/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | profdemo.lua | 18 local st = { game=stat.new(), drawrooms=stat.new(), drawrest=stat.new() } 19 local stperx = { game=stat.new(), drawrooms=stat.new(), drawrest=stat.new() }
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game3.c | 643 drawrooms(offx+sprite[i].x,offy+sprite[i].y,z,a,h,sprite[i].sectnum); in SE_150_Draw() 748 drawrooms(s->x,s->y,s->z-(4<<8),cang,s->yvel,s->sectnum); in displayrooms() 986 drawrooms(tposx,tposy,cposz,tang,choriz,mirrorsector[i]+MAXSECTORS); in displayrooms() 1003 drawrooms(cposx, cposy, cposz, cang, choriz, sect); in displayrooms() 1025 drawrooms(cposx, cposy, cposz, cang, choriz, sect); in displayrooms() 1061 drawrooms(cposx, cposy, cposz, cang, choriz, sect); in displayrooms() 1081 drawrooms(cposx, cposy, cposz, cang, choriz, sect); in displayrooms()
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H A D | premap.c | 52 drawrooms(SX,SY,SZ,SA,100+sprite[i].shade,SECT); in xyzmirror()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jsector.c | 497 drawrooms(daposx, daposy, daposz, daang, dahoriz, dacursectnum); in drawroomstotile() 546 drawrooms(daposx, daposy, daposz, daang, dahoriz, dacursectnum + MAXSECTORS); in drawroomstotile() 795 drawrooms(dx, dy, dz, tpang, tphoriz, sp->sectnum + MAXSECTORS); in JS_DrawMirrors() 897 … drawrooms(tposx, tposy, tz, tang, tphoriz, mirror[cnt].mirrorsector + MAXSECTORS); in JS_DrawMirrors()
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H A D | brooms.c | 702 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom() 727 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom()
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H A D | rooms.c | 1119 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom() 1145 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom()
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H A D | draw.c | 2244 drawrooms(x,y,z,ang,horiz,sectnum); in FAF_DrawRooms()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 415 void drawrooms(int daposx, int daposy, int daposz, short daang, int dahoriz, short dacursectnum);
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgame.cpp | 1474 drawrooms(cposx,cposy,cposz,cang,choriz,cursectnum[i]); in drawscreen() 1477 drawrooms(posx[i],posy[i],posz[i],ang[i],horiz[i],cursectnum[i]); in drawscreen() 1487 drawrooms(cposx,cposy,cposz,cang,choriz,cursectnum[snum]); in drawscreen()
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H A D | tekmsc.cpp | 2173 drawrooms(cposx,cposy,cposz,cang,choriz,cursectnum[snum]); in rearview()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 3895 drawrooms(cpos.x,cpos.y,cpos.z,cang,choriz,cursectnum[i]); in drawscreen() 3902 drawrooms(pos[i].x,pos[i].y,pos[i].z,ang[i],horiz[i],cursectnum[i]); in drawscreen() 3979 drawrooms(cpos.x,cpos.y,(sector[j].floorz<<1)-cpos.z,cang,201-choriz,j); //SOS in drawscreen() 4055 … drawrooms(tposx,tposy,cpos.z,fix16_to_int(tang),choriz,mirrorsector[i]|MAXSECTORS); in drawscreen() 4071 drawrooms(cpos.x,cpos.y,cpos.z,cang,choriz,csect); in drawscreen() 6238 …drawrooms(pos[myconnectindex].x,pos[myconnectindex].y,pos[myconnectindex].z,ang[myconnectindex],ho… in waitforeverybody()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 3835 drawrooms(cposx,cposy,cposz,cang,choriz,cursectnum[i]); 3842 drawrooms(posx[i],posy[i],posz[i],ang[i],horiz[i],cursectnum[i]); 3916 drawrooms(cposx,cposy,(sector[j].floorz<<1)-cposz,cang,201-choriz,j); //SOS 4005 drawrooms(tposx,tposy,cposz,tang,choriz,mirrorsector[i]|MAXSECTORS); 4021 drawrooms(cposx,cposy,cposz,cang,choriz,csect); 6195 …drawrooms(posx[myconnectindex],posy[myconnectindex],posz[myconnectindex],ang[myconnectindex],horiz…
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 3625 drawrooms(cposx,cposy,cposz,cang,choriz,cursectnum[i]); in drawscreen() 3632 drawrooms(posx[i],posy[i],posz[i],ang[i],horiz[i],cursectnum[i]); in drawscreen() 3695 drawrooms(cposx,cposy,(sector[j].floorz<<1)-cposz,cang,201-choriz,j); in drawscreen() 3765 drawrooms(tposx,tposy,cposz,tang,choriz,mirrorsector[i]|MAXSECTORS); in drawscreen() 3781 drawrooms(cposx,cposy,cposz,cang,choriz,csect); in drawscreen()
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H A D | BUILD.C | 227 drawrooms(posx,posy,posz,ang,horiz,cursectnum); in main() 5637 drawrooms(posx,posy,posz,ang,horiz,cursectnum); in getnumber256()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 3626 drawrooms(cposx,cposy,cposz,cang,choriz,cursectnum[i]); in drawscreen() 3633 drawrooms(posx[i],posy[i],posz[i],ang[i],horiz[i],cursectnum[i]); in drawscreen() 3696 drawrooms(cposx,cposy,(sector[j].floorz<<1)-cposz,cang,201-choriz,j); in drawscreen() 3766 drawrooms(tposx,tposy,cposz,tang,choriz,mirrorsector[i]|MAXSECTORS); in drawscreen() 3782 drawrooms(cposx,cposy,cposz,cang,choriz,csect); in drawscreen()
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H A D | BUILD.C | 227 drawrooms(posx,posy,posz,ang,horiz,cursectnum); in main() 5637 drawrooms(posx,posy,posz,ang,horiz,cursectnum); in getnumber256()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1224 static FORCE_INLINE int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang… in drawrooms() function
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | witchaven.cpp | 1420 drawrooms(plr->x, plr->y, plr->z, plr->ang, plr->horiz, plr->sector); in drawscreen()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sector.cpp | 398 …drawrooms(camera.x, camera.y, camera.z, SA(spriteNum), 100 + sprite[spriteNum].shade, SECT(spriteN… in G_SetupCamTile()
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H A D | astub.cpp | 2217 drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum); in ExtSE40Draw() 2243 drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum); in ExtSE40Draw()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 416 drawrooms(posx,posy,posz,ang,horiz,cursectnum); in app_main() 6098 drawrooms(posx,posy,posz,ang,horiz,cursectnum); in getnumber256()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | astub.cpp | 2219 drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum); in ExtSE40Draw() 2245 drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum); in ExtSE40Draw()
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H A D | sector.cpp | 506 …drawrooms(camera.x, camera.y, camera.z, SA(spriteNum), 100 + sprite[spriteNum].shade, SECT(spriteN… in G_SetupCamTile()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | view.cpp | 3474 drawrooms(vd8, vd4, vd0, v50, v54 + defaultHoriz, vcc); in viewDrawScreen()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 520 drawrooms(pos.x,pos.y,pos.z,ang,horiz,cursectnum); in M32_DrawRoomsAndMasks() 543 drawrooms(pos.x,pos.y,pos.z,ang,horiz,cursectnum); in M32_DrawRoomsAndMasks()
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