/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderva.cpp | 11 static inline void drawvatris(vtxarray *va, GLsizei numindices, const GLvoid *indices) in drawvatris() function 649 drawvatris(va, 3*va->tris, va->edata); in renderoutline() 654 drawvatris(va, 3*va->alphatris, &va->edata[3*(va->tris + va->blendtris)]); in renderoutline() 705 drawvatris(va, 3*va->tris, va->edata); in renderblendbrush() 750 drawvatris(va, 3*va->tris, va->edata); in rendershadowmapreceivers() 815 drawvatris(va, 3*va->tris, va->edata); in renderdepthobstacles() 819 drawvatris(va, 3*va->alphatris, va->edata + 3*(va->tris + va->blendtris)); in renderdepthobstacles() 1319 drawvatris(va, 3*numtris, edata); in renderzpass() 1358 drawvatris(va, 3*va->tris, va->edata); in renderfoggedvas() 1403 drawvatris(va, 3*va->tris, va->edata); in renderva() [all …]
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderva.cpp | 11 static inline void drawvatris(vtxarray *va, GLsizei numindices, const GLvoid *indices) in drawvatris() function 677 drawvatris(va, 3*va->tris, va->edata); in renderoutline() 682 …drawvatris(va, 3*(va->alphabacktris + va->alphafronttris), &va->edata[3*(va->tris + va->blendtris)… in renderoutline() 733 drawvatris(va, 3*va->tris, va->edata); in renderblendbrush() 778 drawvatris(va, 3*va->tris, va->edata); in rendershadowmapreceivers() 843 drawvatris(va, 3*va->tris, va->edata); in renderdepthobstacles() 847 …drawvatris(va, 3*(va->alphabacktris + va->alphafronttris), va->edata + 3*(va->tris + va->blendtris… in renderdepthobstacles() 1353 drawvatris(va, 3*numtris, edata); in renderzpass() 1392 drawvatris(va, 3*va->tris, va->edata); in renderfoggedvas() 1437 drawvatris(va, 3*va->tris, va->edata); in renderva() [all …]
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderva.cpp | 12 static inline void drawvatris(vtxarray *va, GLsizei numindices, const GLvoid *indices) in drawvatris() function 638 drawvatris(va, 3*va->tris, va->edata); in renderoutline() 722 drawvatris(va, 3*va->tris, va->edata); in renderblendbrush() 788 drawvatris(va, 3*va->tris, va->edata); in rendershadowmapreceivers() 866 drawvatris(va, 3*va->tris, va->edata); in renderdepthobstacles() 1557 drawvatris(va, 3*va->tris, va->edata); in renderzpass() 1571 drawvatris(va, offset-lastdraw, va->edata+lastdraw); in renderzpass() 1580 drawvatris(va, offset-lastdraw, va->edata+lastdraw); in renderzpass() 1631 drawvatris(va, 3*va->tris, va->edata); in renderfoggedvas() 1733 drawvatris(va, 3*va->tris, va->edata); in renderva() [all …]
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderva.cpp | 11 static inline void drawvatris(vtxarray *va, GLsizei numindices, int offset) in drawvatris() function 577 drawvatris(va, 3*va->tris, 0); in renderoutline() 582 …drawvatris(va, 3*(va->alphabacktris + va->alphafronttris + va->refracttris), 3*(va->tris + va->ble… in renderoutline() 632 drawvatris(va, 3*va->tris, 0); in renderblendbrush() 954 if(!smnodraw) drawvatris(va, 3*va->tris, 0); in rendershadowmapworld() 1525 drawvatris(va, 3*numtris, offset); in renderzpass() 1571 drawvatris(va, 3*va->tris, 0); in renderva() 1914 …drawvatris(va, 3*va->refracttris, 3*(va->tris + va->blendtris + va->alphabacktris + va->alphafront… in renderrefractmask()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderva.cpp | 11 static inline void drawvatris(vtxarray *va, GLsizei numindices, int offset) in drawvatris() function 577 drawvatris(va, 3*va->tris, 0); in renderoutline() 582 …drawvatris(va, 3*(va->alphabacktris + va->alphafronttris + va->refracttris), 3*(va->tris + va->ble… in renderoutline() 632 drawvatris(va, 3*va->tris, 0); in renderblendbrush() 954 if(!smnodraw) drawvatris(va, 3*va->tris, 0); in rendershadowmapworld() 1525 drawvatris(va, 3*numtris, offset); in renderzpass() 1571 drawvatris(va, 3*va->tris, 0); in renderva() 1914 …drawvatris(va, 3*va->refracttris, 3*(va->tris + va->blendtris + va->alphabacktris + va->alphafront… in renderrefractmask()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderva.cpp | 11 static inline void drawvatris(vtxarray *va, GLsizei numindices, int offset) in drawvatris() function 729 drawvatris(va, 3*va->tris, 0); in renderoutline() 734 …drawvatris(va, 3*(va->alphabacktris + va->alphafronttris + va->refracttris), 3*(va->tris + va->ble… in renderoutline() 784 drawvatris(va, 3*va->tris, 0); in renderblendbrush() 1106 if(!smnodraw) drawvatris(va, 3*va->tris, 0); in rendershadowmapworld() 1727 drawvatris(va, 3*numtris, offset); in renderzpass() 1773 drawvatris(va, 3*va->tris, 0); in renderva() 2102 …drawvatris(va, 3*va->refracttris, 3*(va->tris + va->blendtris + va->alphabacktris + va->alphafront… in renderrefractmask()
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