Searched refs:drawlinebetween (Results 1 – 2 of 2) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | mapedit.cpp | 578 extern void drawlinebetween(const vec3_t *v1, const vec3_t *v2, int32_t col, uint32_t pat); 716 drawlinebetween(&v1, &v2, editorcolors[3]+(M32_THROB>>2), 0x33333333); in Draw() 734 drawlinebetween(&v1, &v2, editorcolors[4]+(M32_THROB>>2), 0x33333333); in Draw() 750 drawlinebetween(&v1, &v2, editorcolors[6]+(M32_THROB>>2), 0x33333333); in Draw() 801 drawlinebetween(&v1, &v2, editorcolors[11]-(M32_THROB>>2), 0x33333333); in Draw() 819 drawlinebetween(&v1, &v2, editorcolors[12]-(M32_THROB>>2), 0x33333333); in Draw() 835 drawlinebetween(&v1, &v2, editorcolors[14]-(M32_THROB>>2), 0x33333333); in Draw()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 3330 void drawlinebetween(const vec3_t *v1, const vec3_t *v2, int32_t col, uint32_t pat) in drawlinebetween() function 3797 … drawlinebetween(&sprite[refspritenum].pos, &sprite[j].pos, editorcolors[12], 0x33333333); in overheadeditor() 4011 drawlinebetween(&v1, &v2, !hlp ? 8 : in overheadeditor()
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