296,i+80,4); in ExtShowSectorData() 472 drawline16(296,i+80,320,i+68,4); in ExtShowSectorData()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 2695 drawline16(0,ydim-1,xdim-1,ydim-1,7); in overheadeditor() 2696 drawline16(0,ydim-STATUS2DSIZ,0,ydim-1,7); in overheadeditor() 2697 drawline16(xdim-1,ydim-STATUS2DSIZ,xdim-1,ydim-1,7); in overheadeditor() 2704 drawline16(0,ydim-1-24,xdim-1,ydim-1-24,7); in overheadeditor() 2705 drawline16(256,ydim-1-24,256,ydim-1,7); in overheadeditor() 2948 drawline16(searchx,searchy-8,searchx,searchy-1,col); in overheadeditor() 2950 drawline16(searchx,searchy+2,searchx,searchy+9,col); in overheadeditor() 2952 drawline16(searchx-8,searchy,searchx-1,searchy,col); in overheadeditor() 2954 drawline16(searchx+2,searchy,searchx+9,searchy,col); in overheadeditor() 5998 drawline16(0,ydim-STATUS2DSIZ,0,ydim-1,7); in clearmidstatbar16() [all …]
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H A D | engine.c | 10465 void drawline16(int x1, int y1, int x2, int y2, unsigned char col) in drawline16() function 10636 drawline16(lpx,lpy,px,py,col); in drawcircle16() 10642 drawline16(lpx,lpy,spx,spy,col); in drawcircle16() 10790 drawline16(xp1,yp1,xp1,yp2,8); in draw2dgrid() 10798 drawline16(xp2,yp1,xp2,yp2,8); in draw2dgrid() 10812 drawline16(halfxdim16-xp1,midydim16-yp1,halfxdim16-xp2,midydim16-yp1,8); in draw2dgrid() 10884 drawline16(halfxdim16+xp1,midydim16+yp1+1,halfxdim16+xp2,midydim16+yp2+1,col); in draw2dscreen() 10894 drawline16(halfxdim16+xp1,midydim16+yp1,halfxdim16+xp2,midydim16+yp2,col); in draw2dscreen() 11045 drawline16(halfxdim16+xp1,midydim16+yp1,halfxdim16-xp1,midydim16-yp1,15); in draw2dscreen() 11046 drawline16(halfxdim16+xp1,midydim16+yp1,halfxdim16+yp1,midydim16-xp1,15); in draw2dscreen() [all …]
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jnstub.c | 2778 drawline16(x - radius, y - radius, x + radius, y - radius, BOX_COLOR); in DrawClipBox() 2780 drawline16(x - radius, y + radius, x + radius, y + radius, BOX_COLOR); in DrawClipBox() 2782 drawline16(x - radius, y - radius, x - radius, y + radius, BOX_COLOR); in DrawClipBox() 2784 drawline16(x + radius, y - radius, x + radius, y + radius, BOX_COLOR); in DrawClipBox() 2923 drawline16(320, 68, 344, 80, 4); // Draw house in ExtShowSectorData() 2924 drawline16(344, 80, 344, 116, 4); in ExtShowSectorData() 2925 drawline16(344, 116, 296, 116, 4); in ExtShowSectorData() 2926 drawline16(296, 116, 296, 80, 4); in ExtShowSectorData() 2927 drawline16(296, 80, 320, 68, 4); in ExtShowSectorData()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | bstub.cpp | 1733 drawline16(320,68,344,80,4); //Draw house in ExtShowSectorData() 1734 drawline16(344,80,344,116,4); in ExtShowSectorData() 1735 drawline16(344,116,296,116,4); in ExtShowSectorData() 1736 drawline16(296,116,296,80,4); in ExtShowSectorData() 1737 drawline16(296,80,320,68,4); in ExtShowSectorData()
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | a.m32 | 1434 drawline16 xx 95 xx 99 15 1440 drawline16 xx 90 xx 99 15 1445 drawline16 xx 100 xx 200 -tmp 1447 drawline16 xx 100 xx 200 -tmp 1451 drawline16 xx 100 xx 200 -tmp 1453 drawline16 xx 100 xx 200 -tmp
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jnstub.cpp | 2985 drawline16(320, 68, 344, 80, 4); // Draw house in ExtShowSectorData() 2986 drawline16(344, 80, 344, 116, 4); in ExtShowSectorData() 2987 drawline16(344, 116, 296, 116, 4); in ExtShowSectorData() 2988 drawline16(296, 116, 296, 80, 4); in ExtShowSectorData() 2989 drawline16(296, 80, 320, 68, 4); in ExtShowSectorData()
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/dports/games/rubix/rubix-1.0.6/ |
H A D | line.c | 337 void drawline16(device *d, line *l) in drawline16() function 1316 drawline16(d, l); in drawline() 1321 drawline16(d, l); in drawline()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 470 void drawline16(int x1, int y1, int x2, int y2, unsigned char col);
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