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Searched refs:drawrooms (Results 1 – 25 of 28) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dprofdemo.lua18 local st = { game=stat.new(), drawrooms=stat.new(), drawrest=stat.new() }
19 local stperx = { game=stat.new(), drawrooms=stat.new(), drawrest=stat.new() }
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame3.c643 drawrooms(offx+sprite[i].x,offy+sprite[i].y,z,a,h,sprite[i].sectnum); in SE_150_Draw()
748 drawrooms(s->x,s->y,s->z-(4<<8),cang,s->yvel,s->sectnum); in displayrooms()
986 drawrooms(tposx,tposy,cposz,tang,choriz,mirrorsector[i]+MAXSECTORS); in displayrooms()
1003 drawrooms(cposx, cposy, cposz, cang, choriz, sect); in displayrooms()
1025 drawrooms(cposx, cposy, cposz, cang, choriz, sect); in displayrooms()
1061 drawrooms(cposx, cposy, cposz, cang, choriz, sect); in displayrooms()
1081 drawrooms(cposx, cposy, cposz, cang, choriz, sect); in displayrooms()
H A Dpremap.c52 drawrooms(SX,SY,SZ,SA,100+sprite[i].shade,SECT); in xyzmirror()
/dports/games/jfsw/jfsw-c434002/src/
H A Djsector.c497 drawrooms(daposx, daposy, daposz, daang, dahoriz, dacursectnum); in drawroomstotile()
546 drawrooms(daposx, daposy, daposz, daang, dahoriz, dacursectnum + MAXSECTORS); in drawroomstotile()
795 drawrooms(dx, dy, dz, tpang, tphoriz, sp->sectnum + MAXSECTORS); in JS_DrawMirrors()
897drawrooms(tposx, tposy, tz, tang, tphoriz, mirror[cnt].mirrorsector + MAXSECTORS); in JS_DrawMirrors()
H A Dbrooms.c702 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom()
727 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom()
H A Drooms.c1119 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom()
1145 drawrooms(tx, ty, tz, tang, thoriz, tsectnum); in DrawOverlapRoom()
H A Ddraw.c2244 drawrooms(x,y,z,ang,horiz,sectnum); in FAF_DrawRooms()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h415 void drawrooms(int daposx, int daposy, int daposz, short daang, int dahoriz, short dacursectnum);
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgame.cpp1474 drawrooms(cposx,cposy,cposz,cang,choriz,cursectnum[i]); in drawscreen()
1477 drawrooms(posx[i],posy[i],posz[i],ang[i],horiz[i],cursectnum[i]); in drawscreen()
1487 drawrooms(cposx,cposy,cposz,cang,choriz,cursectnum[snum]); in drawscreen()
H A Dtekmsc.cpp2173 drawrooms(cposx,cposy,cposz,cang,choriz,cursectnum[snum]); in rearview()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp3895 drawrooms(cpos.x,cpos.y,cpos.z,cang,choriz,cursectnum[i]); in drawscreen()
3902 drawrooms(pos[i].x,pos[i].y,pos[i].z,ang[i],horiz[i],cursectnum[i]); in drawscreen()
3979 drawrooms(cpos.x,cpos.y,(sector[j].floorz<<1)-cpos.z,cang,201-choriz,j); //SOS in drawscreen()
4055drawrooms(tposx,tposy,cpos.z,fix16_to_int(tang),choriz,mirrorsector[i]|MAXSECTORS); in drawscreen()
4071 drawrooms(cpos.x,cpos.y,cpos.z,cang,choriz,csect); in drawscreen()
6238drawrooms(pos[myconnectindex].x,pos[myconnectindex].y,pos[myconnectindex].z,ang[myconnectindex],ho… in waitforeverybody()
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c3835 drawrooms(cposx,cposy,cposz,cang,choriz,cursectnum[i]);
3842 drawrooms(posx[i],posy[i],posz[i],ang[i],horiz[i],cursectnum[i]);
3916 drawrooms(cposx,cposy,(sector[j].floorz<<1)-cposz,cang,201-choriz,j); //SOS
4005 drawrooms(tposx,tposy,cposz,tang,choriz,mirrorsector[i]|MAXSECTORS);
4021 drawrooms(cposx,cposy,cposz,cang,choriz,csect);
6195drawrooms(posx[myconnectindex],posy[myconnectindex],posz[myconnectindex],ang[myconnectindex],horiz…
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C3625 drawrooms(cposx,cposy,cposz,cang,choriz,cursectnum[i]); in drawscreen()
3632 drawrooms(posx[i],posy[i],posz[i],ang[i],horiz[i],cursectnum[i]); in drawscreen()
3695 drawrooms(cposx,cposy,(sector[j].floorz<<1)-cposz,cang,201-choriz,j); in drawscreen()
3765 drawrooms(tposx,tposy,cposz,tang,choriz,mirrorsector[i]|MAXSECTORS); in drawscreen()
3781 drawrooms(cposx,cposy,cposz,cang,choriz,csect); in drawscreen()
H A DBUILD.C227 drawrooms(posx,posy,posz,ang,horiz,cursectnum); in main()
5637 drawrooms(posx,posy,posz,ang,horiz,cursectnum); in getnumber256()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C3626 drawrooms(cposx,cposy,cposz,cang,choriz,cursectnum[i]); in drawscreen()
3633 drawrooms(posx[i],posy[i],posz[i],ang[i],horiz[i],cursectnum[i]); in drawscreen()
3696 drawrooms(cposx,cposy,(sector[j].floorz<<1)-cposz,cang,201-choriz,j); in drawscreen()
3766 drawrooms(tposx,tposy,cposz,tang,choriz,mirrorsector[i]|MAXSECTORS); in drawscreen()
3782 drawrooms(cposx,cposy,cposz,cang,choriz,csect); in drawscreen()
H A DBUILD.C227 drawrooms(posx,posy,posz,ang,horiz,cursectnum); in main()
5637 drawrooms(posx,posy,posz,ang,horiz,cursectnum); in getnumber256()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1224 static FORCE_INLINE int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang… in drawrooms() function
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dwitchaven.cpp1420 drawrooms(plr->x, plr->y, plr->z, plr->ang, plr->horiz, plr->sector); in drawscreen()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.cpp398drawrooms(camera.x, camera.y, camera.z, SA(spriteNum), 100 + sprite[spriteNum].shade, SECT(spriteN… in G_SetupCamTile()
H A Dastub.cpp2217 drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum); in ExtSE40Draw()
2243 drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum); in ExtSE40Draw()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c416 drawrooms(posx,posy,posz,ang,horiz,cursectnum); in app_main()
6098 drawrooms(posx,posy,posz,ang,horiz,cursectnum); in getnumber256()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp2219 drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum); in ExtSE40Draw()
2245 drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum); in ExtSE40Draw()
H A Dsector.cpp506drawrooms(camera.x, camera.y, camera.z, SA(spriteNum), 100 + sprite[spriteNum].shade, SECT(spriteN… in G_SetupCamTile()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dview.cpp3474 drawrooms(vd8, vd4, vd0, v50, v54 + defaultHoriz, vcc); in viewDrawScreen()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp520 drawrooms(pos.x,pos.y,pos.z,ang,horiz,cursectnum); in M32_DrawRoomsAndMasks()
543 drawrooms(pos.x,pos.y,pos.z,ang,horiz,cursectnum); in M32_DrawRoomsAndMasks()

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